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Kendrick-SG

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Kendrick-SG last won the day on September 27 2017

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  1. ah...i actually liked how armor could get destroyed...u see, in the original game, the armour would be 100% intact but the trooper would be killed. now the armor has to go first before the trooper takes damage. it actually increased trooper lifespan and makes the difference between marsec light armor and megapol heavy armor very obvious for the probes and scouts...yeah i agree they usually get overwhelmed very fast however the biggest damage comes from organization alliances. something that the player cannot see from his screen, but alien attacks on government buildings will rapidly cause 2 factions to form. the pro-gov and the anti-gov. with some corporations purposely neutral wait till u enter the later weeks, thats when the fireworks really start between serious alien fighting pro-gov and pro-gov fighting anti-gov faction. the city WILL look like its in apocalypse 1 thing i have not 'balanced' yet is the market tho....
  2. heya....glad someone finally tried my mod !! truth is i got discouraged by the lack of response and stopped working on it. was just wondering which parts did u not like
  3. i have no idea if its possible......but try the apoc tool
  4. you need the apoc tool by jorias d (if i remember his name correctly)
  5. downloaded the steam version because my old files had some problems with pathfinding. this new version (not released) should be 100% ok reworked the following - research afew new items - manufacturing afew new items and easier to manufacture - organizations divided into afew categories and gave them distinct level of troops. some organizations now have bigger vehicle fleets. - vehicles major changes here. the aim is to have every vehicle be useful and have its own 'role' . prices for vehicles have been adjusted some examples of the changes hoverbike has 2 small weapon slots and high evasion, but tiny hp, almost all weapons can 1 hit them phoneix hovercar has good evasion, 3 weapon slots, low hp, comes with default missile weapons valkyrie interceptor has low evasion, good hp, can fit heavier weapons then before hawk airwarrior has almost no evasion, high hp, some armor, can fit the heaviest weapons all xcom made vehicles come with low hp, but they have high evasion and space for shields and other equipment. also shields are easier to manufacture now UFO missions first X weeks, aliens will focus on softening up the government and whatever organizations that join the anti alien faction. this will be done with wave after wave of building attacks. the sky will light up with the fighting between human organizations and alien invaders this is followed by a wave of alien troop drops, where the aliens try to take control of organizations and might even attack your base another wave of heavy fire will rain down on the puny humans from bigger ships with bigger guns ...and so on...wont reveal the rest...but overspawn only comes much later and micronid rain has been disabled UFOs lots of changes made to ufo ships. they will NOT overpower the human ships ... at least i hope...lol... only the alien troop ships + mothership and battleship have the ability to deposit aliens. so if u want to limit the fighting, just take out those ships and retreat. if they do deposit aliens...expect a full battle ahead.... if battleship or mother ship ever deposit alien successfully, u should bring EVERYONE down to the fight, its gonna get nasty. Agents ARE going to die i have tried to make alien missions lesser but more important downed ufo will only have some crew manning the ship, the rest crash n died, so those are easy weapon runs
  6. LOL.......................i can only hope so............................ am working on the mod again....but limited time only on weekends....
  7. is anyone having a fun time or not so fun time with this mod :x
  8. i have no issues so far, the problem here is the computer AI ..... they dont really hide their snipers well........you will see their snipers at the front lines along with everyone else some info on snipers sniper rifle will easily 1 shot kill any unarmored agents if ur having trouble with enemy snipers, the smoke grenade can (finally) be useful some outdoor maps are great for sniping if u have marsec body armor and setup sniper points on building tops indoor maps generally have too many stuff blocking to use the full range of the sniper rifle
  9. i hope u'll give this mod a try this is a good question both megalpol armor and marsec armor have proper protection against human weapons but only tiny protection against alien weapons X com armor is the only armor with proper protection against alien weapons in game, you will notice marsec armor disappearing much faster then megapol armor in firefights, once their armor starts disappearing, troopers become vulnerable to dying. agents without any armor will likely die in a grenade explosion agents with marsec armor can survive afew grenandes before they start dying agents with megapol armor can just stand in the middle of the explosions like a badass and keep on firing away troopers with heavy armor and heavy weapons are like your heavy infantry, their damn tough, shoot up stuff like crazy, but can still die when their armor takes enough hits from lighter weapons or afew unlucky hits from enemy heavy weapons but megapol armor is really heavy......troopers will move slowly and get tired easily....
  10. stuff i want to do increase lawpistol range to same range as the machine gun tweak the damage to be lower more accurate update the plasma gun to be a better version of the law pistol
  11. Hi all, hardcore xcom gamers like everyone here, i really enjoyed the xcom apocalypse game and i hope to share this game mod with u guys, alot of effort has been put into making this an improved version of the original game. just copy and paste this 2 files....and your good to go remember to save ur old files first https://docs.google....dit?usp=sharing https://docs.google....dit?usp=sharing SOME of the changes made.... old game ur units die in their un-damaged megapol armor new game ur units wont get injured until their armor durability goes down enough. Most of the time, the armor will disappear first, only then ur units start getting injured old game laser sniper rifle kills nobody and range is too short for a Sniper rifle new game laser sniper is seriously deadly, can range the WHOLE MAP if you have clear line of sight. will take more or less 1 whole turn to do a single aimed shot. old game alien scout comes first, then invasion by ground troops, then they start shooting up buildings new game Aliens start shooting up government buildings from day 1 to soften the humans, u will see alot of human corporations taking sides, either pro-alien or anti-alien, basically a human civil war will start after the humans start fighting each other, the alien ground troops will move in. good luck trying to clear the aliens in pro-alien human traitors corporations. security forces in anti-alien corporations will aid you if you clear aliens from their buildings and finally the biggest change.....you CAN make a choice. pro alien or anti alien. if u go pro-alien, then be prepared to fight the human world for ur alien masters ! of course the game ends once aliens take over the world, nothing i can do to change that piece of game coding ++++ a ton of other changes, to make the game much more fun. btw...i need some help too... for some reason my Apoc'd editor has stopped saving the changes i make...i have no idea why....1 day i took a break from editing, and afew months later i came back, the editor just isnt saving any new changes i make Ok really hope my mod will be used and looking forward to hearing feedback from the community and some help for the apoc'd editor too
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