Jump to content

Lord Argonaut

Members
  • Posts

    13
  • Joined

  • Last visited

Lord Argonaut's Achievements

Squaddie

Squaddie (1/5)

0

Reputation

  1. Anyone else from NMA here btw?
  2. No idea what Manifesto games is, I was speaking of this.
  3. Playing Dark Corners of the Earth. A lovecraftian FPS which isn't only focused on action. Refreshing. Very good game.
  4. No idea since I played it on my old PC which had W98... I can try it now though. EDIT: It runs on my system, there's some sound issues though, seems some sounds get "stuck" and are looped. Not a huge issue however and there's probably some workaround (it might just be my system too)...
  5. It's honestly so many years back I played it, but according to the box it's just new MP/skirmish maps. I played the SP parts (or at least marine part) through again and can't recall it being any longer. Might recall incorrectly though. Graphics better? Can't really remember that either. I kinda liked that you could NOT save actually, it made the game so much more frightening (and, yeah, frustrating when you died by the last enemy on the map or so, or even worse, because you failed that stupid jump). Of course, having limited saving possibilities is perhaps best, so you can save a good portion of progress without having the possibility to save after every few enemies (of course, with real discipline you could force yourself not to save all the time, but since you have the possibility you kinda do it just because you can). Damn, now I want to replay it...
  6. I do have the game (both normal version and gold edition) but I'm not willing to sell it or borrow it. Sorry. AvP1 is much scarier (and thus better), yeah. Can't really recall any extra missions though, not in the "campaign" at least, it did include some new maps that can be played MP or skirmish, but that's it. And the pistol is incl. in the "campaign" but not really sure if these things make it worthwile to buy the gold edition if you have the normal version already, unless you're a die-hard fan...
  7. Is there any way to aim your weapons on a specific body parts by the way? I presume explosions do damage to the legs more likely but how do I damage the head for instance? And do aliens receive fatal wounds?
  8. Yeah, well, it's the future, who knows, maybe the laws about international water have been changed... Does land mass hinder the sonars in any way?
  9. I understand it's a technical solution but it doesn't make any sense. How do you infiltrate the gov't on the sea? Besides, at least Tritons are able to land on land (terror missions)... Okay, some of the weaponry doesn't work above sea (torpedoes), that makes sense, but why wouldn't the gauss cannon or the sonic oscillator work in air is beyond me. Maybe the game would've been to large, but I wish there were some better ingame explanations...
  10. Hey, that actually looks quite huge if you can almost cover whole Africa with a single hyperwave decoder... Of course, the seas are larger than continents but in UFO it should be then possible to cover the whole land area of Earth with some 4-5 bases...? It seems that all UFOs land in the seabed every now and then, I never thought that the interdiction missions were done in the ocean though (does it make any sense? Do organisations also have underwater bases? Or do they land on the seabed and perhaps take smaller vessels to land where they finish their mission...), just perceived the landings to be for other reasons... Then perhaps it just best to try to cover as much sea as possible of where the best funders are (Sea of Japan, North Atlantic, North Pacific and Indian Ocean?)
  11. I know that (I used to play this very much some 10 years ago), but to protect the organisations I should still be able to track down the USOs *near* the funders, meaning positioning bases far away from land doesn't seem to be a good strategic option...
  12. Some questions related to X-Com base positioning: Do all the named cities (and islands) belong to organisations? In UFO: Enemy Unknown, IIRC, there were borders indicating what cities belonged to which countries (some apparently didn't belong to any funding nations) but there are none in X-Com: TftD. It seems that Terror missions sometimes happen on spots without any visible city names. Would this indicate that also the land mass that belongs to an organisations should be covered by sonars/transmissions resolvers in order to protect that organisation or does it suffice to have the cities covered? For example, is it enough to cover Reykjavik to have the Icelandic Union under protection or must the whole land mass (Greenland) be covered? Infiltration missions. Since the mission is to infiltrate the gov't, do all the infiltration missions happen in capitals? Radars and Transmission Resolvers? Nautical Miles are mentioned for sure but it's hard to comprehend what exact coverage is offered by the different radars. NKF said: The distance between Novosibirsk and Moscow is about half of my screen size, so that'd mean a small sonar should be able to detect almost everything on the screen except for the corners when zoomed in just enough to see the city names...? (Presuming the sonar coverage is circular) I'm trying to figure out some more or less ultimate base positioning. I like the idea the manual gives about the Sea of Japan, a base placed there would cover three wellpaying organisations. A base between Asian Coalition and Arabian Bloc should also be a good spot, but regarding the question earlier about cities, I don't see any cities in the Arabian Bloc, so where do the borders go... USA pays most and should most definitely be covered, but I have a feeling one base isn't sufficient. It seems it would be wise to place a base covering the west coast (I played with the idea of placing one base in the North American Sea but it seems there isn't enough water to intercept properly from that position, but for a cheap "listening post" it might not be half bad presuming the transmission resolver doesn't work only under water, which I presume the sonar does) along with Canada with one base, somewhere between Anchorage and San Francisco perhaps? I also wonder if a base located under UK would be enough to cover Icelandic Union, Euro-Syndicate and Egyptian Cartel and maybe even parts of Euroasia? Or does the sonar and transmission resolver only work under water making it a necessity to place a base in the Mediterranean? I must say base positioning decisions were bloody bloody bloody much easier in UFO: EU...
×
  • Create New...