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usmarox

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usmarox last won the day on January 6 2019

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About usmarox

  • Birthday 09/24/1981

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  1. So as a sudden thought...is there any chance of indexing them somehow? Either with the part number in the thread title or an index post? I just noticed the last post on “Livebirth!” Knocked it out reading order. Happy to sort out an index post if that’s agreeable?
  2. Looking good so far. Many thanks!
  3. Well, the first one seems to have worked out alright. Very much looking forward to the rest in due course
  4. Well, that wasn’t the response I was expecting
  5. Sooooo...did Kansai Arc ever get uploaded?
  6. Because it hasn't been listed yet: Ben Fischer's Kansai Arc You'll encounter...mixed...opinions of it here; I hold it to be brilliant and a must-read. Takes a few liberties with the universe, but only in ways that make sense.
  7. Hi all, I've got an itch to start playing TFTD again, and I'm trying to find a utility called (something like) "XCom Cryogenic Storage Facility". In short, it allowed you to import your soldiers from a UFO save to a TFTD game. I'm quite attached to my little crew of bugbusters...I suppose I could do something similar with an editor, but this way seems more elegant. And a little more fun Any pointers gladly recieved.
  8. usmarox

    AI behaviour

    IIRC, the alien units all have another stat in addition to the ones listed on the stat screen. It's listed in the OSG as "intelligence", and apparently governs how much "memory" an alien unit has. Whoa. Backtrack a bit. Apparently, the aliens do cheat. A little. They have the ability to remember the position of X-Com (and I would guess civilian) units even when they would not ordnarily be able to see them (out of line of sight or whatever). Hence the "walk out, take a look, and walk back" move that seems so common in the alien turn. Based on that, I would guess that the situation here is that the Floater knows where the tanks are, and so doesn't feel the need to move. Since it has no ammo and no HTH, it doesn't feel the need to attack, either. When the tanks start moving, it goes looking for the one whose location it had buffered courtesy of the intelligence stat. Obviously, it's highly unlikely this is the whole story. If we knew that, maybe we could do something about hunt-the-last-alien syndrome....
  9. Course, this is all kinda academic now, since we've missed it in any case, but the review I have - which apparently was a UK exclusive, so I'm assuming it was the first - was from PC Gamer April 1994. Since the UK got first release as well, I reckon said aniversary was last month. Still doesn't give us an *exact* date, mind. Pete, anyone - wanna give the Gollops a call and get the official line?
  10. So you can miraculously create new attack classes without the docs? And without reverse-engineering anything? Not only are you one hot goddamned programmer, you're psychic, too. Ok, let's assume the bash code is still extant. Fine. How do you instantiate an attack? What arguments do you pass to it? From where? What does it return? In fact, for that matter, how'd you define a new button for the attack menu? What's the spec for that? And patching it into the existing code? Well, nothing wrong with that, but, errrmmmm....where does it go? Unless you happen to have the design doc for UFO under your bed, you're going to have to reverse engineer something.
  11. Excellent! So all I have to do is reverse-engineer the whole of TACTICAL.EXE? Damn, if I'd know that was *all* that was involved, then I'd have done it years ago! *shakes head and sniggers*
  12. Since I can get it playable on an Athlon 1.4GHz like that, I think the answer's probably "no"...
  13. Well, there's absolutely no reason, in the abstract, why you shouldn't be able to run it under emulation. Of course, there is a sticking point with the whole thing. On account of TFTD never having been released for the Amiga. So if you find out how to play TFTD on an Amiga, be sure to let me know...
  14. There was at least one DOS version distributed on CD; I picked it up on budget in about 1996. In answer to your question, Jock, those symptoms normally mean a corrupt savegame somewhere. I don't recall the details, but it's a fairly well-known problem that someone should be able to help you with.
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