An August Return

Total War: Rome II

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#1 Thorondor

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Posted 02 July 2012 - 03:04 PM

Smoke becomes fire and <em><strong>Total War: Rome II</strong></em> is <a href="http://www.marketwat...">official</a>. Recently <a href="http://www.neogaf.co...1">rumoured</a> to be in the making, this Creative Assembly title is really out of the bag now and there's an early preview (or four) online to prove it.


It seems too that Caesar would be proud of the scale of this undertaking, as per the following excerpt from the Eurogamer <a href="http://www.eurogamer...-xi">piece</a>:

Quote

(...) the game's budget is their biggest yet - "about 40 per cent bigger" than anything they've made before. So is it fair to say this is Creative Assembly's most ambitious game to date? "In terms of budget, in terms of the variety of assets we need to produce, and the nature of Rome itself," he says. "It's a big step up."

Do douse your expectations a little though as the game is currently still in pre-alpha stage and won't be invading our shores before the second half of 2013.

In the meantime, and in breaking news, it appears there are a couple of video interviews at PC Gamer as well, so check them out <a href="http://www.pcgamer.c...ame/">here</a>.

#2 silencer_pl

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Posted 02 July 2012 - 03:43 PM

Medieval 3 me wants :(
Posted ImagePosted ImagePosted Image

#3 Space Voyager

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Posted 02 July 2012 - 07:58 PM

NO WAY, they are really doing it!!! [stoneface]I mean, jolly good old chap. [/stoneface]

Well, I was hoping for something new even more, like China: Total War, but this should be awesome just as well.

#4 Thorondor

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Posted 22 August 2012 - 02:05 PM



#5 Thorondor

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Posted 28 August 2012 - 04:12 PM

TW: Rome II interview up at Strategy Informer.

#6 Space Voyager

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Posted 30 August 2012 - 04:43 AM

I absolutely adore what they are doing to "not care about individual units" system. This is the way I hoped SotS2 would take, but the chose the oposite. Grouping units, giving commands to groups... Coolest.

#7 Thorondor

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Posted 26 September 2012 - 08:06 PM



::

:cool:

#8 Space Voyager

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Posted 26 September 2012 - 08:17 PM

Breath taking.

#9 Thorondor

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Posted 04 October 2012 - 08:58 PM

New screens now up at the official site's media section. :)

#10 Space Voyager

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Posted 05 October 2012 - 07:44 AM

Sweet mother of god, this game will melt GPUs!

#11 Thorondor

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Posted 19 October 2012 - 06:49 PM

GameSpot has some footage:



#12 Thorondor

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Posted 13 November 2012 - 10:03 AM

Have you seen the big picture? Posted Image

::

p.s.: click and drag to the left and right all the way to see the entire panorama.

#13 Space Voyager

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Posted 13 November 2012 - 11:05 AM

Man, they better have a really good AI... There's a shitload of units!

#14 Thorondor

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Posted 02 December 2012 - 04:08 PM

There's a preview online at PC Gamer where Lead designer James Russell goes over several aspects of the game.

Excerpt:

Quote

"We simulate things," Russell says. "For example, the projectile system – it's fully simulated, and that's a really big deal. From a professional perspective, people might think that we're crazy to do that. In a typical RTS, you might say that in a given situation there'll be a specific kill rate.

(...) a detailed presentation of war is a crucial part of improving the game's tactical depth. (...)

Everything from simple marching animations to choreographed 'matched combat' sequences between two or more fighters will be pulled from a vast pool of data, breaking up the monotony of the battle line and investing each combatant with their own personality.

Then, as the dramatic actions of those individual troops propagate up through the simulation, Creative Assembly hope that the new level of detail they can achieve will pay dividends for the game as a whole.

::

[Source]

#15 Thorondor

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Posted 05 December 2012 - 07:18 PM

Posted Image

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SEGA's blog reveals what's to come and also discloses the first faction of the game. Wild guess? Yep, Rome.

#16 Thorondor

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Posted 14 December 2012 - 02:49 PM

Posted Image

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Time for another faction reveal: Carthage.

#17 Thorondor

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Posted 18 December 2012 - 03:53 PM

More goodies. :)





#18 Space Voyager

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Posted 19 December 2012 - 05:32 AM

As an interesting fact; Jack Lusted started as a M2TW modder at TWC, created a great mod called Lands to Conquer. Now he's a game designer! Well done!

#19 Space Voyager

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Posted 04 January 2013 - 11:52 AM

I think this is a vid that Thor already posted but is inaccessible.





#20 Thorondor

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Posted 18 January 2013 - 07:23 PM

Posted Image

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The Macedonians make an entrance.





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