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An August Return


Thorondor

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Smoke becomes fire and Total War: Rome II is official. Recently rumoured to be in the making, this Creative Assembly title is really out of the bag now and there's an early preview (or four) online to prove it.

 

It seems too that Caesar would be proud of the scale of this undertaking, as per the following excerpt from the Eurogamer piece:

 

(...) the game's budget is their biggest yet - "about 40 per cent bigger" than anything they've made before. So is it fair to say this is Creative Assembly's most ambitious game to date? "In terms of budget, in terms of the variety of assets we need to produce, and the nature of Rome itself," he says. "It's a big step up."

 

Do douse your expectations a little though as the game is currently still in pre-alpha stage and won't be invading our shores before the second half of 2013.

 

In the meantime, and in breaking news, it appears there are a couple of video interviews at PC Gamer as well, so check them out here.

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There's a preview online at PC Gamer where Lead designer James Russell goes over several aspects of the game.

 

Excerpt:

 

"We simulate things," Russell says. "For example, the projectile system – it's fully simulated, and that's a really big deal. From a professional perspective, people might think that we're crazy to do that. In a typical RTS, you might say that in a given situation there'll be a specific kill rate.

 

(...) a detailed presentation of war is a crucial part of improving the game's tactical depth. (...)

 

Everything from simple marching animations to choreographed 'matched combat' sequences between two or more fighters will be pulled from a vast pool of data, breaking up the monotony of the battle line and investing each combatant with their own personality.

 

Then, as the dramatic actions of those individual troops propagate up through the simulation, Creative Assembly hope that the new level of detail they can achieve will pay dividends for the game as a whole.

 

::

 

[Source]

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