Bomb Bloke, on 28 October 2012 - 07:43 AM, said:
I'd probably revise all the alien tables so that things worked more like EU - In that game, there are five "master" races, each with its own terror unit (though Mutons got two). In TFTD, there are only four master races, with seven terror units... Throw in that some of the terror units are really really rare, and there's really just not a lot of variety.
So what I'd wanna do is turn either the Deep One or Calcinite into a "master" race, making the scales even.
Personnally, I would not mind altering the whole "race" model. I grew tired of unified races in every game I played. I mean, floaters in fields, again? The terror missions were so sweet with these extra units. Mixed crews in TFTD were a step in good direction in my opinion.
a) insert a few Terror units in some UFO missions. An abduction ship could carry 2-4 terrorists. ("impregnation of alien phoetuses..."). Retaliation ships as well.
b) Infiltration missions should use Ethereals as leaders or commanders, who lead the negotiations.
c) Supply missions should have some tough military force to protect the material.
d) Harvest combined with larger ships could spawn many rare critters, Triscene, Hallucinoid, Calcinite alongside a few soldiers. I mean, these things must be feeded, no?
e) make cooperative races. An ufopaedia text states, f.i., that Mutons serve as soldiers to Ethereals. I could easily see Ethereals as dedicated leaders and commanders, with Mutons as their bodyguard. No Ethereal soldiers.
f) This model can be reproduced, elsewhere. Maybe Tasoths + Triscene (same theme?), or Hallucinoid. We could have a robotic crew theme as well: Calcinites + Bio drone + Sectopod. Lobstermen could be the supply bodyguards. A race or two races could make the universal Navigator (like the Deep one // Calcinite). This would definitely make the larger ship's assault more fun.
It's a fancy stuff and I know I am overdoing, contradicting myself. Maybe you'll find that inspiring, though.