Monsters in the Dark: The Making of X-COM: UFO Defense
A book about the making of the original X-COM and creator Julian Gollop's early career in game design.
You'll walk alongside Julian during his boyhood, from spicing up the mechanics of chess and creating pen-and-paper games, to cutting his teeth on programming Sinclair's ZX Spectrum. From there, you will learn how Julian partnered with his father and brother to develop X-COM with MicroProse UK, an off-shoot team eager to prove themselves to U.S.-based parent company and Sid Meier's Civilization juggernaut developer MicroProse.
Monsters in the Dark's standard edition paperback contains the full story. The special edition paperback features a different cover that flows from front to back, and bonus interviews that go deeper into lateral topics of the game's development. You'll read about the making of the game's strategy guide, my full interview with soundtrack composer John Broomhall, and hear from a QA developer on the process of testing X-COM.
You'll also read a lengthy interview with Julian Gollop and MicroProse UK designer/producer Steve Hand about X-COM: Apocalypse, the third game in the series (the second game, Terror From the Deep, was made by an in-house team at MicroProse UK), and the many trials and tribulations faced during its development.
Monsters in the Dark's special edition is a Kickstarter exclusive - it will not be released outside of this campaign. It's only available in paperback, and will not be offered as a digital book.
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