I just wanted to show you a quick game of current Sword of stars 2 gameplay. I don't know how long it will take me to win/lose/forfeit the game but I have chosen small map to do it. Since there is no map generator I am using a pre-rendered map - the only thing that is random is solar systems and planets (and of course random encounters).
This is what I have chosen
4 players. I will be playing SolForce immersion, and I will be pitted against, tarkas, morigi and Suulka. AI settings are on Easy because this game ain't perfect yet and I want to show you how current state of game looks like. I realy don't like human avatars in this game, maybe few - so I picked this chick - because we will be all dirty quick
Color of my empire blue with addition of white to the ships
Ok.. We establish our homeworld. Just like standard Sots game - planet size 10, resources 5000 and new type of planet bonus - biosphere. It is opposite of resources and the higher the biosphere the more people can live (if I read right) also biosphere is being reduced by terraforming - some techs reduce the penalty.
We don't have luck with our main system - only 1 planet, 1 gas gigant (it will serve for mining stations later on if I am not mistaken) and 2 non
Our second planet looks pretty good and we can have another colony in that system
The second planet in that system is ok and is in the queue line for colonization
Our third system is also looking extremely well and it is a good candidate for being a trade oriented world
This planet looks awesome and is the first to be colonized - since we are starting with 3 fleets (survey, colonization and construction) we start colonizing this pretty planet and send survey team to the nearest system to check out what new worlds can be used.
I then manage my imperial coffers. First we need money - and the best way to get money is to rise taxes - default value is 5 and I increase to 7. Increasing taxes lowers slowly morale on all planets - but before morale drops to certain point we will have enough money to reduce the tax.
Next I cut the expenses on mining stimulus as we don't have mining operations yet. Stimulus part encourages civilians to invest in something - mining = mining station, colonization = better colonies(?). Actually I didn't found out what exactly all things do. But I've know enough that in trade department there is a chance that civilians will build their own trade centre and trade ships and you will not have pay the upkeep but then again you will not have control over it - but the money will be flowing.
Security is a unknown thing - all I know that security helps decrease corruption (black part in pie). I probably assume that opperations helps in survey, intelligence helps with detecting enemy fleets and counter helps conceal yours (but that is my guess).
Trism is your type of goverment - all civs start with centrism - the point will move to other trism when you do certain actions represented by given trism - more info you can find on sots2 wiki.
For research I check the feasibility of expert systems to improve my industrial output - it looks great on paper so I go for it.
After that I went for orbital dry docks, heavy industry (or whatever it is called), heavy frigates for cruiser type frigates (+ modular thingis to increase trade output) and FTL Economics to start the trade.
We establish the new colony
Because it didn't need long to be self-sufficient I moved my colonizing team to other system. A bit of info - colonizers aren't one use in this game. After establishing colony - colonizers either can switch to something else or keep supplying the colony - every fleet has to do certain action and every fleet has it's own supplies and fleets are assigned to systems so after completing a mission fleet returns to its designated system.
Time flies and we discover new worlds some are good that I can settle right away - some will wait till more bio-tech I will have or I can have bio-colonizers.
This is nicely planet it has top priority in colonizing.
And another one
Also at our home world I have build science station - it will help me with research - mainly energy weapons as soon I will be upgrading my ships with better equipment.
After FTL economics are researched - I establish civilian center at my trade system. The only nuisance is that a frigate must be build in the system that it will be used, so I guess I will leave one planet with highest output to be the forging one untill all trade routes will be taken.
And a side not - after designing ship you must build prototype. Time and money for prototype are greater than later mass produced ones - so this will minimize the incoming of new planned ships - also Mecron on Kerberos forums said that retro fitting will arrive soon (probably with next patch).
The example of prototype cost is 500k for cruiser type ship and 3 turns to build while the normal version can cost 100-150k and 1 turn