I have about 40 hours in so far, so that should say that it's worth something. Your mileage may vary though.
My issues with this game so far are quite a few:
- Soldiers say things in pop-up bubbles between rounds like they did in the first game (exact same wording btw), but I find that annoying. You still cannot turn these off.
- Research/game progression seems scripted with very few (if any) side topics.
- I'm still using the standard rifles (albeit with upgraded ammo) but there aren't any better guns yet. I did research photon beamers (alien equivalent to plasma pistols in UFO Defense) but those aren't exactly accurate and their power is limited to aliens which are resistant (but not completely immune) to upgraded human ammo.
- Soldier pictures are still Godawful and there aren't a huge variety of them either so everyone begins to look the same after a while.
- With 2 labs and 20 scientists I occasionally research all the available topics, and then they sit idle until the game progresses enough to spawn bigger UFOs.
- There isn't much variation in terrain or landing zones. If you down a UFO in farm terrain, the landing zone around your ship almost always looks the same. The UFO will always be as far away from your dropship as possible which makes missions a slog/grind. If your dropship is at the edge of a map you can guess the UFO is going to be clear across the map. Gone are the days of your ship spawning next to a UFO.
- Aliens inside buildings can throw grenades at your soldiers outside. Yet you cannot return the favor. You may be able to see an alien but if there is anything between you and the alien you can't target it. You have to target the obstacle first to destroy it, then you will get a clear LOF. Even your own soldiers kneeling down are an obstacle.
- Seems like the same ultimate strategy for upgrading soldiers: in the beginning, keep dumping points into firing accuracy, agility, vitality and strength. Once FA, TUs and Health are in the 80s, dump points mainly into strength (first) and bravery with any other points going into maybe reactions or something. You need a lot of strength for the better armors otherwise you'll end up wearing something less than ideal. Alien weapons weigh a lot.
To me it seems like it's just a reskin of UFO:ET. It took how many years to do a reskin with no significant Quality Of Life improvements? Yeah. If you already own UFO:ET, go play that instead. It's far cheaper and basically the same game. If you don't own UFO:ET, well, it's not on Steam anymore (might be a temporary thing) so you either have to buy a physical copy or try Green Man Gaming (still there for $14.95 USD which is a hell of a lot cheaper than $34.99 for UFO2:ET).
To answer SV's question, UFO2:ET is not better than UFO:EU or X-COM: UFO Defense. I'm sorry, it's just not. It's not even better than UFO:ET (so far). There is just so much customization and variability to X-COM which makes it more interesting to play. At least gimme something different. More gun types like in Silent Storm would go a long way. Gimme options to spread research, manufacturing and soldiers between different bases. Cramming that all into one base is a nightmare, and that reduces all other bases to detection and interception.
My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!