NKF, on 16th April 2010, 3:56pm, said:
Regardless of what genre they put out, it had better be good.
The problem with a genre switch is that, whatever they change it to, it'll stay
as for the foreseeable future.
That is to say, if it's like a basic FPS (like eg BioShock), then the hope of ever seeing a "proper" X-COM sequel is gone
. It'll be an entirely new franchise, and since it'll've stolen the name of the old, that'll be the end of the matter.
Bloodmoney, on 16th April 2010, 8:06pm, said:
See how UFO: AfterSeries offer pretty low creativty & possibility comparing to X-COM: EU/TFTD. In RTwP it impossible to properly control whole squad without smashing space to freeze a game, and even them your & troops effectivnes is decreasing.
Huh? Granted I've only played Aftermath in regards to that particular series, but in that game you spend way more time hitting the button to un
pause then anything else (it'd pause for
you, while showing a note as to why it had done so). And you could define your own list of what was deemed "auto-pause-worthy", too (though the default lists consisted of pretty much everything except "your troops have sighted a kitchen sink", so most players found themselves turning off
many of these alerts). Heck, when it came out, the boards were filled with threads asking how to get rid of all the many, many pauses it'd enforce on players...
But anyway, while paused, you could then set a queue of orders for every unit under your control, or create a new order queue if the situation demanded it. You couldn't stop a troop moving in mid-action
, but you could at least get him to react as soon as he'd finished his current shot/step/reload/whatever.
Apocalypse's RT system was much the same, though that game engine had TB built into it as well (giving a great opportunity to compare RT to TB). This did indeed show the modes to be quite different
- the most obvious example being how RT mode nerfed close-range units such as the Poppers and Brainsuckers (which were potentially devastating
in TB, if you put aside the bug where 'suckers couldn't affect prone units...), but to this day people still argue as to which way was the best way to play that particular game.
TB is not inferior to RT, and vice versa. It's a case of apples and oranges. People will tend to prefer one system over another - but neither is outright "the best".
Of course, I'm only
talking about RT in the context of games such as Aftermath and Apocalypse (RTwP style, as you put it - though I'm not sure it's an adequate description for how they handle it). In many other RTS games, the ability to give orders while the game is paused is frowned upon, and the option to have the game automatically pause for you is near unheard of.