Crazy Gringo, on 9th November 2005, 10:58am, said:
If I'm not mistaken, Flasters have high resistant to everything save energy weapons.. fire is somewhat efficant and so is acid. Energy weapons is definitly the way to go. Even weak energy weapons are efficant against them as they don't really have that much health, but shitloads of damage resistance. Also, be sure to research flaster autopsy as it will allow you troops to get bonous damage for thier enemy skill. There you can also read it's resistance specifics.
When encountering one while not carrying an energy weapon:
I'm asuming your troops are moving in at least small groups so..
1) Put all weapons to snap fire
2) Put all weapons that have it, to burst mode.
3) Forget grenade launchers and rocket launchers. These buggers are quick!
4) It has somewhat less resistance to mechanical (melee) attacks than projectiles. A katana can be of good use here. I've seen a commando take down flatsers on either own with only a katana. Sure, she got a bit hurt and was damn lucky it didn't use it's burn attack, but she killed it good.
Most troops, unless thier speed is poor or awful, should be able to outrun a flaster. If your soldier is alone and without a suitable weapon, turn heel and race back to get help.
Also, spotting a flaster at a distance will grealty increase your chances of killing it without taking any damage. The problem is that flasters are.. well.. flat, have good stealth skill and can not be detected by psys, as they are too dumb. Whenever you expect enemies to be about, slow to a walk. Walking instead of running will make it easier to spot enemies before they spot you.
An other tip is that if you do spot a flaster that hasn't spotted you jet, hit it with a grenade. Even if there's no animation for it, they will be "knocked to the ground" momentarily by the blast, time which you could use to either close in and pour it full of lead, cut it up or get into a good firing position for when it does come at you.