UFO: Aftershock English demo available !!


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#21 Slaughter

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Posted 15 October 2005 - 02:33 PM

Welcome back EppuTheHeppu! I agree with the stuff you list as positive. In addition, stances really matter this time. When I tested the full game I was shot to shit if I remained in a standing position (unless I met really week resistance).

And I know what you mean regarding games! I'm currently playing San Andreas and Winter Assault, and Aftershock will be here soonish...


#22 Azrael Strife

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Posted 15 October 2005 - 02:51 PM

Slaughter, on 15th October 2005, 12:06pm, said:

@Azrael: My guess is that the demo is optimised quite a bit. ALTAR SAID there would be quite a bit of loading sadly.

<{POST_SNAPBACK}>

Crap  :P , I hope once the loading is done the game at least runs, then  :)
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#23 Kret

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Posted 15 October 2005 - 03:50 PM

Any of you guys encountered a ret with a rocket launcher in the demo? I have and they are as deadly as ever, with nice knockdown effects to whoever is unlucky enough to get caught in the blast.

Seems I can't get the LoS thing to work tho, probably something to do with the video card or system specs. Still getting the game, I'll worry about improving specs later
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#24 Slaughter

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Posted 15 October 2005 - 04:29 PM

Kret, on 15th October 2005, 5:50pm, said:

Any of you guys encountered a ret with a rocket launcher in the demo? I have and they are as deadly as ever, with nice knockdown effects to whoever is unlucky enough to get caught in the blast.

Seems I can't get the LoS thing to work tho, probably something to do with the video card or system specs. Still getting the game, I'll worry about improving specs later

<{POST_SNAPBACK}>

Yeah, the ret launchers are effective! And with the knockdown effect it's a really bad idea to walk too close together :P

@Azrael: You'll probably run the game as well as the demo. Only difference is that it will probably use a little longer loading some missions than the ones in the demo.


#25 EppuTheHeppu

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Posted 15 October 2005 - 04:53 PM

Slaughter, on 15th October 2005, 4:33pm, said:

In addition, stances really matter this time. When I tested the full game I was shot to shit if I remained in a standing position (unless I met really week resistance).

<{POST_SNAPBACK}>


That's good (I think). Adds more realism to combat.

In demo, I couldn't get my soldiers to change stance while staying in the same place. Like you run to a spot, but you can't change stance when he/she stops.

Hopefully that won't cause any problems in the full game.

#26 Azrael Strife

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Posted 15 October 2005 - 04:54 PM

Slaughter, on 15th October 2005, 4:29pm, said:

@Azrael: You'll probably run the game as well as the demo. Only difference is that it will probably use a little longer loading some missions than the ones in the demo.

<{POST_SNAPBACK}>

I will be very happy with that :P
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#27 Kret

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Posted 15 October 2005 - 05:05 PM

EppuTheHeppu..., one thing before I start, mind me shortening your nick to ETH?

I don't like much the way they've made the final stances movement dependant. If you want them to be standing you have finish the move running, if you want them to be kneeling they have to be walking and if you want them prone, they have to be crawling

I also find it odd how combat animation and damage is processed. Have you noticed how a reticulan falls from a distant sniper shot, when the bullet has barely left the rifle and a second later the bullet is flying over the body of the target it killed?
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#28 Llama8

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Posted 15 October 2005 - 05:55 PM

The Demo won't run on my pc (WinME), it comes up with the following error:

RegisterClass Error:
Can't register window class "wndclassSimplest".
Perhaps you are running under WIN9x with UNICODE and you don't have MSLU.


Ok, so I am (kinda) running Win9x, but what's MSLU, how do I get it & will the full game run on WinME?
If it doesn't, I'm (needless to say) not going to be a happy camper...

*looks at requirements*
:P

#29 riker_fly

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Posted 15 October 2005 - 06:03 PM

Wow!! I just must say Congratulations Altar!!

#30 Kret

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Posted 15 October 2005 - 06:03 PM

Results here for MSLU:
http://www.acronymfi...ct&Acronym=MSLU
Microsoft Layer for Unicode on Windows 95, 98, and Me Systems

And here's the Microsoft Page
http://www.microsoft...&displaylang=en

Funny, the game isn't even out yet and we still try to provide solutions :P
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#31 Llama8

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Posted 15 October 2005 - 08:04 PM

Thanks Kret.

One last question, I've dl'd the MS file, but I'm not entirely sure where to put the two files. I've tried putting them in the UFO:AS Demo folder & the Windows directory, but still no luck.

Any ideas anyone?

#32 Fighter2a

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Posted 16 October 2005 - 12:26 AM

Guys, is there any way to play on a resolution not 1024x768?

#33 Slaughter

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Posted 16 October 2005 - 12:38 AM

They meant to include other resolutions, but ended with only 1024*768 because of time issues :P


#34 Azrael Strife

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Posted 16 October 2005 - 12:55 AM

I wonder what would games look like if they weren't pushed into a certain deadline, they would probably not have as many bugs, have many other options, be far better...
Take MOO3 as an example, the game is so bugged you can barely play it as it is  :P
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#35 Tycow

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Posted 16 October 2005 - 01:24 AM

Azrael, on 16th October 2005, 12:55am, said:

I wonder what would games look like if they weren't pushed into a certain deadline, they would probably not have as many bugs, have many other options, be far better...
Take MOO3 as an example, the game is so bugged you can barely play it as it is  :P

<{POST_SNAPBACK}>


Just finished playing it again, god I want this game :)

Has anyone had a dig around in the demo files? See if theres any more info we can get?

#36 Sophocles

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Posted 16 October 2005 - 07:10 AM

I played the demo and it looks gorgeous.

Altar have delivered on every possible area of the game.

The complexity has risen to impressive levels from what one can see by the explenations of the tutorial, while providing simple and fuctional menus.

I don't want to sound blasphemous but it looks like we have a true successor of the initial UFO enemy unknown.

I just want to say BRAVO to the guys and welocome UFO series on the new millenium.

#37 Kret

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Posted 16 October 2005 - 07:12 AM

Well, the vfs structure seems to be the same as in aftermath since I can view and navigate it's contents.

Checked a file called diplomacy.txt seems to set how much different actions affect your relations with each faction. One negative effect is dimissing a soldier from that faction :P
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#38 Kriptor

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Posted 16 October 2005 - 08:15 AM

Warning! Possible spoilers!

/strategic/configs/stratgame/research/preq.txt - the whole research tree
Starghosts, wargots, new model spaceships, reticulan aftermath......

AND

Look at these concepts:

concept 1
concept 2
Wargots?

#39 Rezed

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Posted 16 October 2005 - 08:25 AM

Umm, i thing those are fan arts :P I know i've seen them somewhere before :) There was one screen shoot showing wargots but i can't find it right now :)

#40 Kriptor

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Posted 16 October 2005 - 08:33 AM

It's from the ufo-aftershock site.




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