Blehm 98 Posted July 19, 2005 Report Share Posted July 19, 2005 RT= far harder, more funTB = far easier, less fun I think i have posted a similar message to that about 3 times, but i wish to show my opinion over and over again, to prove my point Link to comment Share on other sites More sharing options...
FullAuto Posted July 19, 2005 Report Share Posted July 19, 2005 I think i have posted a similar message to that about 3 times, but i wish to show my opinion over and over again, to prove my point Typical real time mentality. Give it loads, hope something works. *sigh*No panache. No elan. No joie de vivre. Link to comment Share on other sites More sharing options...
Slaughter Posted July 19, 2005 Author Report Share Posted July 19, 2005 RT= far harder, more funTB = far easier, less fun I think i have posted a similar message to that about 3 times, but i wish to show my opinion over and over again, to prove my pointWell, when harder means less thinking and faster clicking... Link to comment Share on other sites More sharing options...
Azrael Strife Posted July 19, 2005 Report Share Posted July 19, 2005 Well, when harder means less thinking and faster clicking... I disagree with blehm, I find it hardest tb, mainly because I lose my patience But I don't like it real time like in C&C (though I love that game), I prefer real time like in X-Com Apocalypse, in which you can use pause in any moment, gives you plenty of time to react and to calculate what to do next, if real time means who clicks first, then I don't like it much (and the computer always has the advantage there, of course ). But RT like in Apocalypse, RPGs like Baldur's Gate, Homeworld 2 and such is the way to go. Link to comment Share on other sites More sharing options...
Slaughter Posted July 19, 2005 Author Report Share Posted July 19, 2005 Yeah, you're right, the systems with pause are better. Aftermath uses a variation of it, and that is nice. Still prefer TB myself, but I hear you on the patience issue. Using 5 hours on a Silent Storm mission can get a little too much... Link to comment Share on other sites More sharing options...
NKF Posted July 20, 2005 Report Share Posted July 20, 2005 I rather like both modes of gameplay. Each mode is ... well, unique. Apocalypse's turn-based mode however could've done with a quick brush-up. 1. To ignore the civilians turn. 2. If not 1, then to at least get an animation speed control like in the prequels to speed up the ruddy wait. 3. To not get into an infinite loop during the alien movement phase. Happens a lot on slower machines. Hasn't happened on a faster machine. It would've been even better if the game allowed you to change modes in the middle of the battle - although I can see that without some restrictions: freely changing modes would be open to some abuse, such as quickly switching to turn-based so that you can freely empty 40 - 50 bullets from a M4000 into an alien and then switching back to real-time. - NKF Link to comment Share on other sites More sharing options...
zeus185 Posted July 20, 2005 Report Share Posted July 20, 2005 i dont want one or the other i WANT BOTH BOTH BOTH AARARAHHAHAAHAHAHAHAHAAHA oh wheres my medication Link to comment Share on other sites More sharing options...
Slaughter Posted July 20, 2005 Author Report Share Posted July 20, 2005 I rather like both modes of gameplay. Each mode is ... well, unique. Apocalypse's turn-based mode however could've done with a quick brush-up. 1. To ignore the civilians turn. 2. If not 1, then to at least get an animation speed control like in the prequels to speed up the ruddy wait. 3. To not get into an infinite loop during the alien movement phase. Happens a lot on slower machines. Hasn't happened on a faster machine. It would've been even better if the game allowed you to change modes in the middle of the battle - although I can see that without some restrictions: freely changing modes would be open to some abuse, such as quickly switching to turn-based so that you can freely empty 40 - 50 bullets from a M4000 into an alien and then switching back to real-time. - NKFYeah, both are best, but there are several disadvantages. First of all, my impression is that it's near impossible to properly balance. Second, it takes a LOT more time in development to include both. I'm no game designer, but that's what I have heard and can imagine at least. Link to comment Share on other sites More sharing options...
sir-roosio Posted July 22, 2005 Report Share Posted July 22, 2005 I have a problem, and it is this. . . . I will sit down to play a turn based strategy game, and I'll sit for a long time formulating strategies. I'll brainstorm different approaches, think of the consequences, budget in elements of unpredictability, and gradually work my way to a grand master plan that couldn't possibly fail! I will go into battle, go to stage one of the plan, suffer a few setbacks, but carry on, I've budgeted for a few wee peoblems, gradually work my way through and then. . .GET SLAUGHTERED!!!!! So does this happen because. . . 1) I actually have no understanding of the situation and so formulate strategies that just don't work or 2) I'm such an amazing goddamn genius that the strategies I make are just too damn clever for a masly little computer game, so it gets all confused and decides to just cheat and slaughter me. it's very probably 1, I shall keep telling myself it's 2! Link to comment Share on other sites More sharing options...
FullAuto Posted July 22, 2005 Report Share Posted July 22, 2005 A plan is always the first casualty in a battle. Your enemy will always do something you don't expect. You have to adapt and improvise accordingly.It's nice when stage 1 goes ok, then the enemy buggers up stage 2, but you manage to cope and then wipe them out with stage 3 of a cunning plan. Link to comment Share on other sites More sharing options...
Longshots Posted July 26, 2005 Report Share Posted July 26, 2005 I love turn based games. I do get along with real time though but not as well. Real Time tends to deal with your abilty to bluid faster then anyone else, and less on strategy. Turn Based tends to allow the player to mirco manage his forces so he can do what ever wants, but loses intensity. One thing i hate about real time when you have a huge army it becomes nearly impossible to control the units the way you want. Especially if you have units with special powers but you can't use them due to the fact that things are going too fast. But that would be no problem if the computer was restriced to the speed at which it could actively used it's ablities. I have rarely met a person with the speed to use characters or units special powers faster then a computer. Also the computer can control all peasant/worker/robots at once so making better use of resouces in a shorter period of time. I Remember playing Warcaft 2 as orcs. There was this evil mission where there was about 30 humans knights who could heal themselve so fast you couldn't kill them useless you attacked with total overwhelming force. Not much strategy there. However some games have built in equalizers, like given the abitily to the units to use theirs abilities on their own. Some games do a good job of mix the two together. Like the Total War series, Where you build in a turn based side. And fight in real time battles, where you can pause for a bit to reorder troops so you can make coordinated attacks. In the end what kind of games i love are ones where Strategy reigns over resource gathering (But still an element) coupled with a good story and complex and or mult. sided gameplay. Link to comment Share on other sites More sharing options...
Slaughter Posted July 26, 2005 Author Report Share Posted July 26, 2005 Agreed! I rarely use magicians and the likes in RTS games because there is no way I can control them properly in battle (as you describe). Oh, and welcome to the boards! Link to comment Share on other sites More sharing options...
FullAuto Posted July 26, 2005 Report Share Posted July 26, 2005 Real Time's took a bit of a kicking, and rightly so.Look at that. 31-7. I think we all know, through the power of true democracy, who is superior. Link to comment Share on other sites More sharing options...
Cap'n Kyth Posted July 26, 2005 Report Share Posted July 26, 2005 A plan is always the first casualty in a battle. Your enemy will always do something you don't expect. You have to adapt and improvise accordingly.It's nice when stage 1 goes ok, then the enemy buggers up stage 2, but you manage to cope and then wipe them out with stage 3 of a cunning plan.<{POST_SNAPBACK}> The only plan that I have yet to see fail or crash and burn on Apoc Realtime is "sit outside, then storm the interior". It works on most mission terrains! :mad: Link to comment Share on other sites More sharing options...
sir-roosio Posted August 1, 2005 Report Share Posted August 1, 2005 What i hate about RTS is not just the fact that the computer can control faster, but the fact that the computer can control everything at once! So while you ordering your cavalry to advance his cavalry are commencing the first charge while his infantry are bringing up the rear and his artillery is bombarding you ALL AT ONCE! they should make the computer unable to multi task! that would even things up a bit! Link to comment Share on other sites More sharing options...
Maugan Ra Posted August 2, 2005 Report Share Posted August 2, 2005 I voted other becuase i really like both styles of play.. RT requires fast thinking and coordination..In TB you have think 3-5 turns ahead.. Link to comment Share on other sites More sharing options...
Kratos Posted August 18, 2005 Report Share Posted August 18, 2005 Since this site mainly covers xcom games, I vote turn based. Link to comment Share on other sites More sharing options...
Mikal Posted December 8, 2005 Report Share Posted December 8, 2005 Whatever Fallout Brotherhood of Steel happens to be will do for me. I've discovered I don't know my genres etc. hence teh aforementioned Link to comment Share on other sites More sharing options...
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