Men Vs Men


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#1 BlackAlmaz

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Posted 03 December 2003 - 10:04 PM

Men Vs men....i have suggested this before but i forgot wich forum and now i cant find it...so i'm making it easy for my self....

What do u think...clearing out bases with rabels inside...or those that already made the deal with those greys ??? ?....it would make a hall difrant asspact to the game...i'm tired of those zombies...there slow and they are stronger...i'd like to have them have nipers...a camper somewhere...make it real....i'd love to have dog fiets with other man....

and with the piolet...we can say heis being capt hostage....its more realistic of he doesant have alians walking past him and not doing jake shit.......or a rescou of a hall team that have ai of there own...reach that yeloow squere and they fight and run for extraction...we can maske the thet triger....(so i dont need to make room for those guys on my squed.....this could be done for those failed missions the other troops do???)

But getting back to the MEN Vs MEN post your thoughts here
"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs

#2 LT Mor

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Posted 04 December 2003 - 12:14 AM

It will be great Mod.   :angel:

#3 BlackAlmaz

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Posted 04 December 2003 - 08:22 AM

one more thing to add...i dont know how to edit armour colour....so if we could make a all balck one...it would look like U.S neavy Seals...Or Enlish/Australian SAS  and  could we make a mask...like a helmat (maybe a gas mask...like SAS)
This wiil give it an edge in MEN VS MEN

An a elite team...and we can actualy make guns with silancers....they just have to sound like them and look like them...just a bit lonoger.....

has any noteced that when the hold the mp5 it looks like its being held like a pistol???

can we make it held like a rifle so the soldier holds on to the grip and not onto the clip???  We can make the UMP just add a handle to the MP5???

I know all u guys like alians but this will be a option....can we do this...i'll help any way i can.

one problem....i'm going to format my comp soon...i just need to know what files do i need to download to be able to edit again???
"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs

#4 Fulby

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Posted 04 December 2003 - 01:13 PM

Maybe a counter-terrorism Total Conversion? (worked for HL :power: )
Your team flies round the world taking on terrorists, and other stuff I can't think of right now.

Pics from the upcoming Hostile Humans plugin:

Posted Image

These aren't new clothes, actually I stole them off a corpse :devil: but new clothing should be possible.

Fulby

#5 Slaughter

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Posted 04 December 2003 - 03:02 PM

Cool, looking forwards to your plugin Fulby :power:

And yes BlackAlmaz, I'd like to see a Man vs Man mod too :)


#6 Anthrax_666

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Posted 04 December 2003 - 04:30 PM

Sound totaly cool both mods.........

#7 Aralez

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Posted 04 December 2003 - 07:52 PM

Nice work, Fulby, your pics have some "The thing from another world" feeling with them. Btw, did you find a solution for the "missing" head problem?

Oh and retexturing an armour is possible, i did that for my Berzerk-Armour in the next mod (little spoiler), but you have to use original filenames in new folders to make them work (Take a look at my cyborgs to see what i mean).

#8 Fulby

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Posted 04 December 2003 - 07:58 PM

Not really...
Posted Image

I think the enemiesX.txt files may help, because there are both BODY_ARMOUR and HEAD_ARMOUR fields.  I haven't looked at it yet (hence the old helmet the looter is wearing).

Thanks for the info on the textures.

Fulby

#9 Aralez

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Posted 04 December 2003 - 08:24 PM

Fulby, on Dec 4 2003, 07:58 PM, said:

Not really...
Posted Image

I think the enemiesX.txt files may help, because there are both BODY_ARMOUR and HEAD_ARMOUR fields.  I haven't looked at it yet (hence the old helmet the looter is wearing).

Thanks for the info on the textures.

Fulby
>>>Not really<<<  lol!  Nice pic! That was the reason why i asked  :power: I had the same problems  :)

#10 BlackAlmaz

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Posted 04 December 2003 - 09:15 PM

well its nice for u guys to take my Idea so well

and bout the head problem...cound u make a new one....not from scrach...just make there faces camofluged....or a mask of some kind...a baloclava maybe

Sorry for the Spelling
"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs

#11 BlackAlmaz

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Posted 07 December 2003 - 10:10 PM

where is this mod...it almost dissapeard of the forms main mods list...

Fulby have u fixed that head problem???

come on guys where is it!!!!!!!!!!!!!!!!!! :crazy:

it just a good idea and i realy want it made ???
"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs

#12 Slaughter

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Posted 07 December 2003 - 11:59 PM

It is included in the Alpine tool :power:


#13 Fulby

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Posted 08 December 2003 - 08:03 AM

No I didn't fix the head problem, instead the hostile humans where old helmets to hide their lack of a face.  I'll take another look at it after I've sorted the current problems with ALPine a few people are having.

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#14 BlackAlmaz

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Posted 08 December 2003 - 11:40 AM

i.ve notecid that...lhehe :power:

i still like the mod...but there to rare for my liking...i wish i could get more...u have no idea how cool this game would be if it had rain...finding tohse guys in the rain would way to cool

and there strong stronger than me...but i guess they had to servive some how? ???
"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs

#15 Fulby

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Posted 08 December 2003 - 11:48 AM

Do you want more humans per map or more chance of getting humans instead of transgenants?

Fulby

#16 BlackAlmaz

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Posted 08 December 2003 - 12:03 PM

i would like more humans than trans...if posible...cause i'll just play untill i absolutly have to fight gryes...and then start a hall new scenario

i have fun making those...depanding on where i start in the world......

is it posible to make them both male and female???
there prity good...but i think there using grey AI....cause they move in the same fession...there not moving like humans....step-stop-turn-step-stop-turn....so fr i havent seen them run :hmmm:

and the fire power the holding.....wow...i'm using the all weapons plugin...but i still make it intersing...2 guys with mp5 and one with an m4...at the start....it seams with the hostil human mod i'm going to have to change my methods....oh well its still fun......

Just more of those guys....is there a way i can change the inderges....
1= mix of humans and trans
2= more humans than trans
3=only humans
:power:
"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs

#17 Fulby

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Posted 08 December 2003 - 12:11 PM

You can do this yourself quite easiyly.

Open plugins\raiders.lua
Copy the line:
additems(enemylist, mylist)
Paste it in multiple times in the same place:
additems(enemylist, mylist)
additems(enemylist, mylist)
additems(enemylist, mylist)
additems(enemylist, mylist)
additems(enemylist, mylist)
Save the file and apply the plugin.

I'm not sure what the limit is on how many additems(enemylist, mylist) lines you can have, but 6-10 should give a high chance of getting humans.

I'm not sure about male and female, they could be anything under those helmets though :power:

Fulby

#18 BlackAlmaz

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Posted 08 December 2003 - 09:46 PM

thanks i'll try that later today......is there a posabilaty to make them fight both me ane those trans???
"THERE AT THE BERACADES!!!....THERE IN THE PERIMETER!?.....THERE IN THIS ROOM!?" ALIANs

#19 Aralez

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Posted 09 December 2003 - 01:58 AM

I made a strange and funny discovery when i changed the human male in listofcreatures.txt from Human to Monster  (Origin H changed to M): The enemies showed up in the tactical missions and wouldn't shoot at my soldiers. I wonder if they would have shot at my female soldiers (their Origin was still H), but had no time to do any more research, maybe Fulby already has some experiences witht that?

#20 Fulby

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Posted 09 December 2003 - 08:20 AM

No I didn't try that, thanks for the info.  The thing is the Hostile Humans plugin doesn't change listofcreatures.txt, so both the player's soldiers and the hostile humans are 'H' and still attack each other.  The enemy groups in listofenemy.txt (which the HH plugin adds) are type 'M' or 'I' so this maybe overrides the creature type.  Worth investigating to try and get hostile humans and transgenants fighting each other.

Fulby




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