I Hate Deathbellows Do You?


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#1 Viktor

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Posted 24 October 2003 - 08:52 PM

There so annoying they killed my best guy like lvl 8 in like 3 seconds with that fly attack. How can you avoid that? I used snipers to get them from afar but in some missions where you can only get close how you do it without getting your flesh torn to pieces?  :blink:

#2 RedBear

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Posted 24 October 2003 - 11:35 PM

Run away from the "point of impact" (funny smoky splodge) very very (damn) quickly. ;)

It hasn't got a very large "area of effect".

Learned this tactic when whole squads of my best guys in heavy armour started to go down. :blink:

Hate the damnable things.

Or - destroy them, with concentrated firepower from your squad, before it "gets a round off".  Is workable if your sauad is good/advanced enough.

Hope this helps! ;)

#3 samsmithnz

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Posted 24 October 2003 - 11:38 PM

They are harder than the aliens (not the mutations) I  think because they have more hitpoints. VERY evil little buggers...

#4 Viktor

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Posted 25 October 2003 - 12:22 AM

Yeah already went for that tactic thats what i do now. Still evil buggers though and taking them down quickly with a big squad dont work well as it usually fully kils one of em before its down. Any really advanced tactics anyone?

#5 talltom

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Posted 25 October 2003 - 02:40 PM

Deathbellows are the spawn of the devil, they can wipe out your whole team with 2 or 3 shots...
:blink:
But, I've found a tactic that works (killed 5 DBs with it with no damage to squad).
As soon as you spot one, leg it (simple really) before you run though make sure you know exactly where it is. Set your team up as far away as you can but in line of sight (hopefully you've got some snipers!) Then get your fastest runner and run them in towards the dread creature. As soon as you spot it (your whole team should be able to see it) get your runner to run about (Don't re-cross paths as you'll walk into the "flies") and get your other guys to kill it.
;)
If you can't get far enough away another tactic is required, the semi-stealthy approach. Once you know where it is, as above, leg it (again, simple) then just call in the heavy artillery (M79, launchers and grenades) and like a big chicken hide just around the corner bombarding the area (I normally give it 8-10 shots). You can check its status, again using your fastest runner, to preserve ammo but I like to be sure!


(He who fights and runs away returns to fight another day!) ;)

#6 Viktor

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Posted 25 October 2003 - 03:36 PM

Only thing i think they did wrong with deathbellows is making them weak against flames only. Which you need to get close to use a flame thrower. Only problem is you cant get close. Tactically they are the strongest alien because of this i think.

Shot far away = crappy damage
shoot close = good damage but almost instant death.

#7 ShadowBlade

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Posted 25 October 2003 - 04:39 PM

Come on, they're not THAT hard. Just shoot them from a distance until they blow up. Run away if you come across one around the corner. I know you don't deal much damage from a long range attack, but it's better than getting killed.
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#8 quasarstrider

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Posted 25 October 2003 - 09:31 PM

That works fine until you have to kill one hidden in a confined space. Last time that happened to me I had to lob lots of grenades to kill it :bomber:.

#9 xv_lee

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Posted 25 October 2003 - 10:48 PM

deathbellows are nothing... tis da bloody rectiluns (howevers its spelt) that annoy me!

#10 RedBear

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Posted 25 October 2003 - 11:36 PM

Just wait 'til you walk around a large boulder and find three of them sitting there - that 's not much fun!

As long as you keep yourself mobile, and move yourself kinda quick after they've fired at you, you'll be ok.  Doesn't take anything really complicated tactics wise, 'cos they've actually got quite a comparatively long reload time!

Spot it, plot/spot the impact point for its incoming fire, get out of way soon as you see that small smoky ball, then kill it quickly.

"Squash 'n go". :devil:

Nothing complicated needed, honest! :blink:

#11 Cpl. Facehugger

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Posted 26 October 2003 - 01:01 AM

Well, if you use inciendiary rockets, they die fairly quickly.
Both Chryssalids AND Lobstermen taste good with butter? What a great deal!

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#12 sandstig

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Posted 26 October 2003 - 08:45 AM

Grenades, incendiary rockets and sniper rifles seem to do pretty well against them. Best thing is, they can't move, so you can just keep shooting and scooting. :blink:

#13 Chryssalid_Victim

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Posted 25 November 2003 - 12:07 AM

Sounds about right. Hell even the Alien Laser Rifle has a longer range than the fly attack so my squad of 2 Snipers (one with the UBER-rifle to be fair) and 3 Alien Lasers all with at least VG speed all made it out without a single scratch. The 2 Shotguns guys just stayed the hell outta the way  :blink:
How the mighty have fallen due to a simple change of final letter

Chryssalid
UFO: EU - ARRRRGH, Death to all those with no Flying Armour
TFTD: Tentacluat as replacement - Arrrrrgh now they fly!!!!
Apoc: Chryssalis - Useless, pointless, ugh
UFOA: Chryssalis - XP Provider

(Disclaimer: Yes I know UFOA is not an X-Com game, and I know the Chryssali have nowt to do with the original demon from hell but work with me here)

Boomer: PhoeniX-COMpany. What Connection?

Mental Father of the FLAPPER OF DOOM!!!

#14 Cpl. Facehugger

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Posted 25 November 2003 - 12:49 AM

If I have no other choice I run up right next to em with a flamethrower and hope for the best... :blink:
Both Chryssalids AND Lobstermen taste good with butter? What a great deal!

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#15 warbird

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Posted 25 November 2003 - 08:29 AM

with the right tactic they are no problems! if you can shot from far away take a sniper rifle, they'r attack is so slow that you can run aside after 2-3 shots. it takes a little time but you won't get hurt.
If you can't shot from far away take a rocket launcher best loaded with burning-ammo, they have no chance...  :blink:

#16 LT Mor

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Posted 25 November 2003 - 04:16 PM

Deathbellowes = they are the reason I stoped use the Heavy armor.
But I kill them with sniper rifle.

#17 Aralez

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Posted 25 November 2003 - 04:55 PM

In the rebalance mod they are a bit weaker, i hate them too  :blink:

#18 Raion

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Posted 25 November 2003 - 05:50 PM

Ran into my first one, andl it was on top of my squad at the start. I aborted the mission, since I was not going to find out. That only makes about 3 missions like that in numerous missions where an transgenent was on top of my squad at the start.

Also I had a yellow zone for a pilot on the side of the mountain, that can not be reached, and yet after I killed all the transgenents, the pilot was automatically freed.

It's an alien game!

#19 Chryssalid_Victim

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Posted 25 November 2003 - 06:21 PM

They are a bit weaker in the 1.2 mod but dealing with them really is a simple matter of stationary target vs mobile units. Heavy Armour I've found isn't the way forward vs Transgenants so far (I'm not too far in but I've seen and fought vs all the non-Biomass Trans and I've fought vs the 1.0 Bio Trans but it's really the mods that have bought me back...that and the fact that patch 1.2 seemed to make the game slightly (very slighty) better)...too many things can go wrong.

Tactics I've been using is the standard run like hell but find it amusing to let one of my fast guys (i.e. Sun Armour + Excellend speed....hey they're only lvl 7 you can't expect too much) do a run right across the front of the Death slug, let it fire its bees which miss by a mile and let my snipers pick it off from a screen away...thank you for the enhanced range on 4.1b lads  :blink:, But even without the Mod this works.

Admittedley when I first came across them I thought they were EVIL, not Chryssalid standing in front of you grinning while you point a laser pistol at it EVIL, but still quite evil but I've found that with simple enough tactics you can deal with them easy enough......now the Reticulans are gonna atke some figuring out....such as how the hell I beat them when they have PSi and I don't  ;)

Oh well
How the mighty have fallen due to a simple change of final letter

Chryssalid
UFO: EU - ARRRRGH, Death to all those with no Flying Armour
TFTD: Tentacluat as replacement - Arrrrrgh now they fly!!!!
Apoc: Chryssalis - Useless, pointless, ugh
UFOA: Chryssalis - XP Provider

(Disclaimer: Yes I know UFOA is not an X-Com game, and I know the Chryssali have nowt to do with the original demon from hell but work with me here)

Boomer: PhoeniX-COMpany. What Connection?

Mental Father of the FLAPPER OF DOOM!!!

#20 Accounting Troll

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Posted 25 November 2003 - 07:10 PM

In wilderness missions, they are not a problem as they cannot move and have a limited range.  A morelman with a sniper rifle is far more problematic.  Get your soldiers to walk rather than run, and they can spot a deathbellows halfway across the map.  Give your soldiers enhanced combat armour in any fight against transgenants, as it offers better protection than unenhanced heavy armour and running and ducking are allowed.

Being big makes a deathbellows easy to hit even at medium or long range.  The only time a deathbellows killed one of my agents was when I got him to run up to it so I could find out how it got such a cheerful sounding name.




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