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The Russian Base (later story), how to do it?


zowrath

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In my last Are51 mission i did choose the left way, through the storageroom, then through the lift and then to the PC. I saw only ONE reticulan and could hide from it in the whole mission.

 

Call it bad luck but always when i take the way to the right (like you explained) i run into something disastrous for my team :blink: All other people that i know of have no problems on that way.

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In my last Are51 mission i did choose the left way, through the storageroom, then through the lift and then to the PC. I saw only ONE reticulan and could hide from it in the whole mission.

 

Call it bad luck but always when i take the way to the right (like you explained) i run into something disastrous for my team  :( All other people that i know of have no problems on that way.

;):blink:

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  • 3 weeks later...

Which path you take depends on what weapons you have. If you've got a lot of good shotguns or even good submachineguns, then you'll want to take the right path where the surplus of doors, corners, and small rooms lets you get close to the aliens very easily. If your long range firepower is stronger, you'll want to take the path to the left with it's long corridors.

 

Personally, I take both or hybrid weapons and base my strategy on where the aliens are. You can tell by doors opening up. I try to meet the aliens in their path so I won't have to worry about being flanked. Nothing yiffs you quite as badly as running away to heal and regroup only to run into another strike team. That's when soldiers start dying.

 

If you're desperate, grab three or four M79 grenade launchers and spam the explosives like an anime cartoon. A surplus of explosions can solve most problems. Fortunately the ammo is limited, or this would be a VERY easy game. :blink:

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I did the russian base mission yesterday with the ComboMod and the Tough-Alien-Mod installed. My weapons were:

 

one BFG-4500

two Heavy-Psi

one Hybrid Plasma gun

one Warpdestroyer

one Shocker (Stungun)

one psicontroller

three Needlers

one human laser rifle

one alienlaser pistol

several knifes and frag-grenades, one medipack.

one Uzi (just in case).

 

This seems a lot if you read it in a list, but it isn't in reality. Especially if you see that those were the BEST weapons i had and the camapign was almost at it's end. I had not enough raw firepower to win this mission (i played on medium with the Tough-Alien-Mod, remember) so i had to use all the PSI- and Stun Weapons in my storage room.

 

The first part of the mission was not easy, but i came through without a loss. I used up all the ammo of the PSi-weapons, though. If i controlled an alien i disarmed it and moved it in front of my short-range weapons. Nice. Still i had some injured troops which had to be healed before i entered the second level.

 

This is going to be hard, i thought. I did choose the left way(sorry Landon_Fox, i hadn't your tip back then). But to my big surprise all that showed up was a rocket-launcher-alien behind a corner (very close), which was killed by the Warpdestroyer before it could do anything. Got the item and went back on the way i came in.

 

BIG mistake!

 

It looked like the reticulans had found their dead comerade and they REALLY wanted some revenge. In the bigger room to the left (shooting stand?) they attacked. Plasma launchers, advanced laser rifles, rocket launchers, you name it, they delivered it! Even a "disco"-reti attacked me!

 

You almost could feel their fury. After two losses on my side and a huge firefight i could drive them back. (Thx to the Tough-Alien-Mod you finally can see reticulans retreat, without it they hadn't enough hitpoints and were dead before they could re-act). I hurried to the exit and almost ran into another rocket-launcher-alien. Again the Warpdestroyer (used by our crew's muton) saved our lives.

 

Mission succesful. Gosh. 2 guys dead and four in hospital, some of them for 6 days and more! What a game....

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  • 2 weeks later...

Apologies, because this is slightly off-topic, but how many Russian missions are there?

 

I've completed this one a while ago, but my researchers said there was another base somewhere close and I'd need to get more files.

 

That was ages ago, and I can't research anything else, the biomass is spreading pretty quickly and I've got a sneaky feeling my game file has gone crazy and invented a mission that doesn't exist, and now it's holding out on me! :blink:

 

I need the Project Dreamland Files, which I thought I was collecting from the Russian Base, but either there's another mission which isn't appearing, or my soldiers threw the files out of the chopper on the way back to the base (in which case I'm going to make them eat incendiary rockets)

 

Or do I just need to keep playing and waiting?

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As far as Dream Land files are concerned, there's only 2 scripted item recovery missions. The Area 51 in the US and the 2nd found it the populary called Russian Area 51 mission. This 1st one appears quite early, the second takes a bit more time.

 

Now if you did both these missions and after the 2nd you get the message that there's another base with information, then something screwed up. Messages stating important scripted missions appear a few hours, maybe even days (game timeflow that is) before the actual mission appears.

 

I'm not entirely sure, but think there's some cheat to redo any mission, but make sure this is your case otherwise you're might be sending the game into an abnormal path. And sorry, I seem to be able to recall or find that cheat if it exists.

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  • 1 month later...
  • 2 months later...

I finished it with few psi powers.

 

I lost one guy, and out of the six remaining, five were in sickbay after it.

 

My strategy...

 

I had one sniper, 3 guys with SuperStrikers, and 3 plasma rifle dudes.

 

The sniper snuck up on the aliens near the road and killed them all with his Accuracy International Rifle.

 

Then, I blew a hole in the wall via hand grenades (from my plasma rifle guys)...

 

And immediately started spraying bursts of 20mm grenades into the facility.

 

That did it to kill most of the rocket guys.

 

Then, in the indoors section, I used the SS wielders to saturate the path which I was taking (I had nearly 200 clips of SS ammo at that point, so it didn't really matter how much I used). Then, I had my non-splash damage wielders beeline to the computer, and then exfiled.

 

The single loss was from an alien appearing in front of my SS trio and killing one of them before my other 2 could kill it off.

 

All my guys had Sun Armor, and all of them were levels 8-10.

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  • 4 weeks later...

Hmmm...

 

I just started playing this game a couple of days ago, and I've been doing research like crazy, but I don't seem to have half the gear mentioned here so far. This is only my first try at the game, though, and I intend to try out every tactic listed here until those Russian bugs are history...

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Okay, I managed to do the Russian Area 51, but it wasn't pretty...

 

My team survived the start, dealing with two Rets outside whilst my grenade specialist and my runner moved up to the wall. The FIRST grenade that was throw over the wall knocked it down, revealing two Rets just on the other side. Grenader runs for cover, whilst the runner lays down covering fire...

 

...but as the smoke clears, I see there's not two, but SIX bad guys, who cut Runner and Grenader to pieces. I call down my equivalent of a tactical nuclear strike from the rest of my team, and the bugs go down.

 

The team creep to the shelter of a nearby truck, and finding there's no more immediate opposition, they run for the entrance to the underground part of the base, and descend...

 

Selecting a new runner, my crew started to advance, with one relatively raw recruit as cannon fodder, armed with a flame thrower. CF took down the first bug that was spotted - the shen got mind controlled, killing the new runner and herself. The remainder of the team advanced to that same room, but there was only one team member left by the time that the room was cleared.

 

"Ribbit" - a French launcher / sniper specialist, then had to run like crazy to the computer, and got back without taking another shot. Success, but at a heavy cost (lost some good people in the process).

 

That was quite an achievement, and something of a confidence booster - right up until the "Rescue The Greys" mission...

 

Now that makes the Russian Area 51 look like a walk in the park...

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In my first game, the Russian base popped up later in that game. I had the same experience with smokers. Very effective at first, then not so effective later. I used many grenades, pause and runs. I dispersed my soldiers as much as possible and used decoys.

 

When the Rets launched a rocket, I'd pause and have soldiers in the direction of that rocket run a perpendicular course away from the rocket. Where possible, I'd have other soldiers run toward the walls. I tried to blow down a section of wall, wipe out anything in sight then blow down another section of wall.

 

I don't remember what weapons each soldier had, but they all had heavy launchers and all the launcher ammo they could carry, the rationale being that I could do multiple launches, use up the ammo quickly, doing as much damage as possible then dump the launchers so I could run fast. I staggered the launches. Some soldiers used up all rockets quickly, some used half, a couple waited til most of the walls were down before letting loose.

 

I just started a new game and the Russian base has already showed up, very quickly. I'm trying to get better weapons before I go (soldiers average level 4). I only have conventional weapons and armor. I've not yet found alien stuff. I may go soon to see what happens. No Rets have showed yet. I may get lucky!

 

infael

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I went in with 7 guys. It's mid-February, so I only have basic armor and conventional weapons and grenades. Very surprisingly. I had a relatively easy time with the 5 or 6 Rets outside. Suffered very minor injuries thanks to my carpet-bombing. Inside the base, however, was a very different story.

 

Where the Rets up top seemingly had a hard time penetrating my armor, the ones in base had a very easy time of penetrating my armor and killing me off. Needless to say, I re-loaded and left the base alone. Still no non-conventrional weapons. Can't wait to get a downed UFO mission.

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  • 3 months later...
I easily beat the Russian 'Stalingrad' mission on the first try by blowing a hole into the wall (about 10m to the left from where the gate is) with my grenadier babe.

 

The two snipers didn't do much damage, but the grenadier lady alone got four of the grays. The Area effect weapons seem to work best against them.

 

An important fact is that you really need to keep you guys A) spread out at least three metres apart, and B) moving away from enemy rocket launcher fire.

The same way worked for me when I stormed the base today. I went straight to the east (assuming that the side you start in is the north) in the beginning, then approached the base and blew up a big hole in the wall. soon after, a group of about six to ten Reticulans decided to come out of this hole in one tight group... To the extreme delight of my Super Striker operator (with a Super Heroic Throwing Skill :blush:). Blew the damn Rets up to the sky in auto-fire, and only suffered from one rocket, which I only partially dodged; the damage was managable. The in-base work was mostly done with an Advanced Alien Laser Rifle, an AUG, a Microslug, and one MP7, with my Sniper, Super-Striker operator and Medic/Psi Crusher tagging along. Not too difficult.

 

Now I'm after the "shift" and the Microslug and the Psi Projector are making my life easy :)

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  • 1 month later...

Hi,

Third time round on hard. Hadn't played it for half a year. Remembered that it was a tough fight, but no big problems te other time.

 

So for a laugh I send in my weakest team levels 6-8. 3 snipers/mp7, 1 grenadier and caws and mp7s for the rest. Outsde went pretty well altough the level 6 guys which were playing spotter got wasted (too slow) and I used up most of the medpacks. But I'd already had 14 kills for only two deaths or so.

 

But inside ! They just kept coming ! and coming !

 

I ambushed their welcoming party, good for another five kills. Then my runner got gunned down halfway. One of my scouts walked right past a reticulan with a rocket launcher and didn't spot him (I mean, come on :) ) causing his demise. I had to retreat to the middle room and fight it out as I was suddenly cornered by a plasma dude, an advanced laser dude and the rocket dude. I ambushed the laser dude and should have run like hell, but I knew I could take them. A bold flanking manouvere by my other scout killed the rcoket dude, but met mr microslug point blank coming around the corner. The remaining troops fought bravely but were also gunned down by mr microslug (but not before one of them blasted the plasma dude. I'd fogotten about those microslugs :P Everyone is screaming about the rockets. The rockets are no problem, but those microslugs are ghastly !

 

I know these guys can take them altough I have no heavy stuff. 21 kills on the first try. mwa. God, I love this game. Must buy new computer and Aftershock (*pulls nylon over head and looks for nearest bank*) !

 

Cheers,

Lodewijk

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  • 6 months later...

Ok, so this is a very old topic, and I'm sorry to revive it but, I need help :eh:

 

Basically, first time I tried to go in with 7 men, well.. 3-4 rockets immediately come at me + 4-5 laser guys so if I spread out they die that way, if I dont spread out they die in 5 seconds ;(

 

So, I reloaded and decided to go in with ONLY malcolm, ran around every single enemy, ran into the base, killed a couple of guys, ran to get the files.. ran back, exited mission (it said mission failed :P???) .. and nothing -_-

 

So I figure, hell, I need to take the base! So, I reload inside the base, spend 1-2 hours killing 10+ aliens alone, half of them when I was in a state of not being able to withstand more than 1 hit from the microsluggers and I was out of grenades, had to get them with my Neostead -_-;;

 

Managed to eventually take them out by stealing some psi projectors, making them drop their weapons and then run infront of me/ambushing and hit and running..

 

But nothing.

 

NOTHING happens, I've searched the base back and forth and I can't find shit T_T? Bug? Should I just leave with the case even tho it says mission failed? The mission doesn't go away even ..

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Obtaining the files should have given you victory regardless of how many Reticulans are left alive, so it looks like you've hit a bug.

 

Maybe the game thinks the Reticulans on the surface will kill your guys as they make their escape? I have never attempted the second half of the mission before eliminating all the Reticulans on the surface. My tactic is to equip one soldier with a collapsible machine gun and heavy armour to draw the Reticulan fire while the rest of the squad takes up a more defensive position. He usually gets killed, but he takes out a couple of Reticulans before he goes. If you are having difficulty with the new Reticulan armour and weapons, don't forget that the Russian base mision will stay open until you successfully complete it, which gives you time to aquire or manufacture better weapons and equipment.

 

As a last resort, use the quickabsolutevictory cheat. It isn't cheating if you are trying to overcome a game bug :eh:

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The mission still stays. The problem with beating the surface part is that I simply don't have the firepower or armor for an open, long distance fight..

 

I mean, I don't even have a collapsible machine gun -.- I have some heavy armour tho.. Going to try it your way, cheers.

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  • 3 years later...

I know this topic is old, but it's also the reason I joined this forum.

 

I'd just like to say thanks for all your hints and tips on how to do this mission.

 

I think I hit it at a standard time. I had a few instances of sun armour, some advanced combat armour and general alien laser guns and decent assault rifles - nothing fancy.

 

I tried the mission several times - all of which failed, mainly because i was relying on laser and plasma technology.

 

In the end it took a russian with an MP7, a red-neck with a neostadt and 4 guys armed with RPGs to sort it out.

 

After clearing the 3 rets outside, I managed to manouvre to set a trap for any reticulans who came out. I was surprised, the neostadt acheived one hit kills against even those in sky armour.

The mp7 really minced them up at close range too, the amount of rounds it puts out makes it deceptively powerful.

There were some tense moments, and some nice bits of action going on. IT's a fun game which pushed me hard.

 

Once inside I was lucky enough to only meet one ret with my 2 runners. He had an advanced laser pistol, I had a neostadt and a mp7. He didn't last long.

 

I'm a hardcore X-Com fan. And I have to thank Altar for opening my gaming options up a bit.

Although I still love it, it did become a case of Heavy Plasma/Psi-amp/Blaster Bomb Launcher.

With this game, I think it's incredible how conventional earth technology still remains useful.

 

Thanks to all who've contributed.

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  • 3 years later...
My way of handling this one is simple: L115+MP7/Neostead+Psi-Projector and 7x high level soldiers (w/full training list). One or two soldiers serves as spotters for psi-operators. When inside, switching the L's to MP's and shotguns.
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  • 2 years later...

Hard difficulty.

Pretty early.

Combat armor.

 

7 man team:

- Four snipers (PSG and AI L115) also with CAWS in backpacks

- Two CAWS users with Smoke grenades. One of them is heroic in hit points and agility.

- One dedicated Medic mule (eight medkits, very slow)

 

Tactics:

On surface, engage enemy to your right and move there. Toss smoke grenades under own foot when seeing incoming Rocket launcher/Microslug user. Tossing grenades make path to him and finish him off with CAWS full auto.

 

Then spotter-sniper tactics. Snipers line up, spotter moves to gates. As soon as alien is detected, snipers are instructed to fire, spotter moves diagonally away. Snipers still continue to engage target.

 

 

Underground:

Shotgun camper tactic.

5 people line up properly. Shotgun camper formation is following: first row to the wall is just one tile offset. Up to 3 people. Second row is two tiles offset, up to 3 people. The two tile offset is needed to prevent enemy seeing just one guy in the corner and engage him -- in worst situation, firing a rocket. Take CAWS out, or G11 in full auto/Neostead instead.

 

1 front guy with heroic agility and hitpoints plays a role of a bait. Once showing his face to alien, he runs back. He is also the one who WILL get hurt through the whole mission. This is however, forgiving - because rest of the team will not be.

 

 

Tips:

-Take all your items from surface, as game will discard them. This is a bug even in 1.4.

- Do not chew through a clip. Reload when some ammo is still in clip. This way, clip will get *magically* refilled when at base.

- Combating Aliens with Alien weapons is not smart, as Alien armor is geared to best protect against Alien weapons. Use Hard weapons instead and try wearing Alien Armor. While Sun Armor indeed protects very good against Human (Ballistic weaponry) its still weak against Hard bullets and against Shotgun Valley. Five CAWS in Autofire from the corner issue over 2500+ damage at blink of an eye.

 

 

The result:

This is HARD difficulty!

 

https://i.imgur.com/ooIKU5f.png

 

As you see, with right tactics, this mission looks pathetic! Now TFTD on Superhuman on the other hand is really enjoyable...

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