Remember to spread out a bit when you lay siege to the UFOs. Sticking your agents so close together makes them nice targets for grenades. It will be a lot worse when the aliens start packing the Dimension Missiles.
In cases like where Mr. Ripper and later Zombie lost their shields, check if any nearby agents have spares and toss it over. You don't want to go anywhere without a shield with the sort of firepower the aliens have started to carry.
Jumping anything greater than 1 level down does hurt. Shields will absorb the damage first.
To jump off edges, stand at the edge, hold J, then click past the edge while still on the same level.
At the point where you thought your troops were being attacked by those that were on top of the UFO, it was really a case of a cloaked anthropod doing the shooting. Try to keep your shooters off to the sides of the UFO doors rather than face them directly. The Anthropods can now shoot at you well before you can see them, so you want to level the playing field a bit.
You had some elerium left so you may want to check up on your missile supply. You might want to replace the Justice launcher with the Lineage cannon and free up the nose for the Small Disrupter. Use that for the time being then replace the Small Disrupter with the Medium Disrupter as soon as it is finished.
By the way, if you haven't got enough Toxiguns to go around, arm your agents with dual devastators rather than just the one. I noticed some of your agents who had empty toxiguns were getting pretty accurate shots with their off-hand Devastators. You may as well have them carry two and deal a lot of damage. The high base accuracy on the Devastator helps.
Nookrium, on 02 February 2016 - 06:26 AM, said:
A little lost about what to do with Sirius, they spiked pretty quickly. Should I just bounce one by one through each temple doing the "investigate"?
Since your relations with the Cult has always been at rock bottom. It's not going to do any damage at all to go door knocking at each of their temples.
Don't raid though as you will not clear the infiltration. I'm thinking it's the temple right next the mall you just cleared.
I can't recall if alien aligned organizations have an accelerated alien weapon tech-release schedule from the others, but if you think you really need the rest then you could just let them get taken over. The only reason to save the cult from alien infiltration is for the satisfaction of ensuring they're not 100% alien aligned. Also, with the graph now gone past the line, it may be a bit late to try and save them at this stage.
Either way you go, I recommend keeping an eye on the nearby buildings throughout the day.
NKF - finally built a gaming PC in 2020 (though not any of that RGB nonsense). Can now play games up to '89!