Posted 22 October 2012 - 04:04 PM
Another old timer, checkin' in. =]
My final mission on first playthrough on Normal, had my crack team of Colonels: two Assaults with Alloy Cannons (Boomer from Germany and Cowboy from Scotland), two Snipers with Plasma Sniper Rifles (Deadbolt who's been Gollop'd, and Pharoh both from Germany), a Heavy with Heavy Plasma (Nuke... also from Germany. Gee, I didn't realise my top team was 2/3 German!) and a Support with Plasma Rifle (Stacks from South Africa). They stand in a tight formation just inside the corridor leading to the final room. I get Nuke to activate Inspiration to give everyone a Will boost, and then I send in Stacks as far in to the room as possible with Ghost activated. Cue unskippable and inaudible movie (I wonder if Uber Ethereal and Bane from Dark Knight Rises are buddies?). Massive WTF moment, as my support is now completely flanked. And at this point in time, all I know is that four new units have appeared behind him, given away by the purple puff of smoke one of which is an Elite who is standing right behind Stacks.
I Ghost and move my Assaults to the left and right wings to try and flank the enemy, having them dash as far as possible along the far walls before taking cover. Second WTF moment as the rest of the room is revealed, I now see there are two more Ethereals and another Elite Muton. I move Deadbolt forward to the left balcony so I can MC the Elite Muton standing in front of the left ramp next to Stacks (hehe, 136 Will makes short work of those puny Elites). I get Pharoh to Headshot the remaining Elite, ending my turn. To my amusement, Uber Ethereal floats on down from his balcony next to the MC'd Elite, as does the Ethereal on the right wing. Well, the amusement stopped when Uber tries to MC Deadbolt from all the way across the room... (now I think about it though, if I could MC the Elite, then Uber could MC me) but it fails! Haha, eat my 136 Will! At this point, I'm super glad I activated Inspire before entering the chamber. Now both remaining Ethereals do their Psi Phing and go on to kill the Elite. Well, no chip off my shoulder, that's one less enemy to take care of.
My turn starts, and Stacks is revealed. I get Nuke to shoot a rocket in the middle of the room to try and splash some damage, but I must have put the cursor on the wrong level or something since it looked like it went right in the middle of the Ethereals, but no damage is dealt to anyone. I put Boomer, who took the left flank, into Ghost mode, activate Run&Gun, and make a dash almost right next to the Ethereal still standing in the left wing (one tile away to protect him from splash damage on Ethereal's death). Double shot with Alloy cannon, +50% crit damage from Run&Gun and +100% crit chance with Ghost should make short work of the Ethreal, right? Damn damage reflect on first shot! Left side Ethereal is left with 5 HP. Similar move by Cowboy on the Ethereal on the right luckily takes him out. Pharoh snipes at the Ethereal on the left, which takes him out, before Double Tapping on Uber, who gets a nasty reflect back. Deadbolt takes two shots at Uber, the Headshot gets through but the remaining shot reflects back at her leaving Uber on 6 HP. Now left with one remaining unit with Action Points left, Stacks activates Ghost for the 100% crit chance, he turns around and runs up almost next to Uber. One shot is 76% chance of hitting, with 100% chance of crit. I pray, and hit the 1 key to tell Stacks to shoot with the last remaining Action Point... and the shot lands!
I tell you, while EU'12 is a lot more streamlined and simplified compared to the originals and seems very buggy (my overall sentiments are very similar to Vet and Alan), you still have the essence of the games. It's great, looking forward to my second play through on either Normal Ironman or Classic regular.