Hobbes, on 01 January 2013 - 01:55 PM, said:
One of the patches fixed most of the problems with moving inside the Abductor. Before the patch it was a matter of being really carefully and using the camera commands to rotate the angle, which usually helps.
Yes, I saw some info on that after I'd posted, so that explains why I didn't get the problem with the roof. I loaded the game again today and had a really close look at it. It's not user error - it genuinely wouldn't let me move around properly but I found through trial and error (and a bit of desperation) that, as you've mentioned, rotating the view fixed the problem. Not exactly ideal but I'm also trying to remember not to mentally screen out the little blue line that traces the path the unit will take. It's a good indicator as to whether it will end up on the right floor
The Line of Sight to me is a challenge - how to flush or get a shot to that alien sniping.
Yes, me too. I find it very difficult to see how to move a unit to get line of sight sometimes, especially over distance. Even with careful sizing up, I am a square out way too often. I think someone suggested some kind of line of sight indicator in the suggestions thread. I would quite like this - I'm not sure it adds to the fun if you really can't see whether you'll have line of sight or not when you've expended the first of your precious two moves ...
just take your time and let the game teach you how it wants to be played (am I mean it literally - once I started doing this on CI my games started being a lot more fun)
No problem with that - actually, I play very slowly indeed. I'm one of those people who like the tension but can't bear losing soldiers. Well ok, maybe the occasional rookie. But no-one else. Ever. Well, ok. Almost never ever. Probably never going to make Impossible Super-Hard Level
Most people call the AI teleporting activated aliens a bug. I call it a chalenge.
Yes, I can see that view and actually I don't have a problem with the way they paradrop in from time to time. But the event I'm talking about is clearly a bug because it doesn't make sense in the terms of reference and feel of the game as I understand it so far. In the sense that you get a big fanfare all the time when they rush in - so suddenly seeing one muton appear from nowhere in order to stand plonk in front of your best gunslinger, doing nothing very threatening and then getting mown down, is a bit daft! I'd say that was a bug. The rest of it ... well, I don't know if I've played enough to know yet whether having groups of aliens drop in the middle of my carefully positioned squad adds to the excitement or makes me want to throw my mouse out of the window. Time will tell ...
I know about the aliens ganging up. Going through the spaceships is beginning to feel a bit like endless walking into bottleneck ambushes at the moment, so I'm trying various tactics to see how to sort it out. My latest involved a combination of scouting ahead from a side vantage point combined with nipping in and out down the centre to try to draw them out. Ha ha. Worked a treat for a bit and then suddenly they came at me with a sectopod, 2 drones, 3 particularly sprinty and bad-tempered chryssalids, 2 sectoids and an elite muton sharpshooter all at once. This was the turn after I had taken out a particularly sly and hunky muton backed up by an ethereal. It wasn't looking pretty, but I did land a rocket bang slap in the middle of the worst of them; the badly-damaged chryssalids took to the roof (er, they seemed to teleport through the roof to do it but hey, probably my rubbish eyesight) and then started jumping down on my troops looking ultra menacing in that determined way they have, reaction fire everywhere, balanced on a knife edge and ...
... the game crashed.
Ho hum. Now I'll never know exactly *how* bad that particular strategy was