May 16, 200719 yr This thread contains a big list of mods for UFO: ET, including:Dying soldiersHiring / firing soldiersOpening doors without walking through themChanging geoscape to an Earth mapMany more...So, if you wanted to get an even more X-Comish feel for UFO: ET, get started downloading!
May 16, 200719 yr Ooh, I just read a thread on the UFO forums that someone's made a mod that allows hiring of soldiers at the secondary bases that's just about ready for completion.
May 16, 200719 yr I will definitely buy the game... EDIT: I chose to keep some dignity and not cry like a child.
May 23, 200719 yr for anyone interested in the worthwhile mods, check these: bman's modmoriarity's modfrankenmodweapons stat modsager's xcom mod to use these, first you have to unpack the game files. i used this tool: ufo: et unpack tool there's a link on the first post to it. then i used this mod manager to install the mods: jsgme it allows the user to install/uninstall mods with ease. makes a backup copy of files for you, and replaces the altered files with the backups when uninstalling. very handy.
May 23, 200719 yr Heh. At this pace, they will have a weidu analog by the time the game gets into stores. (for those not familiar with it: weidu is a mod manager thing for Baldur's Gate 2 ... which lets you symbolically patch bits and pieces of the dialog trees and ai scripts and most everything else... which means mods peacefully coexist, even when they modify the same file or the same conversation)
May 23, 200719 yr Thanks for the links illegal youth! Think it's time we added a new category to our files section soon...
May 23, 200719 yr no prob. you might want to wait a bit though.... i've been watching for forums and just about every day or so, each of those mods gets an update (save for sage's... there's hasn't been any activity on that mod for about a week or more. probably due to the popularity of bman's mod). and it looks like the weapons stat mod may be incorporated into moriarty's mod, based on talk in the forums. the author has already made it compatible with the major mod packages, too. and if that happens, it'll be in frankenmod, which combines bman's and moriarity's. whew. i hope that wasn't too confusing, heh
May 24, 200719 yr Yeah, I'll wait a little then. Haven't got the time right now anyway. Keep us posted!
June 7, 200719 yr i think you'll want to take a look at this fan site: ufo-scene they've got some older versions of mods that are compatible with the unpatched game (bman's 1.95). speaking of which... you'll probably want to grab the official patch too (but some have reported that the patch doesn't work with the version d/led from gamersgate. seems like gamersgate has their own version of the patch available only to paying customers). anyway, i get the feeling that this site will be tracking most (if not all) of the most important mods. if you do put up anything at this point, i'd grab the latest frankenmod, which is now located here.
June 7, 200719 yr Thank for the heads up! I noticed Gamer's Gate added the patch, and I don't see why anyone that didn't buy the game from there would need that patch? Anyway, I'll see about adding some files this weekend if time permits.
June 7, 200719 yr Thank for the heads up! I noticed Gamer's Gate added the patch, and I don't see why anyone that didn't buy the game from there would need that patch? Anyway, I'll see about adding some files this weekend if time permits. i think it has something to do with the serial key. gamersgate customers reported that they didn't get a serial nor did they need a serial to install, yet the official patch from tri-synergy requires that the serial be entered in order to install the patch. for a few days after the patch was released, gamersgate customers were in limbo, so to speak. i think because of the copyright protection policy that gamers gate has, they needed to issue their own patch to their customers. the tri-synergy patch d/l won't work for the gamersgate d/l of the game.
June 10, 200718 yr Right you are, but I got an e-mail from Gamer's Gate quite a while ago informing me that the patch was available from their site. It's common practice that the download services has to release their own patch, and that it is a little delayed over the "official release".
August 8, 200718 yr bman's ease of use 3.01 is now available! https://ufo-scene.com/plugins/forum/forum_viewtopic.php?1576 this seems to be the mod that makes UFO: ET most like XCOM. here are the details: ------------------------ It's finally here! Current version is v3.01 Download it here: https://www.savefile.com/projects/808504622 Make sure you download either the Easy Install or the regular version. Also download the Multimedia Pack for all the sounds and UFOPedia entries. Changes in v3.01---------------------- Corrected Floater health (they were much too hard to kill in 3.0)- Fixed inventory crash bug during missions Changes in v3.0-------------------- New Weapon - Stun Rods can be purchased from the base store- Flying - Anaconda can fly. So can many of the aliens- Speed improvements to LOS Circles - it is not as laggy anymore.- Speed improvements to Movement Paths - it is not as laggy anymore.- Improvements to Advanced AI - they are less likely to stand in fires or smokes. Many other improvements I can't remember.- Bugfixes to AI involving not knowing the exact spot your soldiers are standing when they should- Bugfix - teleporting tanks related to LOS Circles- Bugfix - aliens can still die after taking stun damage--used to be they could only be stunned but never killed.- many other changes I can't possibly remember- X-COM ALIEN INVASION- 11 new aliens to fight- mind-control!- 40+ new research topics!- personal jetpacks!- other surprises I don't want to give away- make sure you capture one of each of the new x-com aliens. Some of the new research is triggered off of their interrogations.I know I'm leaving out stuff. Here is all the things in this mod: This mod will only work correctly with the 20070530 patched version of the game.Each mod lists the files changed for that mod. You can search the modified files for
August 8, 200718 yr Argh, illegal youth was faster! Anyway Bman updated his mod to 3.02 already, go get it!
August 17, 200718 yr Well, it appears to be 3.06 now... What is the difference between easy install and regular? Because I have nothing against an install being easy.
August 17, 200718 yr the only difference is that the regular install has all the files extracted and the easy install has everything still packed into the system.xbg file. you can extract your system file with xbigtool. there's a link somewhere around here, and i think it's hosted on the ufo-scene site. i find that the game runs smoother with the files extracted (and you can make your own changes to the game if you wish).
August 17, 200718 yr Well, it appears to be 3.06 now... What is the difference between easy install and regular? Because I have nothing against an install being easy. The easy install is...easier to install. No need to mess with xbig and packing and stuff. Just unzip the zip into your UFOET\data folder and you are ready to play. As illegal_youth alluded, there are some advantages to doing the non-easy install. But IMO they are not worth it if you are not computer savvy as you will bang your head against a wall trying to figure it out otherwise.
August 18, 200718 yr Mind if I add your mod to our files section Bman? I don't mind. I thought someone had already done that. Bear in mind that I am updating regularly right now so it might be hard to keep up.
August 19, 200718 yr I don't mind. I thought someone had already done that. Bear in mind that I am updating regularly right now so it might be hard to keep up. I'll try to keep up . Would be good if you make a post here when you update. In fact, if you could create a dedicated thread for the mod here I can link to it instead of this thread in the downloads. Also, do you have a few screens laying around for the modification? 3 would be good. Thanks! UFO: ET mods and patches added to files section.
August 20, 200718 yr Author I don't mind. I thought someone had already done that. Bear in mind that I am updating regularly right now so it might be hard to keep up. My apologies, I did intend on doing so but my schedule has been rather very erratic as of late, good thing Slaughter's on it
August 20, 200718 yr Slaughter, I already have a thread. And there are some screenshots in this thread. Any of the combat screenshots would be applicable.
August 20, 200718 yr Author Slaughter, I already have a thread. And there are some screenshots in this thread. Any of the combat screenshots would be applicable.He meant a thread on these forums, as not all of us check on ufo-scene but would like to know on the status of your mod
August 20, 200718 yr Ah well if you are interested in the status then keep an eye on the thread I have I can't go around updating threads all over the place about the latest version.
August 21, 200718 yr Than I guess we'll have to do it ourselves. We want to keep people that only visit Strategy Core updated.
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