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#150794 X-Com Apocalypse LP

Posted by Nookrium on 12 March 2016 - 03:31 AM in Apocalypse

Here's those 2 Alien farm missions, not the most pleasant experience for the troops...



#149258 X-Com Apocalypse LP

Posted by Nookrium on 15 January 2016 - 06:51 PM in Apocalypse

It's been a rough week in Mega-Primus...
Spoiler

Things are rather grim but at least I have cash, I think as long as I can get some recruits in before I have a base defense I might be alright.  
I've been rewatching some of my more successful (and not so much) missions and I think I might finally be learning a thing or two about how to deal with RT.  Things typically seem to go well when I can get into a proper position and can defend a spot (from a proper distance), it's when I have to go in searching is when I get annihilated.  

Problem is I'm still clueless as to how not to get annihilated when moving in and searching for the remaining ones...



#151193 X-Com Apocalypse LP

Posted by Nookrium on 29 March 2016 - 07:30 PM in Apocalypse

Thanks again for all the help throughout this run, you are my heroes NKF & Silencer Posted Image




I'm still not sure what I want to move onto next, any ideas?



#149357 X-Com Apocalypse LP

Posted by Nookrium on 19 January 2016 - 10:28 PM in Apocalypse

View PostSpace Voyager, on 19 January 2016 - 09:43 AM, said:

This was exactly what makes X-COM great; you CAN rebound (within limits) from a total disaster.

Well I'm certainly testing that theory ;)




#151033 X-Com Apocalypse LP

Posted by Nookrium on 22 March 2016 - 08:37 PM in Apocalypse

 NKF, on 22 March 2016 - 07:32 AM, said:

You might want to start using one or two Marsec torso plates again just so that you can have a few guys who can teleport absolutely everywhere.
I was going to ask what you thought of throwing a couple Marsec suits into the mix (when I mentioned that in the video it was directed towards you Posted Image ).  I haven't looked at the defense rating of them versus the disruptor armor but as long as I have shields it doesn't really matter, right?

To the Queen!



#149379 X-Com Apocalypse LP

Posted by Nookrium on 20 January 2016 - 07:01 PM in Apocalypse

View PostNKF, on 20 January 2016 - 07:52 AM, said:

If you can't drum up enough troops, you should still go and investigate but instead take a much more defensive and relaxed approach to the missions to tide you over until you can rebuild your team and/or pack shields.

2 vs the Flyer Factory...



#149907 X-Com Apocalypse LP

Posted by Nookrium on 09 February 2016 - 02:07 AM in Apocalypse

Making some research progress, and a new base!




#149411 X-Com Apocalypse LP

Posted by Nookrium on 21 January 2016 - 10:20 PM in Apocalypse

It's another one of those "search the halls" sort of missions, but I think there might be a bright future ahead...



#150893 X-Com Apocalypse LP

Posted by Nookrium on 16 March 2016 - 06:38 PM in Apocalypse

Back to the action.  First step, destroy the spawn spots!



#149447 X-Com Apocalypse LP

Posted by Nookrium on 22 January 2016 - 07:20 PM in Apocalypse

View PostNKF, on 22 January 2016 - 07:30 AM, said:

The shields are going to help you heaps. However, considering your troop loss rate so far, I think you'll need to reorganise your kit so that you can carry two shields in your backpack. Just for the extra security. Posted Image
Woo!  I did something smart without having to hear from you first!  Posted Image


Backpacks loaded with shields, let's put them to the test...



#151115 X-Com Apocalypse LP

Posted by Nookrium on 25 March 2016 - 06:01 PM in Apocalypse

I finally have enough soldiers around to qualify for a captain, woo!



#149535 X-Com Apocalypse LP

Posted by Nookrium on 26 January 2016 - 10:46 PM in Apocalypse

I'm starting to think these shields will be the saviors of the X-com



#149110 X-Com Apocalypse LP

Posted by Nookrium on 08 January 2016 - 09:49 PM in Apocalypse

JG Shows us how to be a hero...




#149585 X-Com Apocalypse LP

Posted by Nookrium on 28 January 2016 - 03:39 AM in Apocalypse

View PostNKF, on 27 January 2016 - 05:58 AM, said:


Poor Danielle was a casualty of the entropy missile.
I recorded 48-51 before seeing this or knowing what really happened to her, I'll slowly come to the realization of how ugly the entropy missile is  ;)



Is this a normal thing, aliens sighted at a building with nothing showing on the graphs?




#149928 X-Com Apocalypse LP

Posted by Nookrium on 09 February 2016 - 02:49 PM in Apocalypse

View Postsilencer_pl, on 09 February 2016 - 06:28 AM, said:

At this stage I'm not sure you need second base. You have everything you need and the next thing you will only produce in quantity is Disruptor Armour. Then it's only Annihilators.
I figured it could come in pretty handy to have it around though, if I end up getting into a rough patch again I should be able to crank out shields/armor/craft quickly enough to save me... plus, I have lots of cash at the moment.


Here's the next one:


Do you think equipping missiles (prophets/janitors) onto all my bikes would be wise and worth the money, or do I have a new craft coming soon enough?



#149633 X-Com Apocalypse LP

Posted by Nookrium on 29 January 2016 - 04:26 AM in Apocalypse

This is around the time I realize what that launcher can do ;)



#150867 X-Com Apocalypse LP

Posted by Nookrium on 16 March 2016 - 12:50 AM in Apocalypse

This ones a bit on the boring side, but I think 2 weeks of rebuilding was necessary (Plus Silencer would have yelled more if I jumped straight back in)




#149728 X-Com Apocalypse LP

Posted by Nookrium on 02 February 2016 - 06:26 AM in Apocalypse




A little lost about what to do with Sirius, they spiked pretty quickly.  Should I just bounce one by one through each temple doing the "investigate"?



#150989 X-Com Apocalypse LP

Posted by Nookrium on 21 March 2016 - 05:09 PM in Apocalypse

Couple of super long parts here, these buildings take a while...


Time to make some more thumbnails...



#149765 X-Com Apocalypse LP

Posted by Nookrium on 03 February 2016 - 02:01 PM in Apocalypse

View PostNKF, on 02 February 2016 - 08:38 AM, said:

Since your relations with the Cult has always been at rock bottom. It's not going to do any damage at all to go door knocking at each of their temples. Posted Image Don't raid though as you will not clear the infiltration. I'm thinking it's the temple right next the mall you just cleared.

You were right again.   In the next couple episodes I tried changing my stance outside the UFO like you recommended... you were right there too ;)




#151079 X-Com Apocalypse LP

Posted by Nookrium on 23 March 2016 - 10:37 PM in Apocalypse

I missread your post about the last UFO building, it's strange they stop coming even before you technically blow up the factory



#149788 X-Com Apocalypse LP

Posted by Nookrium on 03 February 2016 - 09:20 PM in Apocalypse

View Postsilencer_pl, on 03 February 2016 - 03:56 PM, said:

Nook listened to advice? What this world is coming to Posted Image
Sometimes I even amaze myself, lol



#151171 X-Com Apocalypse LP

Posted by Nookrium on 29 March 2016 - 04:53 AM in Apocalypse

So close!  one more to go...



#149829 X-Com Apocalypse LP

Posted by Nookrium on 05 February 2016 - 12:20 AM in Apocalypse

I should have named this episode "Listening to NKF"



#151216 X-Com Apocalypse LP

Posted by Nookrium on 30 March 2016 - 08:45 PM in Apocalypse

 NKF, on 30 March 2016 - 06:06 AM, said:

Or you could take a short break from strategy and try your hand at something else. Perhaps some quick games you can play in short bursts.
I'm planning on taking a little break, I have a few quicker games I've been wanting to LP but didn't have the time.  I've heard several negative things from Xenonauts (Silencer included) but I was looking through the mods and it might be interesting to try something unique.  Or of course, the new Xcoms (which is what I'm leaning towards)...  I shamefully have never completed the first one Posted Image