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#56261 Flatsters are way too dangerous

Posted by lgonggr on 07 November 2005 - 04:35 PM in UFO: Aftershock

I used lasers on burst fire. No problems here. And they aren't all that fast. If you are in trouble, just run off gather a fire team and blast the living daylights out of them.

#55407 possible help against crashes

Posted by lgonggr on 28 October 2005 - 01:00 PM in UFO: Aftershock

Altair advises to turn on Software Sound to stop crashes. Can't see defargging having any effect.


#55051 Modifying UFO: Aftershock!

Posted by lgonggr on 23 October 2005 - 12:30 PM in News

I wasn't aware that problems have already been found. What exactly are we talking about ?

EDIT : Forget it, the list is too long. Just read all the forums. The amount of bugs found is rather worrisome. I'd hoped they learned from Aftermath but this seems not to be the case.


#54975 Available already on play.com?

Posted by lgonggr on 21 October 2005 - 11:49 PM in UFO: Aftershock

well, I just ordered from play.com because I'm hoping to get the collectors edition too. I'm not willing to shed an extra 15 euros for it, but if they make a mistake once they might do it again (need a praying smilie here  :P
It's also really cheap and FREE delivery !


#54970 This is useless

Posted by lgonggr on 21 October 2005 - 11:05 PM in UFO: Aftershock

Part III : UFO:Retaliation - We take the fight to the aliens !
Part IV : UFO:Survival - The aliens bring some new friends !
Part V : UFO:Common Cause - A new monster race threatens both aliens and humans !
Part VI : UFO:Borderline - A renewed monster assault threatens to defeat the alien-human alliance !
Part LVI : UFO:Balderdash - Altair ran out of names !
Part C: UFO:The second coming -  :P  


p.s. I should buy a synonym dictionary :)

#54969 Machine spec reqs

Posted by lgonggr on 21 October 2005 - 10:58 PM in UFO: Aftershock

The specs in the FAQ :
Operating system: MS Windows® XP / 2000
Processor: Intel Pentium® III or AMD® Athlon 1GHz
Memory: 512MB RAM
Video card: NVIDIA® GeForce TM 5700 or ATI Radeon® 9500
Sound card: MS DirectX® 9.0 compatible soundcard
Hard disc: 4GB HDD
Other: MS DirectX® 9.0c

Are these specs still accurate ? I was thinking about buying a 2 or 3 Ghz machine with 1 GB RAM.
What kind of video and sound card would you recommend ? Any game-specfic things I should look for ?

Your suggestions are appreciated,

#54967 UFO: Aftershock web site expands...

Posted by lgonggr on 21 October 2005 - 10:49 PM in News

Someone has to educate the kids today. All they do is play games  :P

#54966 This is useless

Posted by lgonggr on 21 October 2005 - 10:42 PM in UFO: Aftershock

fastestlouigie, on 21st October 2005, 11:49pm, said:

I was gonna buy this from my local store but when I asked about it 4 days ago(in6 stores,count them,6!!!!),they didn't have a clue it was coming out and they didn't seem bothered either.So,I ordered it from Play and recieved it today....playing cards,dvd,posters and fan fiction.Btw,great game as well!


No suprise there. I'm not even gonna try to find it in the shops :)
Most of the major game sites haven't even written a preview, for diety-of-choice's sake.
However, as there are so few decent strategy games coming out I expect Altair will make quite a lot of money worldwide on online sales (why do you think they bothered to make a sequel ?)  because there is a huge fanatic underground of strategy gamers. Check Amazon how much Galatic Civilizations II sold. You'd be suprised.
And hey, that's cool in my book. More money to Altair I say !

Can you say : part III UFO:Retaliation (just guessing  :P )


#54702 The Russian Base (later story), how to do it?

Posted by lgonggr on 17 October 2005 - 09:51 PM in UFO: Aftermath

Third time round on hard. Hadn't played it for half a year. Remembered that it was a tough fight, but no big problems te other time.

So for a laugh I send in my weakest team levels 6-8. 3 snipers/mp7, 1 grenadier and caws and mp7s for the rest. Outsde went pretty well altough the level 6 guys which were playing spotter got wasted (too slow) and I used up most of the medpacks. But I'd already had 14 kills for only two deaths or so.

But inside ! They just kept coming ! and coming !

I ambushed their welcoming party, good for another five kills. Then my runner got gunned down halfway. One of my scouts walked right past a reticulan with a rocket launcher and didn't spot him (I mean, come on  :) ) causing his demise. I had to retreat to the middle room and fight it out as I was suddenly cornered by a plasma dude, an advanced laser dude and the rocket dude. I ambushed the laser dude and should have run like hell, but I knew I could take them. A bold flanking manouvere by my other scout killed the rcoket dude, but met mr microslug point blank coming around the corner. The remaining troops fought bravely but were also gunned down by mr microslug (but not before one of them blasted the plasma dude. I'd fogotten about those microslugs :P Everyone is screaming about the rockets. The rockets are no problem, but those microslugs are ghastly !

I know these guys can take them altough I have no heavy stuff. 21 kills on the first try. mwa. God, I love this game. Must buy new computer and Aftershock (*pulls nylon over head and looks for nearest bank*) !


#54402 Honing your skills in UFO: Aftershock...

Posted by lgonggr on 13 October 2005 - 11:46 AM in News

Thorondor, on 13th October 2005, 1:36pm, said:

Probably a little more than you wanted to know, but I preferred to err on the side of excess... :)


Knowledge is power, so I can never have enough  :)
Thanks for your comprehensive and really fast reply. If only the release date would be here as fast  :P


#54401 UFO: Aftershock web site expands...

Posted by lgonggr on 13 October 2005 - 11:40 AM in News

On the bayonet :
The history of the bayonet is quite interesting (and bloody). The English really invented them for use against the Scots. The Scots had the annoying tendency to charge en masse down a hill at the musket-armed neat lines of the British instead of shooting it out with muskets. The British always had the time to fire one volley, which never deterred the Scots. Before they could reload the cumbersome muskets the Scots would be upon them wielding lots of sharp implements. The 6 foot claymore sword was especially usefull in chopping several closely packed Brits at a time.

So a clever guy (can't recall here, google it up) invented the screw-locked bayonet. You had to take out the bayonet and literally screw it on top of the musket et voila, an instant spear. The idea was that after the first volley the Scots would face a forest of these 'spears' to charge in. Unfortunately for the British army that was sent to try it out, the Scots had so much practice with their charge-attack that they reached the lines while the troops were still busy screwing the bayonet on resulting in the usual massacre of the British. Shortly thereafter the 'modern' click-it-on-bayonet was invented and this was the effective end of Scottish resistance as it worked perfectly. It was a vital (almost decisive) advantage against all enemies in warfare untill the repeating rifle was invented and later its even more destructive friend the machine gun.

The bayonet is one of the deadliest inventions ever and it is still used in killing lots of people on a daily basis. I for one would feel a lot more secure in a battle if I had one  :P


#54398 Honing your skills in UFO: Aftershock...

Posted by lgonggr on 13 October 2005 - 11:22 AM in News

It works for me :P Perhaps you'd better try again.

Fascinating ! I love the 'Target Body Parts' training.
I love it ! In UFO:AM I always made generalized soldiers as each skill was important and I preferred it if they were multitasking troops. With this system you are 'forced' (and liking it) to specialize your soldiers in medics, snipers, etc.

Questions : Is there a limit to the number of trainings a soldier can take ? I understand it depends on skill points you earn with experience, but I mean is there a maximum number of trainings (and for that matter abilities) you can get ?


#54046 Saw 'em twice.. but never again

Posted by lgonggr on 06 October 2005 - 07:59 AM in UFO: Aftermath

GigiDuru, on 6th October 2005, 7:01am, said:

Later same campaign...

Never saw again these guys either. There seems to be some trigger in the combo that switches off the probability to get spec-ops missions.


I tried the ComboMod and I kept encountering special ops guys every other mission or so. They kicked my azz several times, but only wiped my squad the first time, when I started boxed by 6 guys with assault rifles. The second mission I had one survivor as I encountered cudgels armed with alien rocket launchers (*AUTSJ*). That's when I realised I had to change my tactics. I also had several missions with 2 armed pilots as only opposition, which was peanuts of course.  

However, I combined the ComboMod with Alpine and there I selected 'hostile humans' and then you can set a parameter that determines how often they show up. I am not sure if this actually influences how often the special forces dudes show up, but it did appear to have an effect. then again, perhaps 'hostile humans' in Alpine only concerns the '2 pilots' missions and the appearance of the special ops dudes was truly random. If so, they showed up lots of times. I don't have enough data to say for sure as my low-end machine couldn't cope and kept crashing all the time, so I gave it up and played with Alpine only and just a few options.


#53870 post

Posted by lgonggr on 03 October 2005 - 10:39 PM in UFO: Aftershock

*Lurk* said Zerg,
as he waited beneath the sand
for the vibrations of footsteps
that promised dinner


#53869 UFO: Aftershock gone Gold !!

Posted by lgonggr on 03 October 2005 - 10:23 PM in News

Congratulations Altair ! I can't wait  :mad:

#53812 Mods, which ones to use ?

Posted by lgonggr on 03 October 2005 - 08:58 AM in UFO: Aftermath

You probably brought me along, but I can't figure out what my login name was, so I created a new one.
I had a lot of fun with the mods this weekend, but my low-end machine didn't seem able to cope and kept crashing, especially when I was being shot at/shooting (perhaps it was the blood ?). In the end I gave up and did a complete reinstall and only used a few of the Alpine features (more recruits, double chopper speed and inverted geosphere zoom) and this seems to work a lot better on my pathetic PC. Nevertheless I had lots of fun with the ComboMod, I recommend everyone to try it out.

p.s. Gonna have to buy a new machine for UFO:AS. Are the minimum specs for the game known yet ? Then I can go sshopping

#53590 Mods, which ones to use ?

Posted by lgonggr on 29 September 2005 - 09:26 PM in UFO: Aftermath

Slaughter, on 29th September 2005, 4:24pm, said:

Welcome to the boards! :D


Thanks for the welcome and the info, but actually I've returned. Once I was quite the active poster, but my account had disappeared  :)

Be seeing ya  :D

#53529 Mods, which ones to use ?

Posted by lgonggr on 29 September 2005 - 10:12 AM in UFO: Aftermath

Seeing that Aftershock is coming out I decided a refresher course is in order and I reinstalled UFO:AM. The last time I played I only used the Alpine Mod, which was very satisfactory (praise to the makers, yea, praise to all modders !). This time I was thinking about using the ComboMod, Alpine and the head's view perspective mods all together in 1.4

Question A : Are all these mods 1.4 compatible ?
Question B : Is this going to work or will the mods conflict with each other. If not, is there any special order that you have to install them ?
Question C : Is there a comprehensive list/thread somewhere of what exactly are all the changes of the comboMod ?