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#55395 ordnance factory

Posted by Llama8 on 28 October 2005 - 06:18 AM in UFO: Aftershock

P_Riley_UK, on 28th October 2005, 1:49am, said:

Would be nice Darkfyre,but expansion in this game is tougher than we think,unless you have cheated or have military tactics that surpass Rommel or Monty from WWII(well maybe that was a bit of an exaggeration).
How far have you managed to expand so far anyhow?,and what are your long term goals/strategies?.

<{POST_SNAPBACK}>


From what he said in his post, it would appear that he only has the starting base at the moment, as he only has 5 buildings (unless he's captured more bases but not connected them with tracks).



#55281 Is it me or do those flat buggers sprint?

Posted by Llama8 on 26 October 2005 - 08:53 PM in UFO: Aftershock

Kret, on 26th October 2005, 9:38pm, said:

Well, since the game has been delayed futher here I've been looking into the demo files. The flatster doesn't seem to be very fast. In fact, the human male is faster than it and the rest move at the same speed. It is faster than brainmen and morelmen but it's strong points are it's amazing stealth. It is one of the stealthiest creatures of the game:

<{POST_SNAPBACK}>


It must have a bloody high Agility then (assuming that's what increases movement speed)!



#55278 ordnance factory

Posted by Llama8 on 26 October 2005 - 07:58 PM in UFO: Aftershock

To research Basic Human Weapons, you need to have a Basic Weapons Lab (or something like that). I think the lab has to be researched by the Laputa lab? Then you build on (or more) in a base, & research Basic Human Weapons.

After that you have to research Human Firearms, which allows you to research Blueprints for the various human weapon types (like submachine guns, Assault Rifles, Sniper Rifles, Shotguns, etc). When you've researched the relevant Blueprint you can build the gun & any "normal " ammo it uses.

IIRC Human Firearms gives you the ability to make Desert Eagles in the Basic Weapon Factories, 9mm ammo, 5.56 ammo & 7.76 (?) ammo in the Ordinance Factories.



#55188 Building Tracks - broken??

Posted by Llama8 on 25 October 2005 - 07:43 PM in UFO: Aftershock

Resources will be delivered from a province to the capital of that country for free. If you've only got provinces in Central Europe, then you won't need tracks. If you've got provinces outside of Central Europe (like one in France, or Denmark, etc) then you need to build a track to the capital of that country. If you don't have the capital of that country, then to get the resources from the province, you need to build a track to it.


Eg. You've got all the CE provinces, you've also got one of the French provinces (but not Paris), if you want the resources to be collected from the French provinces, you either need to build a track to that province from Stutgart, or capture Paris & build a track there from Stutgart.



#55187 Tips / Tricks!

Posted by Llama8 on 25 October 2005 - 07:34 PM in UFO: Aftershock

A quick question on the laputa upgrades, can you have them all (with sufficient time/resources for research, etc) or do you have to choose?



#54911 UFO: Aftershock English demo available !!

Posted by Llama8 on 20 October 2005 - 03:34 PM in News

Slaughter, on 19th October 2005, 11:13pm, said:

Glad to hear that. Enjoying yourself? :P

<{POST_SNAPBACK}>


I've not really had any time to spend in UFO:AS, but from what I looked at in the bases & research, it looks a lot nicer. I'm going to have to practise my combat skills again...

My local GAME might have it tomorrow, HMV probably won't & Virgin definitely won't.
*sigh*

Edit: Yay, it's installing...



#54850 UFO: Aftershock English demo available !!

Posted by Llama8 on 19 October 2005 - 08:11 PM in News

Well, XP's installed, & it still doesn't work... What am I doing wrong?
:P

Edit: 'Course I've not installed DirectX, so that might have something to do with it...

Edit #2: Installed the latest graphics drivers & all is well...



#54765 post

Posted by Llama8 on 18 October 2005 - 06:22 PM in UFO: Aftershock

STRYKER, on 17th October 2005, 9:15pm, said:

Same here.

I'll probably get stuck in again after I get my hands on Aftershock, and Hammer and Sickle.

<{POST_SNAPBACK}>



What's Hammer & Sickle?



#54764 UFO: Aftershock English demo available !!

Posted by Llama8 on 18 October 2005 - 06:21 PM in News

*fails to avoid reading lots of nice things*


La la la la la la la la la la la la la la la  I'm not listening, er, reading...

I ordered a copy of WinXP which should arrive tomorrow, and I've booked Friday off work... :P



#54619 WinMe/9x

Posted by Llama8 on 16 October 2005 - 01:53 PM in UFO: Aftershock

I've also posted this question here: http://forum.ufo-aft...ct=ST&f=7&t=842



#54548 WinMe/9x

Posted by Llama8 on 15 October 2005 - 08:49 PM in UFO: Aftershock

Damnit! Guess what my next question was!

:P



#54544 WinMe/9x

Posted by Llama8 on 15 October 2005 - 08:07 PM in UFO: Aftershock

Azrael, on 15th October 2005, 8:16pm, said:

You use WinME? you're very brave :)

<{POST_SNAPBACK}>



Don't start...  :P  I would still be using 98SE, but my parents gave my wife a pc with ME on it & I couldn't get my 98SE PC to see it on the network, so I "upgraded" mine to ME as well...


Kret, as I posted on that other thread, I'm not entirely sure where to put the 2 MS files...



#54543 UFO: Aftershock English demo available !!

Posted by Llama8 on 15 October 2005 - 08:04 PM in News

Thanks Kret.

One last question, I've dl'd the MS file, but I'm not entirely sure where to put the two files. I've tried putting them in the UFO:AS Demo folder & the Windows directory, but still no luck.

Any ideas anyone?



#54534 WinMe/9x

Posted by Llama8 on 15 October 2005 - 06:00 PM in UFO: Aftershock

Ok, so this is (technically) a double post, but, will UFO:AS work on WinME? I know the official requirements are Win200/XP...



#54533 UFO: Aftershock English demo available !!

Posted by Llama8 on 15 October 2005 - 05:55 PM in News

The Demo won't run on my pc (WinME), it comes up with the following error:

RegisterClass Error:
Can't register window class "wndclassSimplest".
Perhaps you are running under WIN9x with UNICODE and you don't have MSLU.


Ok, so I am (kinda) running Win9x, but what's MSLU, how do I get it & will the full game run on WinME?
If it doesn't, I'm (needless to say) not going to be a happy camper...

*looks at requirements*
:P



#54063 Silent Storm vs UFO

Posted by Llama8 on 06 October 2005 - 02:30 PM in UFO: Aftermath

I'd have to agree that the engine for SS was (& still is) by far the best I've ever seen for this kind of game. I think I prefered UFO as a game, but SS was more immersive due to the capabilities of the engine & the detail that had gone into the world.

I'd also probably agree with everybody (regardless of what they said they prefered :D ).



#53405 post

Posted by Llama8 on 27 September 2005 - 11:59 AM in UFO: Aftershock

Slaughter, on 26th September 2005, 7:39pm, said:

Good to see you back! How are you doing?

<{POST_SNAPBACK}>



Good thanks. I've got a new job (paying so much more) & finished all my (accountancy) exams (>< far from being qualified). So yeah, over all, not too bad...



#53338 post

Posted by Llama8 on 26 September 2005 - 12:07 PM in UFO: Aftershock

I guess I'm kinda here...