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Feature List
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Below is a list of features in the final game - an impressive list I'm sure you'll agree!

Bits in blue are points corrected by Martin DeRiso - the game's producer.

Overall Features

  • Based on the Unreal Tournament engine.

  • 35 huge missions!!

  • The plot lies somewhere around "Aliens have invaded the Earth, a disgruntled ex-X-COM scientist builds a bloody great robot to kill them all, he names it ENFORCER and gives it a huge arsenal and weird-looking shape!"

  • "Due to funding cuts early on in the First Alien War, X-COM scientists canceled "the Enforcer project".  The main scientist (Prof. Standard) went off and made the Enforcer on his own and unleashes it in the nick of time."

  • I'd really love to see how this is even going to attempt to fit in with the already fragile and ever-changing X-COM timeline, especially into the First Alien War!!

  • "Enforcer kind of tip-toes through the timeline...  It runs concurrent with UFO Defense/Enemy Unknown, and the weapons are all Professor Standard's own creations/hybrids of the standard X-COM gear. The Enforcer is taking care of alien hotspots that X-COM can't/don't get to, or would just be overpowered by really, since our alien count per level ranges into the hundreds...  He's like a footnote in the timeline, an "urban legend"."

  • Expect big explosions and an arcade feel to this game! It may not appeal to all you hard-core Strategy fans...

  • "It's an arcadey shooter, no question.  We have R&D where you spend Data Points collected in levels to unlock and upgrade weapons, like X-COM-extra-lite.  There will be familiar (and updated versions of) aliens, new ones too, we stayed true for the most part, a few liberties were taken due to the style of game but nothing that'll particularly offend the X-COM fan."

  • In-game cut scenes will play a part of progressing through the game story-wise. I'd really like to see this in action, as many 3D games today incorporate this feature. Take "MechWarrior 4: Vengeance" for example...

Traditional
  X-COM Features

  • Apparently, we will see upgraded and kinda-but-not-quite-familiar weapons. Can't wait!!

  • Oh, and Sectoids and Snakemen. They look a bit too tame to me. See for yourselves in the gallery!!

  • BUT check out the Chryssalid's! They're LOADS more scary than ever before!!

New Features

  • You will command ENFORCER over various terrains, getting him to blast various Aliens.

  • NEW Aliens!! Check out some of the pictures in the gallery!! There's some big mother's out there!!

  • Data points are the key to the game - points mean prizes ladies and gents!!

  • You can only carry ONE weapon at a time - run over a weapon, and not only will you pick it up, you'll lose the last one EVEN IF it was a really good one.

  • "Nuker!" Cool!! Very arcade-like!!

  • More Aliens than you can wave a stick at. By the way, most of them will be waving some sort of huge grizzly plasma stick back at you!!

  • The final version will ship with a modified version of UnrealEd so that players can create their own maps and levels!!

  • Nice graphics? The one thing that sets it apart from the other games... except Alliance that is!!

Multiplayer
  Features

  • Can't remember if they said there WAS going to be a multiplayer... expect one nonetheless!!

  • "Yep, we have multiplayer.  Cooperative play has been the focus, we'll see on Death Match...  Games will be easy to connect to too, just like Unreal Tournament, going through the in-game browser (using GameSpy's server)."

  • As above, the final version will ship with a modified version of UnrealEd so that players can create their own maps and levels!! If multiplayer mode is incorporated, expect the Web to get flooded with maps!!

  • "We hope so! :)  We'll try to get a few more out there after release to help kick things off..."

Machine Specifications

Unlike previous titles, this baby's gonna need a bit of kick in the machine running it before it'll go anywhere!! Below are the minimum and recommended specifications for the game! These were taken almost directly from an interview with Martin DeRiso over at X-COMMAND, and may not be 100% accurate.

  • Minimum Specifications:

  • Windows 95/98/ME

  • Pentium II 233mhz with hardware acceleration or Pentium II 266 without

  • 32mb RAM

  • 500mb free hard disk space

  • 8x CD-ROM drive

  • 1 MB Windows 95/98/Me compatible sound card

  • Windows 95/98/Me compatible 4 MB SVGA video card

  • DirectX v8.0 (included) or higher

  • 56k modem for multiplayer

  • Recommended Specifications:

  • Windows 95/98/ME

  • Pentium II 400mhz

  • 64mb RAM

  • 500mb free hard disk space

  • 8x CD-ROM drive

  • 100% Soundblaster compatible sound card

  • Kickass video card such as a Voodoo, GeoForce or TNT

  • DirectX v8.0 (included) or higher

  • Broadband Internet Connection (but I feel that if 56k suffices for Half-Life mods such as Counter Strike and Team Fortress Classic, it'll do for Enforcer!!)

Aliens

Following is the currently revealed list of nasty-bad-horrible-ass-kicking creatures in Enforcer!!

  • Sectoids

  • Chryssalids

  • Snakemen

  • Reapers

  • Sectopods

  • Mutons (Grunts and Troopers)

  • RazorDisc - variation on the Cyberdisc

  • Hunter-Killers - floating bombs

  • Silverbacks - big snow beast thingys

Weapons

Below is a list of weapons which I have discovered that will be in the game!!

  • Shotgun - 'nuff said

  • Rocket Launcher - a weapon that'll see frequent use!!

  • Blade Launcher - fires razor-sharp spinning things that return to launcher (I thought Boomerang Gun sounded cooler for this one though!!)

  • Flame Thrower - muck like the in the film "Aliens"

  • Fusion Rifle - every shoot-em-up has something similar. Much like the plasma gun off Doom

  • Freeze Gun - enjoy Duke Nukem? This little baby's back again!!

  • VibroBlade XL - a spinning blade which seems to chop everything up really messily!

  • Grenade Launcher - standard army issue this is not!

  • Nuker - a pocket sized nuclear missile launcher (well, a nuclear missile launcher anyway!)

  • Psi-Cannon - the writing was VERY blurred, but I think this one's in! Plays hell with Sectoids...?

  • Lightning Gun - everyone's favourite Quake weapon. Has very fast ammo-spending rate...

  • Mass Driver - instead of Rail Gun... same principle though!!

  • Laser Rifle - from the first game... 'nuff said (apparently the default weapon, so it doesn't count as one of the 12 you can pick up)

  • Mini-Gun - the ultimate small arsenal!! (the one I was missing!!)

Quite a list there. All of these were spotted in the Microprose trailer, which is quite old, so some elements may have changed slightly. Expect to see ALL of these weapons kick ass when enough power-ups have been collected!!

Power-Ups

Again, a list of power-ups from the intro movie which make it that bit more interesting!!

  • Stealth - a sneaky, 3 metre tall robot... this'll have to be seen to be believed!

  • Hot-Streak-Helper - flames everything you fire at

  • Repair Pack - allows Enforcer to repair itself in the field (I guess)

  • Invulnerator - invincibility judging by the title...

  • Attack Drone - helps by attacking whatever you do!

  • Extra Life - 'nuff said

  • Greed Spree - more data points than normal then!

  • Speed Boost - speeds up an already fast-paced game

  • Missile Strike - rain down missile death on the enemy

  • Damage Intensifier - quad damage with a different name no less!

  • Stasis Field - stop time, kill the bad guys, don't take a single point of damage... like it!!

  • The Mass Driver turned out to be a weapon instead of a power-up, so I'm missing one again now... sorry all!!

Miscellaneous

Here we have a list of other goodies which were worth mentioning, but have no particular category!!

  • Hit combo's - last seen in the days of Mortal Kombat and Street Figther, the 2,3,4...543 hit combo's are back!! Expect loads of points, especially if you use the lightning gun in a crowded area!!