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Silent Storm   Sentinels



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Shattered: New mod demo released for S3.
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Kaije, a relative new member of Strategycore, has pieced together a demo of his upcoming mod for Silent Storm: Sentinels.
It is called Shattered and the demo is ready for download in our file section here.

The thread for the mod is located here for any feedback and comments.
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Posted 04 October, 2006, 07:27 PM by Crazy Gringo
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Silent Storm Review
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For those of you that spent the last three years under a rock, meet Silent Storm. This tactical turn-based game is set during the World War II, and you lead a small group of brave saboteurs through a series of difficult missions. This game is a must buy for any Jagged Alliance or X-COM fan! Please allow FullAuto explain why in the StrategyCore review.

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By far the best thing about the battlefield is the physics. Rather nice rag-doll physics are prominently on display, exaggerated to make common events spectacular. Bullets punch enemies off bridges and explosions hurl them through windows, often leaving them in humorous positions that anyone as immature as I will find hilarious. But this is small potatoes compared to the fact that the environments are completely destructible. Bullets punch through doors and walls, smashed glass sprays everywhere, explosions bite roaring great chunks out of structures. Bigger explosions can simply collapse entire buildings. This freedom lends an unpredictable air to every battle, and can often influence even scripted events. Can't get through that door without getting shot? Blow a hole in the wall with a machine gun and pitch a grenade through. Sniper holding the floor above you? Shoot up through the ceiling and make him dance the lead fandango. So it has a very real effect on the gameplay, always allowing you another option as the damage you do not only opens up sightlines for shooting, but also avenues for escape or advance. The drawback is that occasionally you do too much damage to a vital structure and it collapses, and it's Game Over, baby. Ixnay on the inway. But that doesn't happen very often.

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You can find the slightly more (less?) mature version of this review at our sister site The Last Outpost. If you do the sane thing and buy the game, make sure you get "Silent Storm Gold" (includes the expansion as well). If not, crawl back under your rock!
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Posted 07 September, 2006, 09:43 AM by Slaughter
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Hammer & Sickle Unofficial English Patch
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The first patch for the English version of Hammer & Sickle was just released. It was put together by the lead developer of the game, but it's still not an official patch. Therefore you can't expect support from the publisher if something goes wrong. That being said, here's a list of fixes:
  1. Gaffburg location, the battle with the second wave of attackers with the preliminary draft of allies. If the enemy attacked in a fistfight, sometimes the allies became hostile to the main hero. Fixed.
  2. The plot branch with ambushes, ambush in Gaffburg, the player looses the radio. If after the combat but prior to exit to the global map Siegfried died there were no further plot progress. Fixed. Now with the next exit to the global map there is a video with the group execution and a 'Game Over'.
  3. Final combat on the Highway location. One of the groups of enemies could be placed the way when one of the units was inside the wall. As a result he lost an ability to move and was hard to find and therefore to finish the combat. Fixed.
  4. In the Smith's house it was possible to open both a safe with documents and a mine-studded bureau. This got the player confused because the documents from the safe and from the bureau had different date of the terror acts stated in them. Fixed. Now opening one container leads to automatic deletion the documents from the second container.
  5. If the player had visited the Prison location prior to his meeting with Gunter, Gunter didn't react to the request to forge the ID. Fixed.
  6. When fulfilling the quest with Fidel after the ambush activation on the Forest location, the game could get 'hung' while trying to hire Fidel, as he tries to talk to dead Forester. Fixed.
  7. Some incorrect parameters of the weaponry fixing tools are fixed.
  8. Some texts spelling is fixed (thanks to David Marchand).
  9. Some other cosmetic changes have been implemented.
If this sounds good to you, download the patch from our files section.
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Posted 07 March, 2006, 10:29 PM by Slaughter
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Hammer & Sickle review: HAMMERTIME!
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Hammer & Sickle was released in Europe this week, and a game built on the Silent Storm engine with stronger RPG elements should intrigue most fans of the genre. Tacticular Cancer had a chance to play through the game, and seems very pleased with the result. Join the HAMMERTIME over at Tacticular Cancer!

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Did you enjoy Hammer & Sickle? Thanks for the heads up Jason!
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Posted 25 February, 2006, 01:08 PM by Slaughter
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!!SCHWARZT!! Part1 for Silent Storm: Sentinels
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For those of you that still play and enjoy Silent Storm: Sentinels, the author of Random Storm has a new treat for you. The first beta-version of his new modification is out for you all to enjoy, as long as you keep in mind that such an early version will contain quite a few bugs. You can read more about the modification in this thread, and download it from our files section.

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Posted 22 January, 2006, 06:27 PM by Slaughter
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Nival goes mobile
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Nival has a mobile division working to convert quite a few of their games to mobile platform. Hammer & Sickle, Blitzkrieg II and several others are already available, with more to come. Silent Storm is thankfully one of them, so soon waiting for the buss should be a blast! Read more about the games and se what cellphones are supported at Nival's mobile page.
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Posted 11 January, 2006, 12:29 AM by Slaughter
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Hammer & Sickle reviewed by WorthPlaying
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WorthPlaying recently had the pleasure of reviewing Hammer & Sickle, and they seem quite pleased. The game was released in the US in December, while the Europeans has to stay patient until quarter one 2006. You can find more information at the official site, and the WorthPlaying review here.

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Posted 30 December, 2005, 01:44 PM by Slaughter
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Hammer & Sickle English Demo!
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We're happy to inform you that the English version of the Hammer & Sickle demo was released today! The demo weights 264 MB, and can be downloaded from our files section.

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Thanks for the heads up Blazewamp and Blue's News
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Posted 01 December, 2005, 03:21 PM by Slaughter
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GameSpy reviews Hammer & Sickle
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GameSpy just published their review of Hammer & Sickle. They think the idea has bundles of potential, but aren't too happy with the execution. You can find the full review here.

Thanks for the heads up Decado
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Posted 30 November, 2005, 09:17 PM by Slaughter
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Hammer & Sickle Questions & Answers
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There's a new Q&A at WorthPlaying with CDV's Associate Producer Mario Kroll:

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Player actions and events have a persistent, global impact. A thoughtless act of violence in an isolated area, for example, may unexpectedly bring law enforcement or enemy reinforcements throughout that region. Regions can be explored and most can be visited (and revisited) as the player prefers, with new events triggered as the story unfolds.

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Posted 19 November, 2005, 03:05 PM by Slaughter
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Hammer & Sickle goes gold in the US!
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CDV announced today that Hammer & Sickle - a game built on the Silent Storm engine by Novik&Co - just went gold in the US. The release date is slated for December 5 2005, and should fit perfect under the tree:

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Hammer & Sickle is a tactical RPG set in the spring of 1949. In the game, the player will assume the role of a top Soviet spy on clandestine duty in the British-American controlled sector of Germany during the early years of the budding Cold War. In a world where no one is quite who they appear to be, the player is trapped in a hellish plot that could trigger a third world war, this time between the United States and Soviet Union and their respective nuclear arsenals. Gamers will have to navigate a web of intrigue and make decisions that could determine the fate of the world.


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The Europeans have to wait a little longer, looking at a quarter 1 2006 release. You can find the press release at Blue's News.
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Posted 02 November, 2005, 07:19 PM by Slaughter
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Silent Storm Gold US release in October?
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The Navarre Corporation lists the release of Silent Storm Gold in the US on October 24th. There's been no confirmation at the official JoWooD site yet, but hopefully US gamers can soon enjoy Silent Storm: Sentinels in all it's glory. Find more details at the Navarre Corporation website.

Spotted at TakTikZone.de
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Posted 29 September, 2005, 06:57 PM by Slaughter
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Official Hammer & Sickle CDV site
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Publisher CDV recently released their official Hammer & Sickle site. It's got everything from news to screenshots, and in addition it lists 01.11.05 as the official release date! You can find all the goodies at the site.

Thanks for the heads up friede
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Posted 26 August, 2005, 04:01 PM by Slaughter
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X-COM on the Silent Storm engine possible?
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We were recently made aware of the livejournal of Nival programmer Bandures that can be found here. It is linked to a screenshot from Silent Storm looking suspiciously like X-COM. It is apparently something Bandures did at home a year or two ago, and I think it's safe to say that most X-COM fans would die for this. Keep in mind that this is only a modification of the Silent Storm engine, and not an actual working game. With a little luck we can get some more details from Bandures soon.

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We think it's time that the X-COM community mobilized to get a new X-COM game made (Atari owns the rights). Therefore we wish to start a campaign with the working title "X-COM: Resurrection". If you're interested in helping out, stay tuned for more news on this in the months to come. We are not ready to mobilize yet, but seeing this picture was just the motivation we needed. In the meantime suggestions and comments are more than welcome!
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Posted 10 August, 2005, 06:46 PM by Slaughter
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