Staying Vigilant

by on 3rd Jul 2013

They've decided to cough it up. Maybe it couldn't be helped any more because, let's face it, our decryption and extraction implements are so advanced it would only be a matter of time. So it is that the folks at Klei discretely admit to the existence of Incognita.

Our covert operatives have tapped into key communications arrays, detecting this piece of intel afforded RPS agent Nathan Grayson by Jamie Cheng of the Klei outfit:

Well, we're still keeping a lot under wraps right now, but I can say a little. Here's the idea: if you play the new XCOM – which is a f***ing amazing game – it's 90 percent positioning. Ten percent information gathering and 90 percent positioning. It's kind of like, "I sort of wonder where the enemy is, but if I position myself well, march forward, and re-position myself well, then I'll mostly be fine."
 
The idea behind Incognita is, we want information to be power. We want information to be a very key part of your experience.

Bottom line? Intel clearly shows Incognita is to be a turn-based Tactical Espionage title. And we shall absolutely be intercepting everything we can regarding it.

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