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scf500

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  1. scf500

    UFO Extender

    Hello Tycho, Thank you for reply about the equipment screen bugs. Regarding the working part, please advice, that the word "working" is there even when i produce normal quantity, not just the autosell or autostockpile. I have no such issue on previous 1.29 version. So far, besides the other mentioned in v1.31.4 i register this problems: Music: Don't know if i do anything wrong but this works on previous versions before the BASS come in game. i Using MP3, everything working for me with MP3 even on MCI version but when i switch to this bass version of the Extender, the Geoscape music is looped at track one. It never pass the track one as in previous versions, where i'm able to play all 5 geoscape sounds e.g: Geoscape 01 thru Geoscape 04 and Geoscape.mp3 (the prolonged mix version). Production: Already described, if and when you have time, please check again, looks like in previous versions the word working is the issue only when you autoproduce but works fine with normal production. Now on v1.34.1 i see the word "working" no matter what production i choose e.g. normal, or autoproduce. Panick: Don't know why, but in comparsion of vanilla version i experiencing issues with panicking. When few of my soldiers get panicked in the vanilla version, they drop their weapons and start walking randomlesly. In the v1.34.1 they ten to stay in place and not move, making the game more easy. Muton unconstious: Don't know if this is CE issue, when alien drop unconsistious and then wake up again from, he don't pick his gun again. Really dont know if this is Extender related or not. I know that i disable the unconsistious wake up feature that the unconsistious will wake up automaticaly as in the vanilla game. Storage quantity: I set the storage quantity to 75 but when i check the base details, now it shows ridiculous space available, even when there is no so much stores, so i return the value e.g. disable the storage patch by commenting it to it's defaults, and the storage space shows the state, which should have in the previous state when i patch it to 75 space units.. To get more clue: When i have the patch enabled, i have 6 storages and in the base default should read =450. Instead, it reads something like 675. When i disable the patch and return it to it's defaults, the base now read =450 which is the correct state of the patch enabled, but it should read 300 as the patch is already disabled. Enabled by default Help. Please confirm that i have set this correct. Regarding the default bugfixes. On the wiki, you state that some bugfixes are enabled by default, and they missing in the ini. I want to make sure, that when i don't have the default patches in the ini, they are still enabled i'ts that correct (For instance, PayForDirt bugfix). If i do not want some of these bugfixes to be enabled, should i just add the lines to the INI in to the BugFIx section and set them =0 ? If i want to enable them again, should i set a =1 to them, or is enough to just comment them as i predict, that they are enabled by deafault, so if they don't exist in the INI they are enabled. uspecting that commented state = the game dont see the commented values. Just need to clear this out it will be much easier to understand that. Will report more if i found it. Thanks!
  2. scf500

    UFO Extender MP3

    Having problem with v1.31.4 that first geoscape MP3 is played all over again and the other geoscape sounds are ignored. When i switch to v1.29 the problem dissapear. Any ideas?
  3. scf500

    UFO Extender

    Hmm for me is not problem to send you my INI which i sort out completely so it not contain any undesired duplicity to save your work. Only thing you have to do is set your own =0 or =1 on the MODS as i don't know what you prefer and what not. Regarding the screen i have no issue with that but i using some functions which is missing in your ini. I'll wrote you PM and i think we can sort this out. It's really hard to find out every issues as for instance, now i have another issue with Craft Equipment Screen where when i want to add something to the ship it don't change the left corner number which indicate the available space in the craft. It just show 0 all the time, no matter if i completely unload the ship or load it with guns. There is still the 80 item limit present and the loading and unloading works, i just lost any indication of the space available as it stop working. Another issue i found is, that when i manufacture new product, laser cannon for instance or anything else, the info indication for the Day/Hrs left is replaced by simple word "working". When i run the game without extender, it return back to the previous original state and show the day/hours so this is issue related to extender. Still no idea what cause this. Regarding your screen issue, i have some idea.
  4. scf500

    UFO Extender

    Lukas, here is the list of all patches enabled by default. Sorted out. Duplicity removed. List correspond with wiki. They all are taken from your INI and updated with some which is missing there. Commented mean ENABLED. Uncoment them - you disable the patch. Do not change the numbers. As you can see, because the New interception behavior is enabled by default, i have to add the same line to the bugfix section to disable it. ;Radar Stacking=0 ;Funky Fire=0 ;Collectors Edition Blaster Bomb Bug=0 ;Door Jam=0 ;Personnel Overflow=0 ;Hostile Civilians=0 ;Crash On First Move=0 ;Tactical Sounds Fix=0 ;Craft Weapon UFOpaedia Fix=0 ;UFOs Respond to Interception=0 ;Pay For Dirt=0 ;Phantom Radar=0 ;Base Disjoint=0 ;Base Facility Dismantle-Construction Crash=0 ;Proximity Grenades=0 ;Proximity Grenades Experience=0 ;Transfered Crafts Refueled=0 ;Elerium-fueled Craft Bug=0 ;Displayed Base Maintenance Cost=0 ;Unconscious Unit MC fix=0 ;EOB fix=0 ;Tank/Cannon Ammo Storage Fix=0 ;Clip Weight Fix=0 ;Large Unit MC Fix=0 ;Large Unit Explosion Fix=0 ;Alien Weapon Selection Crash Fix=0 ;Alien Attacks Base Location Fix=0 ;Weapon Loadout Fix=0 ;Change Sectopod Laser Modifer=0 ;Armor Modifier Fix=0 ;Zombie Fix=0 ;No Freebies for Tanks=0 ;Recover Clips Fix=0 ;Tank Death Penalty Fix=0 ;Slow Death Screams on Alien Turn=0 ;Bezerk Unit Crash Fix=0 ;Explosion Fix=0 ;Smoke&Fire Propagate Fix=0 ;Terror Mission Score Fix=0 ;Research Medic Crash Fix=0 ;Base Retaliation Loop Fix=0 ;Grenade Throw Test Fix=0 ;Alien Base Exploit Fix=0 ;Base Defense Prep=0 ;BB Exploit Fix=0 ;Staff Transfer Exploit Fix=0 ;Alien Psi Attack Fix=0
  5. scf500

    UFO Extender

    Ufo Interception behavior solved. For some reason, you have in your INI section called [bug Fix] with more than the default variables. This section is also in the default ini supplied directly with Extender v1.31.4 but unlike your custom INI, the default Extender (v1.31.4) .INI shows only 4 lines of variables in the [bug Fix]. Namely: Tactical Scroll, Animations Speed, Intro Sounds, Music Change Freeze. Nothing more. Next, there is section called [Mod] in the default Extender v1.31.4 .INI in which is line called: UFO Responds to Interception=0. This line is the cause for the interception behavior. By the above discussion we know, that this line (plus probably many more) has no visible effect on the game even they probably should have (i guessing here though). Are they in the wrong section at all in the default Extender INI? Maybe. Resolve: As i handle with your and the default INI for several hours i find out, that when i copy the "UFO Responds to Interception=0" from the [Mod] section also to the [bug Fix] section, the interception behaviour bug is solved. That's the answer, why the interception behave correctly in your version of INI and not in the default Extender one, because you probably move the variable by hand someday as the line don't exist it the default Extender INI in the [bug Fix] part but only in the [Mod] section where is have no effect. So i move this single line in my custom INI and solve this. Hmm, typo in the INI? Well. Question is how serious trouble this "wrong" placement cause later on. Imagine that many other variables which is needed maybe have no effect only because they are in the wrong section of the ini by default. Otherwise i have no explanation, why moving this sigle line from one section to another completely solve this problem. Sure i can be wrong! Duplicate lines in your ini. Be advised that in your ini inside the [bug Fix] you have many variables placed more than once (inside the same [bug Fix] section). For instance "door jam" which i have no idea what it is for, you have enabled once (=1) and disabled (=0) few lines later inside same section. May this cause confilct no? Enabled by default disabled? Im also very curious why you manually place some (enabled by default) variables to the [bug Fix] section, even when they are mentioned on the Extender wiki as "enabled by default" (what explain why they missing in the ini by default, because they are enabled). So when you place those variables manually to your INI but disable them manually (i.e. you have them =0, does not this also mean, that you disable them?) For istance: Pay For Dirt=0. Is this intentional you want pay for dirt? Or they are ignored? Please advise. My founding may be all wrong as i have no deep knowledge of the ini but they solve my issue. Everything may be easier if the wiki contain full and complete info of what can be enabled and what not, and the sections will be described. Lukas, thanks to your INI i can found this, which i was absolutelly unable to find out otherwise by any means. Thanks!
  6. scf500

    UFO Extender

    Nightkin 1. Does the Extender fix the difficulty bug? I see I have XCOMutil in my old game folder and I think I used it back then to fix the bug. As far as i know, the difficulty bug is experienced only on the dos version of the game. It was corrected on the windows versions of the game. Because you don't post your game version, i don't know. You can check number of the enemies to find out if you experience the bug or not. The table with nr. of the enemies is posted on the ufopedia and more info and some tips how to find out about the bug you can check here: http://www.ufopaedia.org/index.php?title=Known_Bugs#Difficulty_Bug 2. Can I install the latest version of the Extender by just copy-paste-overwrite with the new files over the old ones? or would you suggest to make a new fresh installation? Yes this should be possible. I do it that way as well. If you want to keep the old settings in the ini, would be good idea to keep it and compare the two later on. If this is not the correct procedure, correct me out. 3. What is the sense of the "Battlescape Delay"? A friend told me that it slows down the smoke and the jumping yellow marker over the soldiers down nicely but also produces a huge lag when moving the mouse and clicking buttons. Have no idea. The description from extender wiki give me no clue at all. Will be interested to know as well. Someone can point us out. 4. A question about "alien screams" not really about the Extender. A friend told me that in earlier versions of UFO every alien had its own death scream. Can anyone confirm this? I can only remeber the same sound for any alien race. That is correct. DOS version of the game has different sounds then CE or Gold Edition of the game. As far as i know, there is option for this in the XcomUtil so you can experience the old DOS sounds on the windows version as well. If you not set the sounds before, you also can run the Xcom Util setup anytime and set it again on your existing game. Use the file XCUsetup.bat for that.
  7. scf500

    UFO Extender

    Hello Lukas, Thank you very much for the file, will compare the ini with my settings and check what cause that. If i found what is the cause, will post that here. Anyway i totally agree with the idea for Tycho to release an INI file with all the possible variables in it and short descr. of the settings. Despite that i agree that real interception will be different or more random, giving the freedom to choose should be priority. This interception thing looks more like a bug to me than a feature. Extender is really a great piece of work though and im very thankfull for it, but the clickfest with the settings, which changing version to version, where in each release are some lines missing, some have different name (chrysally efx for instance) with no clue which one is correct is, well, not very nice. Thanks for all the help and the ini file. (update) just to confirm that the cautious interception bug is really caused by something in the ini. when i apply your INI file (i just correct the loader path, and correct some video settings) with the rest of the ini settings unchanged, the cautious intercept is back. So this is caused by some variable in the ini. Well, this will be pain in the ass to find out as i have almost all settings different then you have. WIll post the result when i found out..... Million thanks for pointing me to correct direction! Thanks!
  8. scf500

    UFO Extender

    Hello, having problem with interception in Extender version 1.31.4 note, that i experiencing no following problem in Extender version 1.29 Problem: When i try intercept alien ship, the intercept window pops up. There i want to choose the Cautious intercept, where i use maximum range of the avalanche missile against the alien craft (medium scout). No matter what approach i choose, my aircraft always approach the alien ship and keep closing, despite i choose Cautious approach which means do not approach and fire at max. range. This is really annoying feature. Any way to disable this and return to classic interception, where when i choose cautious approach then my craft will keep the max distance and shoot from max range? INI settings i have: UFO Responds to Interception=0 Difficulty Level of Interceptions=0 Manual Interception Fire Mode=0 True Cautious Mode=0 Thanks
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