Jump to content

Psy Guy

Members
  • Posts

    184
  • Joined

  • Last visited

About Psy Guy

  • Birthday 11/07/1985

Psy Guy's Achievements

Lieutenant

Lieutenant (3/5)

1

Reputation

  1. 2K has been given (or bought) a golden goose which is X-Com. Sadly this poor goose has had some horrible owners in the past and because those owners tried to rush egg production, didn't feed the goose, and then locked the goose away in storage. This poor goose never got the chance to live out its life properly and yield a good batch of eggs so it sits quietly hoping to be able to one day see the sun again, receive the love it deserves, and be able to again lay some eggs. Well it seems 2K decided to let the goose out of storage and is giving it what it needs to lay more eggs. But instead of letting it lay the golden eggs that its meant to do there planning on taking there rare and unique eggs and turning them into an omelet. The same omelet that any chicken egg can make in doing so destroys everything that makes the golden eggs so unique. (if you don't get the message 2K is taking X-Com and instead of using the parts of the series that made it so wonderful there just using the other parts to make something that any other IP can do.) Why would somebody take a legendary series like X-Com that never really made a ton of money and ditch the aspects that makes it legendary? X-Com is great because (IMO)... - The insane levels of tension (the feeling that every move you make can get your soldiers killed) - The randomly generated soldiers that develop based on mission performance (also that these faceless soldiers start to become the key pieces to your squad. Risking these soldiers adds layers of tension and the resulting anguish from there death gives an experience that very few games can duplicate) - Randomly generated levels (so you are never 100% sure where the enemy is) - The macro game of balance between money, research, production, and base building. - An enemy that both easy to hate and yet sometimes scary without actually trying to scare you. - An end result that creates limitless replayability, great memories of both legendary soldiers and epic battles, absolute fun, and entirely organic without annoying story or scripted events to try to force to you act or feel a certain way. There are ways to make X-Com into something besides a tactical strategy but 2K just seems to be completely leveling the foundation to the point that none of this had any similarity to X-Com. Its a bad sign when the game doesn't fit into the series its suppose to be apart of, and resembles other IPs far more than this one (This game screams the X-Files. I even recall there being black goo creatures infesting or taking over people in an X-Files episode) While having sectoids wouldn't distance it from the X-Files (Mulder if I'm not mistaken had some run ins with the grays), at least it would remotely try to tie the games together. Side Note: Sectoids (Grays) are iconic UFOlogy that goes back before the Roswell incident. The 40s to 70s had a major amount of published government activity in the search for UFOs, and even some search for extraterrestrials. Not having them in the game would be a complete disservice to both the X-Com series and the entire UFO lore which X-Com is heavily based on. Not having Mutons and Chrysalids would just be a waste of good source material. Also 2K restart X-Com Genesis and publish it for hand-held consoles and PC.
  2. Element 115 is one of those briefly created elements that last for only a faction of a second. Key UFO lore is that Lazar claimed that aliens used it to power there craft and on a side note in the realm of atomic stability element 115 is suppose to fall in a theoretical island of atomic stability. (basiclly with the proper neutron load an element with 115 protons can possible become stable enough to not breakdown instantly). UFO (x-com) took a few of the common ufo lore such as element 115, grays, cydonia, etc changed the names and made it part of the x-com world. Bored at work and found this post. Also shocked to see a post i made on this forum about trying to destroy an arms factory in x-com apoc from 4 years back lol.
  3. If you want to remove an annoying camping alien inside a large scout and don't mind using "under handed" tactics then....... Take 1 rocket launcher, a few large rockets, and fire at the diagnal walls of the UFO. The blast travels through the wall hurting (and hopefully killing) any aliens inside and the fact that the inside devices (navigation, power supply, other junk) aren't damaged from the blast. (not even a single scourch mark on the inside). Another more.... honorable (not really but still) tactic is to send a rookie into a ship with a primed hi explosive in his/her backpack. He dies alien dies. He kills alien then he gets promoted. With the use of Psi you can mind control an alien and give it a primed Hi Explosive. Run into ship untill it dies. BOOM. Rinse and Repeat untill cleared
  4. Psy Guy

    Troubles

    I had this same prob. I had a guy named dave that was wounded with a fatal wound. While trying to heal with a medi kit, the last alien bought the farm and mission ended before the wound was patched up. After that the guy wouldn't heal up at all (waited for over 4 days for him to show any signs of healing but still none). I sent him on another mission and after that he could heal at the med bay as normal. I hope your not using the x-com rank system, other wise ill be commander . (kill one alien at the start of things then sit in the back of the landing craft with a psi amp)
  5. I understand the copy protection and bug parts but the diffrent ethereal color really doesn't make sence. Just requires more work on there part to do with no real gain.
  6. I will say that most of these bugs aren't on the amiga versions. (but no zombies)
  7. It amazes me how there are so many diffrent version of x-com each with its own characteristics. UFO for the Amiga 500 has night and copy protection, UFO for the Amiga 1200 doesn't have night, diffrent sounds (and better), Red Ethereals, and copy protection. X-Com for the PC has diffrent sounds, night, animated fire, intro, animated smoke, night, and orange ethereals. Collectors Edition doesn't have copy protection, and the PS version has the diffrent movies.
  8. In order to pull off an X-Com TV series there needs to be some well executed early episodes to pull in and connect with the general audiance. 1st. You have to bring this "far out there" idea and make it feel like it could happen. You need a good introduction that explains why the aliens are hear, what they want, and shows the danger to human sociaty. Also having a good background on how and why x-com was created to combat this threat. 2nd. You need to bring the alien lore to the views in small but contructive doses. Make the views feel they are learning along with X-Com. Well placed autopsy reports along with "non scientific" analysis of the aliens. (in the form of soldiers chatting about the new aliens or mission debrefings) 3rd. You need to create intresting characters and develop them to add a level of humanity to this war aginst the aliens. (Band of Brothers did a good job of adding that personal feel). Its important to kill off some characters but some main characters need to live through the entire show. (Many views get pissy when the "main characters" die off) After you grab the audiance you must keep the in the show by introducing new aliens, technology, and missions but not overwhelm them to the point that they loss track of whats happening. I would recommend introducing plasma tech late into the series and stick with the bulk of the missions having conventional weapons and laser weapons. Some elements of x-com i would stay away from are the interceptions and manufactoring work. Its good to let them know how the UFOs are being shot down but try not to show too many actual interceptions. The finance portion of x-com should also be avoided. (again show how they get there money but don't go into funding problems and such). Lastly i wouldn't try to go for the kill and have the last mission be cydonia. Instead end the series (hopefully just a seasion) with an alien base assult which leads to the capture of an alien leader or something important like that.
  9. I knowtised that most of the mutons didn't have guns. No wonder they retreated so quickly . You can see that the muton commander is pissed about something (probly sending them out with very few guns). This shows why they don't let mutons have commanders/leaders because they don't know what there doing.
  10. I always enjoyed assulting a damaged UFO because of the many entry possibilies. Also farm land tends to allow more intresting combat. I would rank jungle as the worse terrain because theres too much vegitation blocking movement.
  11. I always seem to get life tree to hate me for no paticular reasion. Also psyke tends to like me for no paticular reasion. Also encounter many grav ball league VS diablo battles
  12. -Once i saw the police destroy a mothership without my help. -Another time i saw a culty with shields, devistator cannons, and cloaking on week 2. He was the only culty with that stuff while everyone else has had disruptors. -Saw a UFO hit another UFO with a stasis missle. -A cult craft was shooting at my hawk and hit a marsec building. Soon a whole fleet of hawks came out and begain attacking the cult (and its building). A Marsec hawk missed and hit a Megapol building. Marsec and Megapol begain the biggest air battle ive ever seen. -Once an alien attacked a Diablo Slum and while the ships where tacking off a piece of the building fell on top of the air bays destroying about 10 diablo ships. -One time i was at a slum (the ones with the middle elevator and supports on the ground level) and was waiting for the aliens to come out the building. To help pass the time i was shooting at the roof (which is the lowest floor of the slum homes) with a devistator cannon. One shot blew a hole in the floor and a blue alien fell to his death.
  13. Apoc is a great game when it comes to squad based combat but terrible in terms of the frequency of alien attack, air interceptions, so many pointless/crappy items, and unfinished aspects. If only there wasn't so many battles or more battles that you could skip (in X-Com 1/2 you could skip many missions UFO crash missions and only go to terror sites and still get a 1000 point + score). In Apoc you need to go to all the buildings the UFOs beam down troops into and all the buildings the aliens retreat to. (most of which you don't know untill the alien alert pops up). Also the single city makes things annoying because you tend to have missions in the same few buildings which reduces the variaty you have. It would of been better to just redo X-Com 1 but up the graphics, research, and add a real time option *edit* The aliens in Apoc where patheric and annoying. I would rather blast some sectoids, ethereals, chrysalids, and i would love to see how many devistator blast a lobsterman would take before dieing.
  14. I don't see how its the worse ending. The "we kicked there ass" statement was done in a proud yet professional manner and it sounded fine to me. That "yes" was kinda stupid but its the only bad part about it.
×
  • Create New...