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calantlar

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  1. Good to hear blunter and I think both options there are intressting, really can't pick one c:
  2. i think that's a better idea + that means you can mix and match and exhange mercs when you want to. I share your concern dimovski.
  3. To voice my opinon here I think all major edits to gameplay (like the infection, removal of recruitment screen etc) should be optional like the zombie stuff is now, It's there but you dont have to go there, I hope you dont remove the recruitment screen but perhaps make another one which allows you to "unlock" characthers after you meet them, that way you dont forcibly alter the vanilla experince but rather add a new layer to it
  4. So hi there im wondering if someone could make a mod that replaces the alien races with the regular human enemies (forgot their name but the ones you encounter in the begining of the game not the the others) So ... yeah anyone?
  5. I got a little request, could you do the Ruberized Hooded Protective suit but by using the female sentinel skin as base? and if you can maybe model hack, or what it is you do add the hood aswell c:
  6. I mean that when you're making the new campaign that you mentioned earlier, not this RE c: (because im fairly certain a RE won't break the capmaign)
  7. Also i think that you should the new campaign bit break the current one and mkae that a completeley seperate mod in the case that it does c:
  8. That castle .... also whould you like me to pm you some more uniforms or have you got enough ?
  9. i see ..... well then c: nice (thought blunter was gonna go all like "uniforms? FULL CONVERSION!!!" on us here c:) also make the zombie mission endless? (or make this one end with reinforcements and make one thats limitless untill you use a radio so you can go on tryying to survive as long as possible but can "finish the mission at anytime")
  10. I mean that the zombie mod (aparently this mod? im confused..) and the uniforms should be kept in seperate mods so you can get the uniforms without the new missions and story etc, but if you want to you can download the missions and new story (so you could have uniforms and no zombies or both just to give people some choice)
  11. So yeah im trying to get started making some skins in Silent Storm Sentinels but i have abselutley no idea (i have searched belive me) how to unpack the textures of diffrent uniforms and not to mention how to repack them? i know i have to use a .res unpacker but reXtract does not work for me, neither does Dragonunpacker and visual studio is giving me errors (does not work with 64bit???) any ways help? Edit: No answers yet? someone must know? If this is in the wrong section please move it or let me know.
  12. Blunter, i hope you eep the All Uniforms mod seperate to the zombie stuff and new encounters but any uniforms you make for the zombie mod should be included (except amybe zombie skin)
  13. Here's a request for the next release, c: https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-snc6/178688_168178106639526_1714492734_o.jpg
  14. Hi i just found this picture and thought i would fit into the pack, (ignore the alien robot thrashcans beside her) http://1.bp.blogspot.com/-NE_9zrJ3Jrg/TzSiWJptKpI/AAAAAAAAAhc/Ror76BNSH-g/s1600/costume+design-web.jpg
  15. So i've seen it done in both picture's and certain video's but they dont actually list how to do it OR an animation list... ? so yeah could someone link if they know or write if they know? also im not talking about the idle anims that pop up everyonce in awhile i know they are just .. well idle anims c:
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