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AMX

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AMX last won the day on April 30 2013

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  1. Haven't seen any unformatted pages today, but some HTTP 500 errors. I'm pretty sure there's still something wrong.
  2. AMX

    UFO Extender

    ? "UFOs Respond to Interception: UFOs will close to weapons range when attacked. Craft that are slower than their attacker cannot abort but the stance does give a strong defensive bonus. Also fixes the last shot missing." You mean the part about craft triyng to abort?
  3. AMX

    TFTD Extender

    I just had one of those thoughts... Would it be feasible to replace the normal Gauss cannon ammo with "Gauss Cannon Ammo (x10)"? Analogous to the Gass Cannon Rounds(x50) That would obviously require ten times the tech hours...
  4. As luck would have it, Echelon bumped the GoldenHack thread already http://www.strategycore.co.uk/forums/topic/7838-ufogoldenhack/ First post has a link to the download page: http://www.scorpy.net/ufo/
  5. First thing that comes to mind would be renaming it INTRO or LOGO so the game plays it on launch. Remember to also rename the .idx
  6. AMX

    UFO Extender

    I just had a thought: Would it be feasible to filter the Hyperwave information, so we only get info if we also have the appropriate topic researched? That should make alien Engineers and Medics more valuable...
  7. Giz, the problem is that the space reserved for the craft is hardcoded. UFO02 gets a single 10x10 map block, and if your map is bigger than that, it overlaps whatever terrain happens to be there. The squid works as a replacement for UFO03, but then there's empty space next to it (because UFO03 gets 20x20 reserved space).
  8. AMX

    UFO Extender

    I disagree with this one: That would make sense if progress were tracked more accurately and/or they were actually individuls with varying skill levels (as in Apoc). But with manufacturing only actually happening once per hour, and research only once per DAY; and the scientists and engineers being represented by their quantity, rather than as separate persons; I think it's save to assume we're dealing with an averaged value already. So they are "really" working, say, 8 hours per day with 30 minutes lunch and 3 smoking breaks of 5 minutes each, but that's abstracted away and we only have the average output of the number of people assigned to the project.
  9. Hi Zombie, I've asked Warboy for clarification about the "numerous problems," and here's his reply: and from the description on strategycore: clearly this project has strayed FAR from what it was originally intended to be.
  10. AMX

    UFO Extender 1.29

    Sounds reasonable to me. Would it be possible to make an exception for direct hits, to represent anti-tank rockets?
  11. A misunderstanding - sp1ke explained it pretty well.
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