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Sherlock

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  1. I have finished with UFO:EU, and made corrections for all maps (also terrains etc.) with errors I found. You may check the new version now, it has already been uploaded. Indeed, it calculates them, except exits (west, north, east, south). However, they may disappear easily. The best method is to click on the value as soon as it appears, and next to use Tab. Then the value should be stable. Of course, you must save the current map before opening another, or you will lose your edition. I realize that MapView has its own humors, and you must really watch out when using it - but all the correction you can see (53 maps altogether!) have really been made with MapView exclusively, without any hex editors or something else. Thanks, and my apologies in turn :-) You are right, I have missed 0 and 1, they should be set to Small. I think the only reason for doing this may be a situation if the aliens (i.e. Ethereals on Medium Scout) took an Xcom tank under control. Nodes 2&3 cannot serve large units because there is no place for southern and eastern parts of them. As far as I know, the node is the place for the NW part of a large unit. You cannot place a tank in the node 2 because there is a UFO wall just south to it, and there is no place for SW/SE parts. For the same reason a tank cannot be placed in the node 3 - there is a wall just east to it, and no place for its NE/SE parts. Of other changes I have made... have you noticed this bad looking pillar on the 2nd level of Terror Ship, north to the eastern navigation table? I think it has no function at all, and I have removed it. See the map file. And X-Base... When many aliens attack, there may be no nodes for some hostile units, especially when there is too few hangars in the base. This is why I have added 9 spawn nodes on Access Lift map, with lower priority than other alien-dedicated nodes. This way 9 additional aliens will be able to spawn if there is such a need. If you like the changes, add them to the package as well.
  2. There are still mistakes in route files (false distances, some links between nodes missing, incorrect link types etc.). Please check my proposals for patches: http://www.ufopaedia.org/index.php?title=File:Eu_routes.zip, and consider adding them to your combo patch. As for now, two smallest UFO maps are patched. More to come! I plan to check all maps in both games (also in order to make more spawn points on maps where there are too small number of them).
  3. It appears that Triscenes may be present in UNITREF.DAT but not in the mission. As the result, you may not spot this creature in your campaign at all. Does anybody know what may be the reason? Is it a game bug? An example: http://www.ufopaedia...e=File:Nstm.zip, explanations inside. For more details, see http://www.ufopaedia...nown_Bugs_(TFTD)#Disappearing_Triscenes
  4. Sherlock

    TFTD Extender

    1. The newest version of TFTDextender when used with XComUtil causes this message when exiting Geoscape: TFTD crashed at 0x7C9192F6 with error 0xC0000005 trying to access 0x00000002 This error occured with the patched version of geoscape.exe (splitted from the original game exe). XComUtil works fine when used without TFTDExtender with the same patch, so I believe that there is a problem in TFTDExtender this time rather than in buggy splitting by XComUtil. Or this new version uses some functions that need another patch. 2. Yet another problem is that TFTDExtender.exe is reported by AVG Anti-Virus as containing a Trojan Horse (Generic30.MKG) 3. I would suggest to separate a full installer of TFTDExtender from the dll patch. As for now the full installer is NOT accessible in a normal way on the page http://www.ufopaedia.org/index.php?title=File:TFTDextender.zip. This is somewhat confusing, really. In order to install TFTDextender you need to get a file from the history. A person who has never installed the extender would rather expect that the file TFTDExtender.zip does contain all what is needed. But it is not so now! It only contains the dll - while all the rest of the package must be downloaded separately. So, I suggest two separate pages, one for the whole archive, and another for the newest dll patch. However, the whole archive is not even 200 kB in size. Perhaps uploading a whole package (not only dll) every time it changes would be just smarter. I do not think nowadays anyone can have problems with downloading a 200 kB file, really.
  5. This trick/patch does not work with the newest TFTDExtender. TFTD CE + XComUtil works all right. But using TFTD CE + TFTDextender + XComUtil causes this message when exiting Geoscape: TFTD crashed at 0x7C9192F6 with error 0xC0000005 trying to access 0x00000002
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