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Squaddie

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  1. Interesting - if something like that were possible I suppose it would be possible to alter both the first and second stages so it wouldn't be an issue in case tactical.exe is exited for the transition.
  2. I took a look at the link you sent - I see a lot of ways to create new maps but not how to swap aliens and assign them correctly for when you begin the colony mission. I think creating new maps for each base type is a bit ambitious, so simply swapping the alien types at their current spawn types would be the quick and dirty way. Not sure if that would require making 5 different map sets, or a script to have them spawn the correct alien according to the aliens in the base's supply ships.
  3. I just discovered some of the excellent mods available after deciding to have another run through TFTD for the 30th time and was wondering if modding something where each alien base is unqiue to an alien type is possible. I never played EU simply because I started with TFTD, and the few times I've tried I felt like being forced to move through doors made it too frustrating for me - now with the extender making this possible I'm considering trying it out, but the lure of killing a few more tentacults is difficult to pass up. Basically looking at all the features from EU, the only thing I really wish that was carried over is having alien bases that are different, instead of always the same lobsterman/tentacult bases. I would love to see bases containing aquatoid/calcinite, gillmen/deepone, etc; to make it a bit more interesting, since I love clearing out bases, but after the the second one it gets to be more of a pain fighting the same old guys. Would something like this be possible to mod/implement, or is it a huge project? Aside from this, can't wait to try out the Extender + the UFO/TFTD combomod - both look like they can add some great new features to an already amazing game.
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