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stanno

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  1. I have experienced that bug with the SHIVs, very annoying!! Also, many times now, I've been playing a tactical mission when midway through my turn or in the enemy's turn, a group of units will be 'discovered' in a patch of the map I have already found and/or currently find to be empty. The cutscene where enemies are discovered nosing in some hay (seriously though, what the hell are they meant to be doing?!) then plays and the rest of the turn carries on as normal, though sometimes this happens and the cutscene doesn't play, but it's kind of annoying for obvious reasons. I've also encountered a bug where a killed enemy still appears as a red icon thing for one of my soldiers, but not for the rest, and of course the visual bugs where soldiers appear to aim 90 degrees away from the enemy they're firing at, though the shot still fires in the right direction.
  2. Aah, good thinking, apologies then for the misinformation via over-eagerness! Still, there's some interesting stuff in the xcom specific files, like DLC references and the number of multiplayer maps: ***** ; DLC Script Packages (if needed in editor) ;+Package=DLC_PreOrder ;+Package=DLC_PackIn ;+Package=SeasonPass ;+Package=DLC_Day060 ;+Package=DLC_Day090 ;+Package=DLC_Day120 ***** ;-------------------------------------------------------------------------------------------------- ; MP maps ;-------------------------------------------------------------------------------------------------- .Map=URB_Bar .Package=UICollection_MP .Map=URB_CemeteryGrand .Package=UICollection_MP .Map=URB_PoliceStation .Package=UICollection_MP .Map=URB_Trainyard .Package=UICollection_MP .Map=URB_Boulevard .Package=UICollection_MP .Map=CB2_MP_Blank .Package=UICollection_MP *****
  3. Within the files for the XCOM demo there are a few references to inteface and display settings for iOS and android devices (more so for iOS). these references seem to suggest that a mobile version of XCOM: Enemy Unknown may be in the works and, as these references are found in the game engine files, that the mobile version may feature the same battle system as the console and pc version, but with lower graphics and a reworked interface for obvious reasons. These files can be seen by navigating to C:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown-Demo\Engine\Config and reading the configuration settings files within. One in particular, 'BaseEngine.ini', mentions: ***** ; Settings for iPhone 3GS only [systemSettingsIPhone3GS] BasedOn=SystemSettingsMobileTextureBias MobileEnableMSAA=True ; Settings for iPhone 4 only [systemSettingsIPhone4] BasedOn=SystemSettingsMobile MobileContentScaleFactor=2.0 ; Settings for iPod Touch 4 only [systemSettingsIPodTouch4] BasedOn=SystemSettingsMobileTextureBias MobileContentScaleFactor=2.0 ; Settings for iPad only [systemSettingsIPad] BasedOn=SystemSettingsMobileTextureBias ;Force iPad to turn off select features that are too expensive for ipad (fog, bump, environment mapping, rim lighting, spec, texture blending) MobileFeatureLevel=1 MobileFog=False MobileSpecular=False MobileBumpOffset=False MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False ; Scale down on iPad ; Saves noticable frame time and smooths out aliasing somewhat due to filtering in the upsample MobileContentScaleFactor=0.9375 ; Settings for iPad2 only [systemSettingsIPad2] BasedOn=SystemSettingsMobile MobileEnableMSAA=True MobileAllowSecondaryDisplays=True ; Bloom (which needs DoF to run the UberPP) works on iOS but is slow ;Bloom=TRUE ;DepthOfField=TRUE ; Lightshafts don't work on ES2 ;bAllowLightShafts=TRUE [systemSettingsAndroid] BasedOn=SystemSettingsMobileTextureBias ***** Feel free to check this out for yourself if you've downloaded the demo. Stanno.
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