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cremo

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About cremo

  • Birthday 03/07/1984

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  1. cremo

    UFO Extender 1.28

    Hi there, I tought I had posted this already.. but probably i didn't hit the send reply button since I can't find the post anymore. Anyway, I just wanted to give some suggestions about some features UFOextender currently lacks that I would love to see integrated in a future version: 1)editable starting soldiers attributes (cuttently UFOextender only allows you to set the maximum caps of those STATs, yet for those that, like me, don't like the idea of soldier's health raising much through experience, this could be useful). 2) editable HWP stats of chassis and their weapons (currently possible with XcomED only for the first part, yet is not possible to change the damage dished out by HWP weapons) 3) editable fire/stun damage of equipment that does this type of damage(currently the stun damage of things like smoke bombs is so low that it's almost of no strategic consideration.. it would be cooler if stun bombs had an higher stun per turn value, in order to make them more complicated to use and also extend the value of equipment that gives soldiers stun immunity. I've tried increasing the stun damage of granades with Xcom ED, but this only makes a wider smoke cloud with stun damage per turn remaining the same.. tweaking with fire damage maybe could allow thins like flamethrowers to be moddable!). 4) editable fatal wound system (current system basically gives you 3 fatal wounds anytime a soldier is damaged by 10+ hits.. I would love that to be tweakable to something like 1 fatal wound for every 10 hp lost, maybe with some added random factor). It would also be cool if part of those fatal wounds could be in stun damage, making the need to rescue with a medikit collapsed soldiers even more frequent (something which however already happens due to the fact that frequently weapon damage gives also a bit of stun damage if I recall right). 5)a critical hit chance system (without this - unless you want to bring soldier HP to something like 100 and retweak all the weapons around that value - it's hard to regulate weapon power against armor and HP since, unless you plan that some weaker guns like plasma pistols CAN'T oneshot a soldier in heavy armor, you'll later have to give more powerfull weapons even more punch, risking to make them having a very high oneshot rate, especially if you have original HP values ffor your soldiers. If a crit chance could be added like a % random factor that allows a bigger multiplier than usual to be applied to te base damage, even a low damage weapon could happen to oneshot or cause severe wounds albeith that wouldn't be possible - and thus, rare - due to it's base damage). 6)option to chose % chance of aliens having a weapon over another (currently, later on in the game it seems alien only carry heavy plasma and, occasionally, blaster bombs.. that's quite boring. I would love instead to be able to choose which weapon they use and mod those weapons, in order to differentiate more the various aliens: e.g. by making the light plasma some sort of sniper rifle with low snap shot accuracy but high on aimed, and maybe making some sort of heavy plasma cannon with good autofire rate but not of great accuracy) Thanks for the attention, and the great job done with UFOextender to keep alive a game that, even with the release of a fun 2012 XCOM, still shines as the best of the series IMHO.
  2. Hi all.. I'm quite an old gamer but new to X-COM: EU. I just love it! One of the best games ever IMHO. Anyway, after playing for a bit, I would like to tweak how combat works, and have been playing around with the great "UFOextender" mod, as well as with Jennifer Stein's "XcomED" editor. With those I was able to edit important things like alien-tank stats and MOST of the weapons details .. Yet i wasn't able to do some stuff and here I am asking for some help to you modding veterans. 1. first off, I would like to edit how fatal wounds are dished out: currently a soldier gets 3 fatal wounds for shots exceeding 10 damage to health. I would like to alter those with rule by which a soldier receives 1 fatal wounds every 10 damage received (meaning that a shot which deals 47 damage to health would also give 4 lethal wounds instead of just 3, while a 17 dmg one would give 1). That's because in my mod soldier and units will have 200 health and weapons will be all retweaked in order to do more damage, having choosen such a big health bar because it allows me to rebalance the weapons over a greater "probability spectrum" to balance the various weapons (whilst a 50 hp bar would mean, for example, than oneshot kills would at least occur 2% of times without taking into account fatal wounds that expand it to almost 10ish percent in a matter of a turn). Luckily I was able to balance this by increasing the damage resistance of terrain tiles with XcomED (actually making them more resistant to non HE weapons, since i don't like that a laser shot can incinerate a brick wall). 2. Secondly, I would like to tweak the stun damage per turn of smoke grenades, in order to make non power armored soldier be more cautious with them (whilst, currently, they are able to stand in a smoke grenade almost endlessly without major risks). I've tried increasing the smoke grenade DMG, but only thing i got was a bigger explosion with the same damage over time.. I've also tried to increase to 200% the stun damage modifier for unarmored soldier but to no much avail. I would also like to mess with fire damage per turn and the "cathing fire" mechanic afterwards if possible, since they should be similar and would make fire more interesting. 3. Third off, i would need to edit the recruit starting random stats.. this should be ane easy one.. yet mods tend to only let you tweak the maximum caps and not the starting ones. 4. Last but not least, i would require to edit HWP's weapon stats.. something not possible either with UFOEXTENDER (there are only instructions to alter items in the OBDATA file) nor with XcomED (albeith this one enables you to edit HWP stats). Thanks for the attentions.. Hope someone will be so kind and patient to help me out! P.s. keep in mind that my modding skills don't exceed editing wordpad .ini files and using premade .exe editors so far.. but if there's any guide, I'll give it a try!
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