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Babax

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  1. So currently we have: - addons (bump map, diffuse map, normals map, self shading map, specularity map) - bridges (bump map, diffuse map, normals map, specularity map) - cubes (diffuse map, self shading map, specularity map) - ground 10x10 (bump map, diffuse map, normals map, self shading map, specularity map) - used for big ground surfaces (4x size of typical) - ground (bump map, diffuse map, normals map, self shading map, specularity map) - ground_blue (diffuse map, self shading map) - ground_blue_lightoff (diffuse map) - ground_lightoff (diffuse map) Now it`s time to figure what textures are used for walls and ground.
  2. Well, who knows... I`d like to add some old-school sci-fi textures and atmosphere to the game, now it looks too way cartoonish... It`s sad that so much time have come since its release, but the engine is still top-quality, textures resolutions are 1024x1024 so there can be made some quite detailed and descent result.
  3. Thanks! The reason I`ve got the idea to re-texture this part of the game is because this mod. I`ts not bad, but very bulky and I`m sure that it can be done much better. I`m thinking about something old-rusty-metal-glowing-sci-fi atmosphere in the martian base. If only I could change geometry of walls.... Now i have all the textures i need to modify the walls, but the geometry will be still the same. http://www.neonuclear.ru/other/list_of_files.jpg
  4. yeah, the golden ones with the big blue or grey circles in it. http://www.gbum.ru/Data/games/screen/41479.jpg There are several textures releated to it, I`ll post the description of the ones I`ve managed to understand. The question - is there a way to modify the 3D model of walls/ground, since those circles in walls are made in the models itself, not only by bump mapping. Where can i find the models of the walls?
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