Jump to content

kcbdream83

Members
  • Posts

    3
  • Joined

  • Last visited

About kcbdream83

  • Birthday 12/12/1982

Profile Information

  • Gender
    Male
  • Location
    Houston, Texas USA

kcbdream83's Achievements

Squaddie

Squaddie (1/5)

0

Reputation

  1. UFO DEFENSE. Nothing beat getting the original box, reading the book for 'tactical' advantages, having to enter in the codes. Every research project is phenomenal, I'm pretty sure i got annihilated first few rounds of battle. Oh, and Cydonia? That warranted a final phonecall to my brother to get home right away, it was Time! The game came on Floppy disks.
  2. Thank you for the courteous responses. Using pckview1.4 and pck_view (1.0 1995?). Seeing what the capabilities are of each, and how to affect game data with each. I appreciate the link to ufopaedia, very useful information. The data tables & such, wow, it's all I ever hoped X-Com would be. I use to write these things out on graph paper, so this is truly something cool. I'll be checking out some of the other progs recommended.
  3. First, Thank you all for the wonderful work you do here. I am a longtime X-Com fan (i actually bought it at the store circa era 1995 as UFO Defense). Returned to the series a couple times over the years, most of you know how that goes... My question is in regard to editing of the art. I am using X-Com Windows CE (gold) edition so i can use the UFO Extender in conjunction with Xcomutil 9.7. So far it's been great! I couldn't get BB's Uniform mod to work, so i decided to do some artwork myself. I actually swapped out the default uniforms with Bagirov's Arctic set, i like the white look, makes the bloodsplatter really shine =) . The corpses under UNITS\Bigobs.pck & Floorob.pck need to be edited however, I was going to apply a similar palette used on the Arctic set to go ahead and colorize a whitish color as well. So I guess my questions are- What is the Xcom palette, a straight 256 colors? Or does Xcom use a special palette file (i would imagine so). I use Paint Shop v5 (older program i know, it's simple), so is there a .pal file available for these purposes? Then once i import them using the PCK tool, i see all edited .pck files have an associated .tab file? I'm not familiar with this, all i get is code in notepad. Programming is not my strong point, just the art. I imported a test example of a corpse from another artpack (the urban camo set) where it's been changed from tan to blue. I exported the .bmp, then imported the .bmp into the file i wanted to edit. Seemed to work. When i test in game, it appears to work. But once i click on the corpse, game crashes with a bigobs.pck error. I imagine it has to do with the tab file? Any help is appreciated, if i can get this to work, i can take it a step furthur. Plenty of weapons from Duke Nukem 3D, wolfenstein i have exported already, i'd like to maybe swap the rocket launcher with an RPG, know what i mean? Thank you for any help, you guys/gals are awesome as always.
×
  • Create New...