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Boozie

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  1. I see the merit in a 2nd triton early, I am just not a veteran to know the ins and outs. The lobstermen weren't too bad with me using a few sacrificial (bad stat) guys to take the lead, but gosh they take a ton of bullets to kill. So two remaining questions, should I be using Sonic Canons or blasta rifles and do I want to be killing all enemies in an alien base or just destroying and leaving?
  2. Heh, I never claimed to be an expert. This was the first of April and I did not have a 2nd Triton I was trying to hold out for a Hammerhead to save myself some cash. I had never run into something this obscure before that I can't get to both sites with one crew. I ended up biting the bullet on the 2nd site and have moved on. Funnily enough, my hammerhead finished a few days later but I don't have enough Zrybite to fuel it so I ended up buying a 2nd Triton. I am a little worried I outkicked my coverage in terms of my tech/difficulty of enemies and the amount of Zrybite I have (~0 after some mag ion armor). I heard that the enemies scale with tech (is this true or is it just time based?), but now all I
  3. I can give the first idea a shot. Jenna's editor explicitly states it's only for editing the alien craft even though it has the triton/bara etc. listed. I changed the value, but it still didn't take. Unfortunately Jenna's editor wouldn't let me change the triton delivery time either which is something it claims I can do. I don't have the XComUtil. I was trying to just play through the game "unmodified" (I know i'm trying to modify it now). Is there any chance I can only modify the baracuda's with it? What program do I open the .dat file with to edit the value?
  4. Haha thanks. I know it's cheating, but I really hate going into the negative and I don't view it much different than loading an earlier save to plan ahead. The reason why I don't want to load an earlier save is because I just went through about 40 aquanauts to line up for MC training and dismissed all the baddies and added naming conventions. Doesn't take THAT long, but I really don't want to do it again. The patrolling isn't a bad idea, but I fear my Barracudas won't be able to keep the other one up long enough as I'm going from south korea to mid freaking Atlantic, back to south korea, and then to London area for the 2nd one. I am assuming it is worse to ignore a cruise ship than an island attack? Really a shame if so because I like the island attacks and HATE cruise/cargo 2 stagers. Very cool site as well, excited to dig around here as there are a lot of games I play. Still open to more brainstorming if anyone else has input.
  5. I have two terror attacks that strike within 5 hour of each other and only one ship (triton) that can carry people. I'd really like to somehow get both as a no show is brutal afaik and these are both on the opposite side of the globe from my ship. Some extra background: - Running on the patched steam version which doesn't appear to let me use the transfer/fuel bug - Tried reducing the delivery time of the Triton in Jenna's Editor such that I can order a new one in time it didn't take - Tried adding fuel with Jenna's editor to the triton so I can do one then the other (not sure if I am forced to go back to base even if I have fuel) - didn't take -I have two barracudas which aren't enough to keep the site up until I can refuel my Triton. I don't really know of any other editors that I can run with 64-bit windows, but basically I was thinking the easiest solution is to somehow produce a triton or hammerhead within 12 hours since I have extra crew and equipment but I don't know how to do that. Seems like I just got really unlucky, but I refuse to give up on finding a way around this. Any input is greatly appreciated. Thanks!
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