Jump to content

Ruivoml

Members
  • Posts

    27
  • Joined

  • Last visited

About Ruivoml

  • Birthday 03/25/1989

Contact Methods

  • Website URL
    http://
  • ICQ
    0

Profile Information

  • Location
    Rio de Janeiro, Brazil.

Ruivoml's Achievements

Squaddie

Squaddie (1/5)

0

Reputation

  1. thats one of the things i loved about Apocalypse. Once you researched Boomeroids, it didn't matter how accurate the rookie was.
  2. In quick news, the FPS has been postponed to Q1 2013, which means it will be released more or less in the same time as the TBS reboot, around october. They might change some things in the story for the FPS.. who knows. The game was almost finished and while one can say that they just want to get clear of ME3, 6 to 7 months is a long time.
  3. i'm thinking that this is some sort of terror mission, and that device in the center came crashing down. So that roof could have already been destroyed when the skyranger landed.
  4. Not quite.. remember that in this remake there will be no TU's but action points instead. And you can either move-shoot or move-move. Shoot-shoot is also possible, but only after you get the perk. Rookies are perkless =( One more pic: http://media1.gameinformer.com/imagefeed/f...80watermark.jpg The hole looks quite.. square.. so i believe that the enviromental destruction mechanic will be tile based, just like in the original tirlogy. Also, on the Geoscape screenshot. The year is 2015
  5. Hydrodynamics i believe. What got me ticked, however, isn't the presence of windows but their shape. Their shape suggests that they have been built to withstand great amounts of pressure from the outside. But then again, its been a long time since i last played TFTD and if i'm not mistaken, their navigation methods involve some sort of force-field around the subs that would make them navigate through the water without disturbing currents? Part of the reason why they can enter and leave the water without making waves. Its possible that this same forcefield would protect the craft from the outside pressure, even if the sub itself is flooded.
  6. After staring at the windows in the USO's the question came to my mind.. I don't know a lot about deep sea pressure mechanics... But aren't concave, thick windows only necessary when the pressure inside the submarine is different than the pressure on the outside? If yes, then i'm curious as to why the alien subs would have those windows at all, since naturally all aliens can breathe underwater.
  7. That would add a little comical twist to it =)
  8. The case can also be made that they (the aliens in apoc) were invaded by the same "outsiders" as the ones in the FPS and their world was successfully terraformed. We still haven't seen all there is to see in the FPS, but there might be another intelligence behind it. If there is, i doubt it would be revealed in trailers (at least hope not). By the time Apocalypse rolls out the micronoids could be another form of the "living tech" alien we saw in the FPS. Probably coming in a different form because the original invasion back in 1950 was a flop. In my mind, psionics is a much more elegant and effective way of controlling humans than invading their bodies.
  9. I've been playing Apocalypse again this week, and i couldn't help but notice several similarities between the aliens in the XCOM FPS and the aliens in Apocalypse. First thing is that both aliens can teleport around, use energy shields and come from another dimension. Second, is that they apparently don't want to invade, but consume/terraform our world since they can't survive here as it is. And the third similarity.. well.. i'll just let these pictures speak for themselves: http://i.imgur.com/85ULO.jpg http://i.imgur.com/bYpUH.jpg Notice any similarities? These blocks, cubes and things... both aliens have them as part of their worlds.
  10. Hmm, i did some image editing some five years ago but for Apocalypse, when i wanted to change one of the vehicles for the alien battleship. I managed to do it, but then i found out that you could use tools to make the alien ships themselves available for purchase hehe. I'll take a crack at it and see what i can come up with.. I really thought for a moment that it was some sort of bug like the lightning had, but i remember that with the lightning you could step through those holes, which isn't possible with the skyranger. thanks for the links =)
  11. About the UI, one of the moderators in the 2K forums confirmed to me that it will indeed be based off of the DA:O UI, in the sense that both the PC and consoles will have the same UI graphic-wise, but the PC one will have added functionalities. So no "Press Y to do this" or "LB/RB to do that" on PC version. And an updated screenshot: http://img85.imageshack.us/img85/7147/1325804242985.jpg Hahha no not really.. but i'm surprised nobody called for that hairstyle yet.
  12. The entire "scan by sattelite" concept is bad in my opinion. Like someone else mentioned, the last thing X-Com has while dealing with aliens is air-superiority. This isn't streamlining, its just a silly idea. I wish they would re-consider. More screens: http://i.minus.com/ibZBEtRkSzrS5.jpg http://i.minus.com/ibcr8Qvf4l6A0g.jpg http://i.haymarket.net.au/Galleries/201201..._ShotHUD_03.jpg Some things i noticed.. The "squareboxes" over the aliens and soldiers? That's the HP. Notice how the Daniel Taylor guy has 6/6 HP? He is the same guy featured in the first screenshot with 6 boxes above him. PS: changed the screenies to URL because i have no idea how to make thumbnails here, and they are huge =)
  13. So after 15 years or so of playing EU i discovered today that your soldiers can look around the skyranger without disembarking to get a look at the outside, while being safely protected by the ship's armor. No comments about that please xD So i was thinking, it it possible to modify the skyranger (and lighting + avenger too i imagine) to include side windows? Right now it does not make too much sense that they can see straight through armor.
  14. New image: http://img685.imageshack.us/img685/7500/worldmapsu.jpg Apparently this is the XBOX geoscape. Hmm... someone on the 2K forums cleverly answered as a responce to "Press a button to scan UFO's"
×
  • Create New...