Ah, the age old tried and true art of save scumming. It is certainly a good way to force the encounters for sure.
Feel free to add this to the ufopaedia wiki if you want. Perhaps as its own guide. The wiki lives and dies by user contributions, so you are perfectly welcome to add anything you want. Us oldtimer wiki editors may seem intimidating, but we mean well.
Fair enough. They're also not really for everyone.
Truth be told I have been actively avoiding MMOs all my life. However I was a little more open about this one as I did come with some prior knowledge of the series and the general game loop, having played some of the console releases. All completely offline as standalone RPGs despite being MMO capable.
Time-wise, with this being a lightweight MMO, I am finding it's a bit like a sandbox game. You do what you want at your own pace. There's just other live players around.
First of all, I am only one voice amongst a community run effort, however I will be brutally honest with my own opinion here and say no.
It is an X-Com-like, but it's not really in the X-Com universe. Including it would mean having to open the door to the many other X-Com inspired games that have since appeared thanks to the success of the reboot series.
From a management point of view for both the admins as well as the editing experience for the wiki users in general, things could get out of hand. I feel it would be best to keep the wiki's focus mainly on the X-Com series.
That said, I do think Xenonauts deserves its own wiki. As long as there is a devoted fan set willing to work on it, I see no reason why a separately run wiki should not be set up.
Before anyone brings up UFO: AI - I felt the same way about it when it was added as a featured project. However I wasn't too fussy about it at the time as it was put up during an era where there were few successful X-Com projects out there.