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fjgaspar

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  1. Haha, I have left school 26 years ago. The only one who plays this game at home its me. And yes, the bases are numbered as they are constructed, not detected. Yesterday I found Base 5 and destroyed it.
  2. Well, acording with the formula of mind control and panic, there is a bigger chance of success as the distance to the target is shorter. At least, is what I have seen in http://www.ufopaedia.org, and in my own game: not the range of the alien: the same alien, the same soldier. At short distances, the MC always is success. At greater distances, never success.
  3. Ah, ok, the problem of playing with mind games.. But, in the other hand, they are too well targets to test my soldier's psi capacity. And, the ones with PSI strength lower than 80, are only equipped with stun rods, so no chance of harm to the rest of the troops if they are fooled or mind controlled. I have, for instance, one soldier with 95 PSI strength, and 55 psi skill, who is able to mind control a Sectoid from some distance, but not from greater distances. When that or other strong enough soldier will be able to mind control sectoids from whatever distance, I'll know that they can afford Ethereal missions. Besides, mutons are very good for training, both psi and fire accuracy. ;-)
  4. Why is better for supply ship raids floater or snakeman bases than sectoid bases?
  5. It have to be at least Base 2, Base 5, and Base 6, since I have destroyed Base 1, Base 4 and Base 7, and I have been assaulting supplies for Base 3. I don
  6. In fact, I will have only 3 active bases. The rest will be intercepting and radar posts. By the way, which is the oficial X-Com timeline?
  7. Hi again. Talking about supply ships.. I have located Alien Base 3, which is commanded by sectoids. I can guess there are sectoids there, because when I tried to assault it some time ago, I received psionic attacks (and I abandoned the mission, leaving the base alone) and now I have seen a supply ship commanded by sectoids, so I suppose that the base is a sectoid base. I'm now assaulting the supply ship, and I guess that I will get a better than good loot. So, now, I'm considering take all those supply ships loot to feed my economics until I have all my 8 bases built, and good psi soldiers. Now that I have 3 o 4 men able to MC Sectoid some easyly, it would be easy and plentiful money, elerium, etc. But, the problem, is that I have assaulted and defeated Alien Base 1, Alien Base 4, and Alien Base 7. So there are at least 3 bases apart from Base 3 in the Earth, and I don
  8. When attacking with Avengers, I suppose that is necessary to get all the staff (both equipment and soldiers) out of the craft, except with UFO's that are sure unable to down the avenger, with the big ones is too risky, if one UFO get's down an Avenger with soldiers inside, the soldiers are lost. So, to fight agains a battleship, 4 empty avengers are needed, plus one more or one sky ranger to get the soldiers to the crash site. Am I correct?
  9. Ah, ok, thanks. So I minimize the window, wait for other(s) interceptor(s) to come around, and minimizing them, and, when all of them are in place, I reopen the windows secuentially and engage the UFO in all, I suppose. I will try when see a large UFO again.
  10. Yes, in the long run, I have just to dismantle the fussion defences to let the alien enter the base. Another question, about intercepting. I have been crashed an interceptor in an air battle with an UFO (not battleship, but large UFO still), and I guess I can avoid it again by attacking large UFO's with several interceptors (or other crafts) at the same time. The problem is that I don
  11. So, for all bases not well defended by well trained soldiers, the best approach is to build four fusion ball defences, to make them unafordable (so there is no need of any soldier defense at all), but for the well trained soldiers bases, maybe would be better just one or two, letting this way the aliens attack the base, and gain the money for that, isn't it?
  12. Ok, NFK, thanks. Is what I thought. But, anyway, those 4 bases configured as intercept outposts, are worth defending them with 10 to 15 well trained soldiers, and a few tanks, or is better defending them with just fusion ball, grav and mind shield, and if some alien finds them just lose them and build again?
  13. Hi again, I don't have much time to play the game, but I have done some advances. I have the Hiperwave Decoder (lucky question, I just captured a Snakeman Navigator by chance). And since I have built Hiperwave in all my four bases, It doesn't take more than one day in game until I have to shut down an UFO and go for it. So I have now plenty of money. In the psionic cuestion, I have two psi-labs in two of my bases, one in each other to, and I'm rising the second in those two bases. In my first 50 soldiers trained (the 10 more are in way to the fourth base, I hadn't time enough to have them ready at the begining of month), I have got more than 70% with PSI strenght greater than 60, and I think (I haven't counted it) that more or less about 40% of them greater than 80. I have fired all soldiers with psi-strenght lower than 20, but between 20 and 50, I can take them to missions against sectoids or ethereals, just for bait for the psi attacks from them. I keep them completely unarmed, and take them to scout. Now, my best psi soldier has 95 strenght and 28 skill, and I have successfully mind control twice, one snakeman and one floater. I have to wait until one or more soldiers have skill above 60 to be able to attack an alien base that I have in asia. I don
  14. Yes but first, I have to capture an alive alien navigator, and to do that with safe, I have to train some psi soldiers. Fortunately, I have not seen more Ethereals. What I have now in all missions are snakes.
  15. Ok, forgot those stupid sectoid leaders. This morning, I have downed a small UFO. I have going to the mission, and surprise!! Ethereals. I have got one of them rounded by 4 soldiers (fortunately it was standing near of my landing point, I have knocked it out (after some soldier mind contolled). I have picked it up, go to my ship and aborted the mission with just two cassualties. Now I'm researching PSI, and attacking all not Ethereal ships. (When I get to a mission, if I notice that they are ethereals, abort the mission before anybody is mind controlled. I will see their faces when I have PSI soldiers hehe.
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