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Kolvorok

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  1. Great instructions for us newbies, thanks for that! One thing I found out while trying to create my firtst mod: original.db file should be created before running the batch file that creates full-mod.db and game.db Like described in this thread, it can be created with running this on command prompt:
  2. I read this thread again with thought, and realized I should try to make the game.db with a batch file: So I created the batch file to the tools folder and ran it. Full-mod.db was created ok, with game.db I got a following text on the prompt: I tried the mod with the game.db that was created, but it didn't work. Since original.db was not there it had to be created and after a simple search on the forum, found the ansver from this thread. Original.db can be created with this typed on the command prompt while on tools-folder: After running it original.db was created. Then I ran the batch-file again, and when I tried the game.db with S2 it worked! If I hadn't been a complete newbie with this it wouldn't have taken me so long to figure this out, but before this my only "modding" has been changing the starting gold amounts on Medieval: Total War with notepad. Thanks to everyone who contributed to this forum.
  3. I don't have MS Access, so I tried Blueshell Data Guy instead. I found "DifficultyConstants" which was just the thing I was looking for, and changed damage multiplyers on impossible level for both "enemy" and "our" to 8, just to test if it works. And it didn't. I tried it with axis and allies, hard and impossible, but damage just didn't increase. With multiplyer like that, it should be three digits. I serched the forum, and if I understood correctly, I should have run "dataimport.exe" from S2 submenu tools. I doubleclick it, but it just flashes on and back off again. I have no idea whats the problem. I tried the build-command in the editor, but the same thing happens. I'm running XP Pro with SP3 and v1.2 of S2 and v1.2 S2 editor. Thanks again for helping BlunterII. Anybody got any ideas what's wrong?
  4. ...and once I actually opened the edtor again, I realised I haven't got a clue how to change the damage of the weapons in the editor. If I choose Tools -> Edit store items, I can change the quantatity of weapons in the scenario (or so it seems). Is it even possible to change tghe damage caused in the editor? I could give every enemy more weapons, that really wouldn't be the same thing. Is the editor any good for this purpose, or is scripting the only way to make the weapons do more damage?
  5. So basically, if I want to make combat more lethal, I have to change the damage value for every weapon? I was wishing I could just open up some file with notepad and change one or two values to make the game harder (like in M:TW). Well, looks like I have quite a lot of typing to do. I think I'll give perks a pass, I'm no programmer, the first time I heard about SQL was when I needed it to run the S2 editor... Thanks for the help.
  6. I have been playing vanilla S2 and S3 for a while, and completed both without using PK's and sci-fi weapons. I like this game very much, but I would like to squeeze a bit more replayability out of it. I started playing S2 again on hard difficulty with "Always Critical" and "Headshot Should Kill" options on, but it would like to make the game more diffucult and the weapons more lethal (and realistic imo). I would like to increase the overall difficulty in S2 like you can do in S3, to give the enemy more AP and VP, double the damage of their weapons, etc. I noticed that Ishan's "Difficulty level changes"-mod had changed just the values I would like to get my hands on, but I have no idea how he did it. I downloaded the mod, but there is just a .db-file, and I'm unable to open and edit it. I installed the editor, but seems like you could only edit maps with it. I haven't really done any modding before, so don't have a clue from where to look. I found an old thread here about this same subject, but it pointed to two pages which are no longer there. Could anyone help me with this? Just a hint from where to look is better than nothing.
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