Jump to content

Grossbeer

Members
  • Posts

    66
  • Joined

  • Last visited

Grossbeer's Achievements

Sergeant

Sergeant (2/5)

0

Reputation

  1. Sorry for the delay. Life had to get some of my attention ^^ Checking the situation, selling stuff, equipping the triton, i couldnt fight the urge to recover the small subs as well. We dont really need money or very much exp for our aquanauts (we have a lot of nice mArksmen), but i cant skip a sub. So i went for one of the lobster ships: The start was pretty much standard scouting work. we had a rock/smoker map. Our tank found the first lobby: Our Snipers back at the triton took care of that. During the aliens turn outr tank took 2 blaster hits and survived. 3 Lobbies were hanging around very close together : Funny enough a lobsterman sneaked up on our tank too: Luis took care of all 3 lobbies with a well placed thermal shock bomb, and the snipers minced the sneaky lobby. Soon after that we spot the sub: Our tank went inside to check for tghe last alien but it seems to have abandoned ship too. After all was explored but one lil area we spot the last alien and snipe it to death: mission complete and here is the save: http://rapidshare.com/files/455829750/GAME_1.rar
  2. Hiho guys, long time no see ^^ sorry for the delay. ill take the next turn. greez
  3. silencer_pl i guess u can take ure part now. CP will return soon enough im sure :-)
  4. You Bomb Bloke seem to know lots of stuff where those high ranking aliens are. i always thought they are scattered randomly all over the place. what is the main control area in lvl2? do u mean where the syn device is? I hardly ever find alienes tehre. or do u mean the big room around the lift, where they stand in those high corners? Too bad bout tracy she was a vet, but otherwise really good job. i thought MC would kick more ass than 1 loss :-) greez
  5. wow! thx civilian, i was just about to ask you to upload those awesome changes u made I think ill try to adapt them to xcom TftD if you dont mind. I guess you dont have a txt file with all the changes (with actual values of dmg etc) so i will dig into hex editing your EXEs. Thx a lot for that it will keep me playing xcom for thousands of more hours ^^ greez
  6. wow i think this is exactly the post i meant ^^ strange i didnt find it, oh well. I think i will adabt lots of things Civilian did for UFO. Ive got another question on u modders: Is it in anyway possible to make night/day missions dependable on the depth of the Sub shot down? I would recon, if its day tehre is a possibility to have a day mission if its over 200m or so. In the deep sea there is nearly no light, and i recon this would add to the realism. greez
  7. Hello, still palying and loving xcom TftD! Even tho im plaing a multiplayer Campaign right now, i want to create the ultimate, but not unreasonable challeng for me, and perhaps later for another Multiplayer team. I did read somewhere in this forum (or was it antother one?) from some guy who did great alterations on the game. but i cant seem to refind it :-/. for better understanding i will call this dude Cpt. Balanced. If someone find the post plz let me know. As for the purpose of this post: I want to gather ideas how to make the game harder and OR more interesting. for example (like Cpt. Balanced did) change the resistances from aliens. So that a Gauss cannon does fine dmg on Tasoth but not Tentaculants. Colony Missions would be more difficult as the right weapon balancing is required. another thing i did in my palytrus: 1. eleminate the possibility for xcom to use MC disrupters. easy enough one has to change the required lab space to a rediculous amount. I would have changed the disrupter to only allow Panic attacks but i failed, i guess this is hardcoded. 2. change the DPL to only shoot rockets like a torpedo launcher. Waypoint system deactivated. So my questions are: What resistances should the aliens have (incl the Terrorists)? What dmg should the Weapons do? What weapons should get obsolete in time and which should be useable till engame? What should advanced equipent cost (New Subs, Armor etc)? What should the Power HP and range of enemy Subs be like? What other changes u guys have in mind? greez
  8. thinking about it i remembered some post here from some guy who did BIG changes on immunities of aliens and Armors. so that for example gauss tech wasnt obsolete, or ion Armor was in some cases too more usful than Mag Ion armor. Somthing like that woudl be fun. I would too chage DPL to only shoot rockets like a torpedo launcher. After finishing that story i may start a new one with extreme alterations. Back to the Game: I advise teh construction of a 3rd base, we have money, our soldiers are good and armoured, soon we can weed out the MC loosers (for MC missions, id say keep them if they got good Reactions or Accuracy). We might be able to get the colony soon even. greez
  9. Another quick one: Geoscape part: i bought 20 more soldiers(were filthy rich we can leave the MC monitoring dudes at home now; MC training is done in tactical missions anyways so we souldnt bother training guys... just check their MC str) sold some sonic cannons and 2 MC readers (we wont need 4 would we?) Some time passes a very small ship gets nuked by our barracuda and Thernmal shockers (incl bombs) are researched. i noticed that we havent researched sonic oscis yet. i put the eggheads to work. i noticed too that we dont build anything so i ordered loads of medkits for selling ( so the lazy lot does something useful) Soon enough a small gillman ship arrives gets shot down and salvaged by our troops. i equipped everybody with sonic blasters since gillmen die with 1 shot. tac part: we have a rocky map, and start scouting. soon enough we spot the USO: positioning some guys above the roof of the triton we advance with the others to the sub. then we spot the first greeny: 2 shots from Gregory missed and so Tracy (got an M in her name) killed it with 102% hit chance. The scouting contineues and we spot the next alien in the dark area. our snipers back at the triton hover 1 level up to get a firing line. Jose takes a shot and misses. Grigoriy is next and this time he hits: in the same turn roderigo (the scout who is nearest the sub) scouts another one in the dark, presumable right behind the sub. Tracy gets up to the highest lvl shoots and downs it: Yet more scouting revealed nothing, no wonder, that was the last alien. I figure i can skip upping the Video as it was a trivial mission. Heres the save: http://ul.to/u80a4c
  10. sorry guys, i was occupied for some time. my turn comes shortly as for playing "all" 13 artifact sites.. im against it. id say if we have researched everything we should go tleth. i would be up for another story but we should makle some aterations on the weapons and armors for it to be interesting longer. greez
  11. i dont wanna sound like a smartass but we should have stocked up on aquanauts to 50 so we can leave 20 at base while training. now we will have troops dying because we need them in action. One month is long and i bet we will have a maximum of 8 soldiers with mc training. we REALLY should stock up to 50 awas this month. just sayin greez
  12. Wow nice work NKF! Glad u could do it and 8 Troops is nothing. i would even have rejoiced if u lost 29 ^^ a really nice tactical operation! And nice writing style too, it was really exciting reading thru it! At one time i feared that some modules are too damaged so they will vanish in the geascape part... is that even a thing? is that possible that, if u blow up too many.. walls of a module, that it is considered destroyed? Too bad we only have sonic blaster tho. lobbies will be tough now. i so hope we will get a calcinite mission soon, we need drills badly! greez
  13. great job CP! antoher perfect mission on our belts on the research part i still vote for sonic oscis to safen our interceptor force a little. and i recommend thatr we recruit (when funds are available) 20 more soldiers near the end of the month so we can take them right to mc monitoring, and letting them out of combat for a month(as i hate to see soldiers who are in monitoring die). greez
  14. i do hope we get mixed crews or auadoid Terror missions soom. i dont wanna go to tleth without my favorite weapon: drills! I fear were past aquadiod USOs so i hope mixed crews are showing up soon. Tasoth do only have Bio Drones with them right? greez
  15. Thx we didnt score that much equipment but soldiers got exp! Which is now more important as the survivablity of our solders is increasing (due to Mag Ion armor). I agree we should raze the living q near the airlock. right now it isnt much of a chokepoint really. I never noticed that it depends on USO size if aliens carry DPL... i can imagine only squad leaders are allowed to carry one? and small usos aint got any? or technitians? anyone got info on that subject? greez
×
  • Create New...