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Invertin

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  1. Invertin

    Sound/Music

    Essentially, I want to turn off sound and music. Because I've got XCOM in a little window now, and I want to play music and stuff while playing XCOM, but it's so ridiculously loud that it just drowns out everything else. I've figured out a way to switch off music, but not the sounds of blaster fire and stuff. So... Uh, help?
  2. I've tried it with both, windows version, and I'm pretty sure it's the latest version of XcomUtil.
  3. Well I did what you said, and it seemed to work. But as soon as I tried to enter a mission, the game crashed. I'm not sure if I did something wrong or if it just hates me. EDIT: I just checked, and it seems that XCOMutil just hates me, not the hybrid game.
  4. Hm. Must've been wrong then. I wasn't entirely sure if there was one loss anyway. I might've been remembering the wrong mission. I don't actually remember anyone getting shot except for that one rookie, and he definitely made it out alive...
  5. My general policy to rookies is "we can get more of them", so I've picked up the protocol of sending out my newest soldier. Alone. The other guys might be providing sniper support, but for the most part he's alone unless we're on a terror mission, or a ship mission bigger than "small" (which is the point you want to cover all sides, and one guy can't do that) Anyway, got to a base mission and decided to use that protocol but not quite the same. I used him as a scout to work out the layout of the base. I forget the Rookie's name, so let's call him Kickass McFuckyou. Kickass went ahead as the scout, alone, because I didn't care at all about his survival. I'm not a very nice leader. He ended most turns crouched next to a corner where aliens could pop out at any minute. Let me put it this way. Fully intact base. No explosives. One rookie. No casualties. I think that most of them were taken out in a Cyberdisc explosion, and another group of them attacked the entrance point for some reason, where the heavily armored hardasses were sitting. Speaking of which, we had flying armor and stuff by this point, but he was a rookie, so he was unarmored and he still made it. If I remember correctly, he got shot by the last alien on the map and died of his wounds on the way back to base (or at least, it said that I lost an XCOM agent when nobody died, so I assume it was Kickass.) If I remember incorrectly, then he's still fighting. And now he gets to join the group that sits at the back watching the rookie get slaughtered. "Uh. Should I just.. Walk through the door then?" "Yeah, sure. It'll be fine." "But what if there's a guy on the other side?" "Shoot him. We all went in UFOs on our own to earn our place, so do you." "Well alright then." *ZAP* *THUD* "Oh man did you just see that? Three plasmas straight through his chest! Look! I can see the burn marks where his ribcage come out! Oh god, that was friggen awesome!"
  6. I've searched all over, but I can't find anything helpful. How do I get the hybrid game to work using XCOMutil? I've got the PC versions of both games (enemy unknown and TFTD) already, I just can't figure out how to get them to work. Please give step by step instructions, I'm quite stupid. :3
  7. The biodrone has a 0% chance to hit with melee. So it is almost impossible for the melee attack to actually hit anything.
  8. I know what you mean. I spent ages searching around the map, until I found a door in a HILL facing north (so that it was hidden from view argh) that lead to a secret underground spiral corridor, and in the very centre was one guy with full TUs and surprisingly good reactions. I lost my entire team to that one friggen alien because my grenades barely annoyed it and I couldn't get a shot at it around the corner before I got reaction fired in the face. Why was there a secret underground spiral corridor anyway?
  9. I know this is technically a necro but I like this thread. First... Or was it second? I think it was second mission. Ever. On TFTD. I'd played EU before, but I wasn't sure what to expect. It was a night mission, so I was being cautious. Killed a few aquatoids, found the ship. Set up a bunch of guys, ready for reaction fire. Nothing happened for a couple of turns, so I sent three in, leaving one guarding the door. The three guys seperated, one taking one path and the other two going the other way. Nothing in the first rooms, so I figured they were hiding in the center. Waited, then charged. The room was empty. Where the hell are they!? Enemy turn. I hear a scream. The guy on the door is dead. There's an aquatoid in the ship now. I get two guys on the door and move the third through- entrance is empty. I'm still freaking out. get two guys on the door, one just ready to go out. Enemy turn. Nothing happens. Send out the third guy- reaction fire and he's dead. Send out the other guys- Goddamnit it's hiding in the darkness, and there aren't enough turns to find it and shoot it. Enemy turn, it fires and hits someone, but it's only a wound. Finally kill the damn thing next turn. Mission ended. And for the rest of the day all of the dark spaces in rooms stared at me with aquatoid eyes.
  10. I always thought that one of the species, (most likely the Etherals) or most of them are actually humans from the future, come back to avoid something even worse than them. I just thought it was too much of a coincidence that Etherals look so human, Sectoids look exactly like our stereotypical grey men and that humans have psi abilities. Plus, most of the species are probably cloned species, maybe created by the future humans. But then I found out the plots to the other games and they proved me wrong, oh well.
  11. Maybe it's just me, but I keep getting myself saved just barely by an indecisive Chrissalid suddenly deciding to run away instead of infecting my guys. Also, my second UFO mission was Sectoids carrying Heavy Plasmas. At first I was worried that they'd start bringing out heavier weapons, but now I'm just happy I got them so early on.
  12. For the top, maybe something like this http://www.army-technology.com/projects/gepard/images/gepard1.jpg But without the guns. Some sort of Radio signalling thingy. I dunno, just a thought. That way, we have something cool looking without the disappointment of the gun not shooting anything. Add some flavour text about it watching for the alien ship taking off during the mission or something, and hey presto.
  13. I'm quite annoyed with the early game, because I have a basic understanding of X-COM tactics from let's plays of it and such, but my entire team still die in Terror Missions no matter what I do. It's not so much the tactics or weapons, it's the landing. Whenever I land, I step off, and immediately something shoots at me. And because aliens have super awesome aiming, at least one guy is going to die just getting out of the ship. And then I run into minidiscs. ...Minidicks more like. I have found a love for explosive weaponry in terror missions. Enemy behind cover? What cover?
  14. Oh god I suck. My save is called "Optimistic Failure", but soon it'll be "Pessimistic Failure" because I've lost my entire team more than once without even completing a single terror mission successfully. Let me think... At one point, I had a full team set up outside a UFO with a proximity grenade on the door, waiting for one of them to try attacking us before we did anything. It seemed like a solid tactic. Unfortunately, I misjudged the size of the explosion. Luckily only two guys died, and the rest made it through the mission without much fuss. Oh, and there was one situation, after I'd got my hands on Small Bombs, I decided to start capturing random aliens, so I assigned one of my guys as the stunner. Her (I specifically remember it being a her) and a group of other people were outside a house with a Sectoid hiding inside. I decided to catch him, mainly because the stunner was the only one in range. So I fired a smart bomb through the window. Or at least, that was what I told her to do. She instead fired it AT the window and stunned half my goddamn team. And this terrible situation... It was a Terror Mission. Very early on, so our troops weren't properly equipped or trained. They stepped outside- A single Sectoid in view. The entire team fired upon the Sectoid. Every. Single. Shot. Missed. The Sectoid fired back, killing two of the unfortunate idiots. We fired back again, and only one attack hit, but it didn't down it. The Sectoid wiped out most of the team during his turn and the reaction shots, so I decided to get the hell out of there. Everyone started moving back in, but then two of my guys went bezerk, and one panicked- running in the complete wrong direction. One of the bezerked guys just span in a circle (I guess it was out of range of everyone else or something) and the other gunned down one of my guys without warning. While this was all happening, Mini-discs showed up and started shooting everything. I ended my turn because there was nothing left to do, a stray shot (barely missing the panicking guy) hit the ship, and the mission ended itself. - XCOM SHIPS LOST 1 ... *loads save*
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