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prectec

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  1. This will be a problem for all Vista and W7 users, XP should be fine. The comdlg32.ocx is an activex component that comes with Xp, they have excluded the distribution of this file with there new OS's to stop developers using old platforms like VB6 and move to VB 2008 (.net) languages. The good news is you can fix this, see this link http://windowsxp.mvps.org/comdlg32.htm
  2. Please read from top of the post, I have now attached a BETA!
  3. hi did you ever get to view the content of the pick file?
  4. Hi Bomb Bloke I read that you know more about xcom images than anyone else so I have a question To be honest I don't really think size is an issue, my program draws the image until it reaches the eoi marker, therefore if it is larger than 40 it will still be drawn. The downside i have is if the pallet image is stored in a bigob is small ie pistol then you do not get a large pallet to draw a large replacement wepon What pixel dimension is a bigob? I think it's 32x60 or 32x80 and are only bigob files this size? How did you go about converting the eu colours to tftd. I understand the issue with the image order, if I where to swap eu for tftd I would allow you to load a seperate image list and the drag the image you want from one list to repalace the other p.s never try to write a post with a branded touch screen wireless device
  5. Hi Civilian, I believe the colour pallettes are different for TFTD as to EU. What this means is you wont get the correct colours. Each pallette contains 256 colours. lets say the the UFO colour 1 is blue and the TFTD colour 1 is green. The EU pallette might contain the same /similar green but it may be colour 104 you could replace an alien from the game and get the correct shape but the shading will be different and most likely awful. I would need to write a comparison for every colour to say you import colour 1 but really you mean colour 104 and write the byte as 104 instead. Of course, this would be a pain to do or I could perform a loop through the 2 two pallettes to find the closest colour but it would never be as good as the graphic you see in TFTD. I will certainly consider it as I have an idea of how it could be done. Regards prectec
  6. Hi Again, Sorry I haven't sent the image editor to anyone yet , this is because I have started again. Rather than have text list, I have changed this to a image list (see image below). Due to this change, it effects all the coding I have done previously so I've got the reading stuff correct, I now just need to the image writing stuff. If you have any requests can you let me know asap as it may be difficult to integrate any further changes. http://i964.photobucket.com/albums/ae130/prectec/etheral.png
  7. Thanks, I wont try and compete with that! Case CLOSED
  8. Hello All, Is there a multiplayer online version of UFO???? If there is forget it but if theres not I'm considering making one. I now know how to handle the images so I was thinking of re-creating the battle mode for people to play against each other by providing a drop .exe file that uses the files within ufo (you would need the game to use it). It would also contain a really simple map editor so you could create your own battlescape and play against others and have tournaments and stuff. I know I can recreate the game but I cannot do the online stuff. Can anyone out there help me, I ve dropped Hatfarm a note Check my other thread to https://www.strategycore.co.uk/forums/XCOM-...itor-t7898.html
  9. ----------------------------------------------------------------------------------------------------------------------------------------------------- DOWNLOAD ATTACHED IN THREAD - PLEASE NOTE THAT IT IS ONLY FOR TESTING AND NOT THE FINAL ----------------------------------------------------------------------------------------------------------------------------------------------------- IMPORTANT I have attached a BETA testing program within this thread and I need your help. This program will work from anywhere but is best if you place into the root of your UFO directory as it will auto identify the .pck images your have ASSISTANCE NEEDED Test for crash If it crashes, what OS you are using If it crashes how can I replicate the crash NOT WORKING YET Saving features Floodfill tool Image swap Please let me know ----------------------------------------------------------------------------------------------------------------------------------------------------- Hi, My brain is going to explode so I need to take a minute and go over my progress with anyone who may want to know. This post is all about my editor. My editor does the stuff all the other editors do so nothing special there but I think I may have something new for you, the Image Editor. This editor will be available in v1.2 of this app. If you want to test it please contact me: prec_tec@yahoo.com I know there are image editors out there but they all appear to export the images for you to edit in external apps and then import back in. This is fine but why not directly allow the user to make changes and save them their? See screenshots below: http://i964.photobucket.com/albums/ae130/prectec/etheral.png Features: Paint Brush Tool Colour Selection Left click to paint / Right click to take the colour you are over Open / Save image Auto Detect .pck files from first level directories Undo and Redo Reads and Edits 32x40 .pck images perfectly Read others but I wouldn't trust a save as I've not worked out the palette size, so if you know this give me a shout (BIGOB.PCK) 1 Colour palette Things to do Replace images with other .pcks or external bmps 3 Colour palettes (can't wait to do these) Flood Fill Tool Auto Backup of original images (.pck files) Read .pck larger than 32x40 Export images to bmp I am totally aware of the palettes.dat and used this at first. The RGB list here is different than windows and makes the images appear dark. I did play with the luminosity but I want it to be perfect so I written the RGB palette myself (it was a pain and I have not yet written the others) I have used this to make a few edits. I'm no artist but I made the aliens eyes mad green and change the X on the Skyranger to my initials. Below is the main menu for the editor: http://i964.photobucket.com/albums/ae130/prectec/menu.png The aim of my editor is to make it look like it is part of the game and not just another external app. Heres a video on how the below images work: http://i964.photobucket.com/albums/ae130/prectec/soldiers.png Soldier Editor Features: Change Name of Soldier Create new soldiers in blank list Transfer the Soldiers to other bases Change Ranks \ Stats Change Sex Things to do: Fix base transfer bug Select soldier armor http://i964.photobucket.com/albums/ae130/prectec/base.png Base Editor Features: Drag and Drop base editor that allows you to drop a whole hanger Drag and Drop replacement for craft Minuture base selection just like in the game (small brown boxes with green squares) Things to do: Auto research on facilities you have dropped but may not have researched Drag and Drop new craft into empty hanger http://i964.photobucket.com/albums/ae130/prectec/stores.png Stores Editor Features: Change the volumes of your stores for each active base Please note: I do believe the 65535 is correct! If you view your stores within the transfer menu, items with a balance greater than 32,000 (approx) will apear as -1. This does not mean you do not have them, this menu will simply not allow transfer. Its recmommended you view yours stores via the base information menu. http://i964.photobucket.com/albums/ae130/prectec/weaponsettings.png Weapon Settings Editor Features: Change TU's used Change Weapon Power Change Clip sizes Please note: Adjusting Alien technology affects the Aliens! So think on or you might get your arse kicked. Please note: The power of a clip weapon is in the clip settings and not the gun Things to do: Add Melee attack adjustments Remove entry boxes for some guns / clips / equipment Thats it for now, please let me know what you think and anything you may think would be suitable for this editor Thanks prec_tec UFO_Image_Editor_BETA.zip
  10. Hi Again, I have just updated my cheat editor inregards to your posts. UFO Cheat v1.1 Download Link 1: http://www.megaupload.com/?d=766LSH9F Download Link 2: http://rapidshare.com/files/330271539/UFO_...1.1_prectec.zip The update includes: Weapons displayed in alphabetical order Non Weapons Excluded Restore weapons back to original settings Grammar corrected Alphabetical ordering of items within the base editor Fixed the lift bug As you may be aware, the weapons settings have nothing to do with your save game. This edits the obdata.dat file which is part of the game files. If you cannot remeber what you have changed and don't like the effect it has you can use the Restore button to put it back to normal. If you guys notice anything else please let me know (there are couple of issues with the base I believe but I need more info) Thanks
  11. Hi, Thanks for the info, i will fix the grammar now I will look at the base problem and fix it also will be back with new links when I've ironed out a couple of bugs. P.S. please note that this editor is not perfect, and you may find more issues, if you could post them I fix it until its perfect Thanks
  12. Hi All, You can now download v1.0 of my cheat editor, please take a look and comment (download links are in the info section) :-) This cheat system is windows based and is compatible with all versions of UFO. I have tried my best to make the editor look like it is part of the game. I am still working on more features for this: UFOpeadia Research Centre Base Editor - Drag Drop style like in the game I look forward to hearing from you Thank You prectec
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