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otreblA_SNAKE_[ITA]

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Squaddie

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  1. Okim just a question here: did you add some new maps and missions and\or you're going to do something like that? Something I hate of UFOAS is the lack of maps: they're few :\
  2. Hi Okim...why don't you merge this mod with the "Consequence Mod"? Regards!
  3. As I say in the title, I've the myrmecol bug and I don't know how I should solve it...I've downloaded the "Myrmecol repair kit" but I don't know how I shuold use it...I had patched ufo AS first to 1.2 patch (including previous one) and then unofficial 1.3 patch. Help me T_T
  4. http://i.imagehost.org/view/0466/UFO_2010-07-03_11-34-56-82 I can't do anything from here About explosives: I don't have them...I have just a Rocket Launcher and a Grenade Launcher...are them enough? Ok, I've found here http://www.ufo-aftershock.com/pages/support.html the "myrmecol repair script"...I'm going to use it. I hope it works EDIT: how should I use it? XDDD
  5. Cool :Q____ This is really interesting, not that X-Com FPS 2k Games is working on -.-''
  6. Okim I've a question: is possible to add on the soldiers' portraits the helmet they're wearing? The code should be similar to the psionics' and cyborgs' one.
  7. If we update our ACM 1.3 to 1.4, we have to start a new game or we can keep playing our "old" savegames?
  8. Who cares? That's much better so you can kill 'em 'all without any problem XD. Flatsters are "boring enemies": not really strong in attack but very boring to kill
  9. What the...a teammate has disappeared
  10. So I haven't to restart my game or something else?
  11. What if I'd patch my game AFTER installing ACM? Would I find new crashes or other similar things? thank you for the info
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