Jump to content

firebolt5

Members
  • Posts

    39
  • Joined

  • Last visited

firebolt5's Achievements

Squaddie

Squaddie (1/5)

0

Reputation

  1. You're correct, separate uniform items don't exist in the original S2. The mod you're talking about on the tripod site only adds more uniform choices for your character before you start the game.
  2. Glad to hear Blunter can continue his work. I finally got around to playing v2.4 and just want to post some bugs I've seen so far. I'm not sure if they've been posted already; I got to get around reading the last couple of pages of this thread. http://imgur.com/a/TRy3a First bug is from the Missile Prototype mission in the tunnels. Apparently there are enemies on an invisible 2nd floor. They managed to get down from there and I managed to find were they were dropped down from (second pic). I don't think I ever encountered this bug in the vanilla version of the game. The second bug I found is after the first Soviet Intel subplot mission (Counterfeit, I think, and debriefing). When I try to talk to the bank clerk or anyone else in the base, there are no dialogue options. The last pic shows a message I get from the console, if that helps. I also completed the mission right before starting the second set of missions in the Soviet Union. Edit: I think I fixed it. I just had to choose a mission back at the base. Then I left the base, camped out in a map, came back to the base, and now I can see the dialogue options.
  3. I can't help with those old threads. You may have to use the Wayback Machine to find them. As for that graph, it's on actually on this site. If it's the one you're referring to. http://www.strategyc...e-plot-diagram/
  4. 1340031-sawn off smle 1340036-sawn off mas 36 1340037-sawn off mauser 33/40 1340061-sawn off M1 Garand You can find the rest of the H&S items here: http://betagam.etnew...%2F%C8%F9%C6%AE
  5. "Our goose is cooked" is pretty worthy of being mentioned. My jaw dropped after hearing this the first time in the game because of its ridiculousness and the bad voice acting made it funny as well.
  6. I don't think we should get too far ahead of ourselves here. There's plenty a lot of modifications that get made for games that don't make it retail/require to pay.
  7. Andrew and Jannie? I don't believe you could recruit them.
  8. I think Sigmund sells Allied weapons. As for the safe, sneak into the house at night.
  9. You can use lockpicks to open the locked doors. As for the hangar door on that level, it's mostly likely a bug on the Axis campaign with that laser animation cutting through the door. I just tested it by throwing grenades at it and a piece of the door falls off. There's nothing interesting behind the door. It's mostly likely a bug on the Axis campaign because If you play the same level on the Allies campaign, you'll see why that laser animation occurs.
  10. That's weird, he had a Walther P38, a couple of magazines, and some basic first aid items in his inventory when I played it.
  11. I think I was able to get the through the entire encounter with no crashes. However, it did crash for me as well near the end when I went to replay it again by loading an earlier save of the encounter. Maybe due to all the zombies on my screen at once. Regarding Durand, I was able to get him down using this route. Plus in this situation, the ladder was destroyed becuase I set up a sniper crouched right in front of the ladder. I guess he destroyed it while shooting down at the zombies. http://i.imgur.com/Txzxk7f.jpg
  12. From some testing I think the bug I mentioend about critical hits has to do with the game and mods itself. So the following is under my vanilla profile: I loaded a saved game and inflicted a critical hit against an enemy and it was stated, "AP reduction" I loaded the same saved game and inflicted a critical hit too Then I quit the game, started it back up again, and loaded up my profile with your mod, v2.1. So I had a saved game from Border right before the large group of partisans showed up. I had one of my characters throw some grenades at the group and inflicted multiple criticals, bleeding and AP reduction. Then I loaded the same saved game and did the same thing. No critical hit messages showed up against the enemies. I also opened the profile of my character who threw the grenades and his critical hits inflicted stat did not increase. Then I quit the game, started it back up again, and loaded up my other profile with the RandomStorm mod and some other small mods (not including your mod). I loaded a saved game from that profile and inflicted a critical hit against an enemy. I loaded the same saved game and no critical hit messages came up either. I loaded the saved game multiple times to test it out and no critical hit messages came up for either against my enemies or my character. I shot and threw grenades at the enemies, but no critical hit messages. I think I noticed this odd bug with the RandomStorm mod when I used it a few months ago regarding critical hits and saving/loading a game. So I guess it's a problem with the game and mods itself.
  13. I think I found a bug regarding critical hits. It seems if you save during a game and then load the saved game again, it seems as if critical hits/status effects are not stated if you inflict one against an enemy. It also seems like enemies can't inflict critical hits upon your team either. The only way to fix it is to quit the game and then load the save again.
  14. No problem. Good to hear you've found the problems. Also, yes, I was using v2.1.
  15. Hmm, the Godfather, Corrupt Official, and Pen missions all crash to desktop when starting them. Border seems fine though.
×
  • Create New...