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man.manza

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  1. I just playing Ufo Defense again. With the extender and other useful features the game is now fully enjoyable for me. The only question I seek now is the ridiculous random damage question. I just change all the alien and xcom weapon damage, armor, and health to a roughly 75%. Instead of 0-230 (115 average) for heavy plasma against a 110 flying armor suite, now I get a 0-160 (average80) against 76. But he outcome is basicaly the same: no damage, instant kill, no damage, instant kill, etc. The reduction of the "scale" its not enough. The only solution is get the TFTD 50-150% sistem. What can I do? PD: I suspect there is a direct relation between the accuracy and the damage. I saw this when I added some aliens with Xcomutil several years ago. The 100 accuracy skill of the added aliens caused massive damage, inc with the plasma rifle against flying suit. I think there is a greater probability of high damage number when there is an "accurate" hit. Maybe its a personal apretiation but seems aimed hits deals more damage than autofire ones.
  2. A LOF (line of fire) and LOS (line of sigth) study UFO1 All tiles have a height of 12 for LOS purpouses (set in the LOFT templates). When a xcom soldier watch or fires trhoug a wall, the wall heigh (the real template height, no the pic height) determines if we can see and fire. Now, we get a short hedgerow (height=5) or a short wall (height=6). A crouched xcom soldier: -can see and fire through at height 5 -can see but not fire through at height 6 Damm...in my first games, when i crouched my soldiers behind the short stone walls they never fired and the aliens killed me often. -Can`t see nor fire at height 7 or more A stand xcom soldier: -can see and fire through at height 9 -can`t see nor fire through at height 10 or more Thus: the crouch visual height is 7 (he can see over a 6 height obstacle) the crouch fire height is 6 (he can fire over a 5 height obstacle) the stand visual height is 10 (he can see over a 9 height obstacle) the stand fire height is 10 (he can fire over a 9 height obstacle) I got these values with a sodier and a sectoid ten squares away, both at the same ground lavel. Obviously, shots at diferent heights ( ex: a soldier in a second floor window vs ground level alien) maybe no (i dont trie this yet). Would some poeple confirm my values? Any comments, sugestions...? Sorry for my english, im studing it yet.
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