magic9mushroom

Member Since 24 Jun 2009
Offline Last Active Yesterday, 10:53 PM

Topics I've Started

Apoc's spawn limit/bug

29 June 2020 - 12:55 PM

This is in relation to the infamous "why don't the Psimorph in Battleships and the Micronoids in Battleships and Motherships spawn" issue.

I have some testing data, but while I can grasp the general shape of it ("aliens are in squads, some aliens can go together in squads while others can't, and there's a maximum of 6 squads and 6 aliens per squad"), the exact details don't make a lot of sense to me.

So, I figured I'd post some of the data I have and see if anyone else can make sense of this, because I sure can't.

If a line starts off with "+", then whatever's after the + is in addition to the previous line.

3 Multi 1 Anthro 1 Skele 5 Pop 1 Mega 1 Psi 1 Micro = no squads for Micronoid but Psimorph appears
+ 1 Egg = no squads for Psimorph but Megaspawn appears
3 Multi 1 Anthro 1 Skele 6 Pop 1 Mega 1 Psi 1 Micro = no squads for Micronoid but Psimorph appears
   + 1 Spit = no squads for Psimorph but Megaspawn appears
4 Multi 1 Anthro 1 Skele 6 Pop 1 Mega 1 Psi 1 Micro = no squads for Psimorph but Megaspawn appears
   + 1 Spit = no squads for Psimorph but Megaspawn appears
4 Multi 1 Anthro 1 Skele 5 Pop 1 Mega 1 Psi 1 Micro = no squads for Micronoid but Psimorph appears
3 Multi 6 Anthro 6 Skele 6 Pop 6 Mega 6 Psi 1 Micro = no squads for Micronoid but Psimorphs appear
3 Multi 7 Anthro 1 Skele 5 Pop 1 Mega 1 Psi 1 Micro = no squads for Psimorph but Megaspawn appears
7 Anthro 1 Skele 5 Spit 5 Pop 1 Mega 1 Psi 1 Micro  = no squads for Psimorph but Megaspawn appears
7 Anthro 1 Skele 3 Spit 5 Pop 1 Mega 1 Psi 1 Micro  = no squads for Psimorph but Megaspawn appears
7 Anthro 1 Skele 6 Spit 5 Pop 1 Mega 1 Psi 1 Micro  = no squads for Psimorph but Megaspawn appears
7 Anthro 1 Skele 1 Spit 5 Pop 1 Mega 1 Psi 1 Micro  = no squads for Psimorph but Megaspawn appears
7 Anthro 1 Skele 5 Pop 1 Mega 1 Psi 1 Micro = no squads for Micronoid but Psimorph appears
7 Anthro 1 Skele 1 Spit 6 Pop 1 Mega 1 Psi 1 Micro  = no squads for Psimorph but Megaspawn appears
6 Anthro 1 Skele 1 Spit 6 Pop 1 Mega 1 Psi 1 Micro  = no squads for Psimorph but Megaspawn appears
5 Anthro 1 Skele 1 Spit 6 Pop 1 Mega 1 Psi 1 Micro  = no squads for Micronoid but Psimorph appears
7 Anthro 1 Skele 1 Spit 4 Pop 1 Mega 1 Psi 1 Micro  = no squads for Micronoid but Psimorph appears
6 Anthro 1 Skele 1 Spit 5 Pop 1 Mega 1 Psi 1 Micro  = no squads for Psimorph but Megaspawn appears
24 Anthro 1 Mega 1 Psi 1 Micro   = no squads for Micronoid but Psimorph appears
20 Multi 1 Mega 1 Psi 1 Micro    = no squads for Micronoid but Psimorph appears
21 Multi 1 Mega 1 Psi 1 Micro    = no squads for Micronoid but Psimorph appears
22 Multi 1 Mega 1 Psi 1 Micro    = no squads for Micronoid but Psimorph appears
24 Multi 1 Mega 1 Psi 1 Micro    = no squads for Micronoid but Psimorph appears
25 Multi 1 Mega 1 Psi 1 Micro    = no squads for Psimorph but Megaspawn appears
20 Pop 1 Mega 1 Psi 1 Micro = no squads for Micronoid but Psimorph appears
21 Pop 1 Mega 1 Psi 1 Micro = no squads for Micronoid but Psimorph appears
24 Pop 1 Mega 1 Psi 1 Micro = no squads for Micronoid but Psimorph appears

The Apocalypse mission

27 June 2020 - 01:50 PM

After all these years, I finally know that it's real and I finally know why it's so elusive.

The Apocalypse mission, in which all UFOs swarm into Mega-Primus and start tearing down the city, is triggered when you destroy the Control Chamber and cut off the stream of UFOs. It's the aliens' last act of spite.

The reason it's elusive is because usually you've wiped out the UFO fleet by then, leaving the aliens nothing to execute it with. It'll only occur if you start doing the Alien Dimension missions while there are still UFOs flying around to fight you.

Fire rate

29 May 2020 - 10:45 AM

In TB mode, given that a turn lasts 11 seconds, the given rate of fire of a weapon is attained in Auto mode.

However, in RT mode, the given rate of fire of a weapon is attained in Snap mode i.e. all weapons fire twice as fast.

Anyone else noticed this? Am I going nuts? (OK, yes, I'm going nuts. But more specifically am I imagining this?)

Accuracy formula

14 May 2020 - 07:57 AM

Does someone happen to know how X-Com: Apocalypse calculates accuracy? The game is notoriously unhelpful about telling you this, and while RWong's guide covers it it's clearly incorrect.

I tried asking on the OpenApoc IRC, but nobody appears to be there.

UFOpaedia down

24 April 2020 - 07:06 AM

Can't get into the site. I'm getting "tunnel connection failed" - "might have moved".