Member Since 24 Jun 2009
Offline Last Active Sep 10 2019 11:42 AM

Posts I've Made

In Topic: 3-mission TFTD?

30 August 2019 - 04:00 PM

View PostSpace Voyager, on 30 August 2019 - 12:26 PM, said:

Wow, magic! Doing the challenge?!
Not currently. I do at least now have an iron-man of TFTD Superhuman under my belt, so challenges are worth thinking about.

One immediate issue is the notorious 28% chance of retaliation per intercept - I did very little interception in my full run because of that. 3-mission of course denies that, so you'll have to roll the dice on keeping the scouts away - and you don't get Transmission Resolvers until you go to an Artefact Site. The next issue is how the hell you're going to get the colony done with no drills (Calcinites are mutually exclusive with all of the three things that force three missions prior to T'Leth), no Ion Armour (that requires an IBA, which you're getting from the colony) and likely no psi (you can screen, yeah, but you've got no missions to train up your psi-guys). On my full run I got no Calcinites in the entire game, and ended up using psi in order to get past the colony mission; without that we're looking at a real ball-buster.

I suppose the alternative is to just hope for a Lobbie Dreadnought, identified via Transmission Resolver (gotten after the Artefact Site). Fighting a Lobbie Dreadnought with sonics and plastic is not fun, but compared to an actual colony it's a walk in the park.

In Topic: 3-mission TFTD?

30 August 2019 - 04:06 AM

I can confirm that there is always exactly one Magnetic Navigation in an Artefact Site - the Synomium Device itself. Unlike the one in a Colony or UFO's Alien Bases, it does not explode if you win the mission by killing all the aliens. There is also guaranteed to be at least one Alien Sub Construction, since there's one on the bottom floor of the module containing the Synomium (there may be more, depending on what random modules spawn, but that particular one is guaranteed).

In Topic: UFO: Enemy Unknown Alien Stats

02 January 2019 - 08:25 AM

You said that Genius and Superhuman Chryssalids are guaranteed to hit and thus zombify, but the info on UFOpaedia says the zombification always happens when they stop attacking a unit, whether or not they hit it. Which is correct?

In Topic: New experts for XCOM 3 Bugfix

16 October 2018 - 06:10 AM

Might be in apatcher. I don't think apatcher is included in Apoc'd, though. Apoc'd edits data tables, not the actual code, and there isn't any option for "apply patches" that I can see.

In Topic: New experts for XCOM 3 Bugfix

28 September 2018 - 07:56 AM

The link is dead. Can someone who has the file do a reupload, please?