Member Since 24 Jun 2009
Offline Last Active Yesterday, 11:44 AM

Posts I've Made

In Topic: Are we totally screwed?

26 March 2020 - 07:03 AM

View PostThorondor, on 22 August 2019 - 06:29 PM, said:

Even then, this too speaks poorly of the rest of us, seeing as majorities among us, in the supposedly developed world, had the questionable judgement of placing those who are now in the seats of power up there, choosing the very fates our children will have to endure.

Some of that is due to democratic backsliding. I wouldn't say all of it; Tony Abbott ran on a platform of undoing a carbon tax, so that one's on the Aussie public. But in a lot of the modern West, democracy is choosing which head of the hydra eats your leg; in the US, for instance, there are only two major parties (no hope of starting a challenger because of spoilers) and both are bought out by roughly the same interests on most issues, so unless an issue is one of the few on which the parties choose to distance themselves, the public has no power to decide it.

In Topic: How does the game determine where to send Alien Terror missions?

18 March 2020 - 09:32 AM

Does somebody know what the weights are for TFTD? I know the zones which don't get Alien Surface Attacks are different (it's Antarctic/Arctic only, of the zones in ZONAL.DAT).

In Topic: Missile Evasion Matrix

20 February 2020 - 01:39 AM

View PostNKF, on 17 February 2020 - 04:56 AM, said:

I don't have the same level knowledge of this game as I do with the earlier two games, so cannot confirm anything. I will however offer the theory that if the evasion matrix has an effect, then its effects are small enough that they are barely perceptible.

Jamming effect likely has an influence on missile turning rates. How much, I don't know. But let's say it is percentage based. An evasion matrix would reduce a Janitor Missile's 24 to 19 while a cloaking device would reduce it to 4.8.

Assuming the jamming effect activates within a certain radius of the craft, the effect of a 24 dipping to 19 may not make a great deal of difference at such close range.

I know what the Cloaking Field does. It makes missiles targetting the craft not turn at all while the ship is visibly cloaked. They appear to turn at the normal rate while it's visible (the cloaking drops for a short time after a craft fires weapons).

My own tests (based on telling craft to shoot each other) haven't shown any effect from the Missile Evasion Matrix, but without code access I can't verify whether there's something beyond my sensitivity of measurement.

In Topic: Something's wrong.

29 January 2020 - 04:07 AM

I figured out how to manually use the old interface (which didn't make the expand button start working again), and I turned off group-by-page.

This is a bit of an issue, though, and I don't have this problem on Wikipedia, so I think there's something rotten in UFOpaedia's code somewhere.

In Topic: Something's wrong.

28 January 2020 - 01:20 PM

View PostNKF, on 28 January 2020 - 04:22 AM, said:

after a bit of play around with the filters
Which won't load for me.

EDIT: Booted it up in another browser and it still won't load.