Member Since 24 Jun 2009
Offline Last Active May 05 2019 01:19 PM

Posts I've Made

In Topic: UFO: Enemy Unknown Alien Stats

02 January 2019 - 08:25 AM

You said that Genius and Superhuman Chryssalids are guaranteed to hit and thus zombify, but the info on UFOpaedia says the zombification always happens when they stop attacking a unit, whether or not they hit it. Which is correct?

In Topic: New experts for XCOM 3 Bugfix

16 October 2018 - 06:10 AM

Might be in apatcher. I don't think apatcher is included in Apoc'd, though. Apoc'd edits data tables, not the actual code, and there isn't any option for "apply patches" that I can see.

In Topic: New experts for XCOM 3 Bugfix

28 September 2018 - 07:56 AM

The link is dead. Can someone who has the file do a reupload, please?

In Topic: Strange crash bug

23 September 2018 - 02:50 AM


In Topic: Apoc Ships

15 September 2018 - 11:02 AM

On-topic, Hovercars for the first week - you're generally limited by the supply of Bolter lasers more than anything else, and Hovercars come with one attached so they only need one more (though I suppose you could buy the Hovercar and take the laser for a Hoverbike). Also, Hovercars won't die from a single Light Disruptor hit, while Hoverbikes can.

For second week onwards, I'm thinking a mix of cars and bikes is probably best. Cars are way better once you get shields, but depending on your research order that might take a while.

Generally, I find that due to the long lead time of the Advanced Workshop, I generally have Retaliator tech done or almost done by the time I can actually build craft; the Explorer is certainly a great ship, but if you have to choose between that or a Retaliator there's no contest. Annihilators... eh, I build them, but usually just because I can't think of anything else to do with my money; by the time you get them, you'll have a few Retaliators in the sky and won't actually need them. The firepower isn't even that much better (though the shielding is).