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Trowar

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About Trowar

  • Birthday 03/16/1983

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  • Website URL
    http://www.instantfail.com
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  • Gender
    Male
  • Location
    Paris, FR
  • Interests
    Gaming, Anime, Sci-Fi

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  1. Trowar

    X-Com Reborn

    I haven't fully decided how the single player part will pan out yet. At first I imagined having scripted levels and in between levels you would return to your base. When on non-combat levels (e.g. the base) the game would not be turn based and would give you freedom to find and perform side-quests or to pursue the main quest line (a mission hub). Choosing one mission may make another unavailable and will influence the game ending. I also think adding non-combat parts to the game would be good for story development so let me know if you think this is a bad idea! I'm not sure how I could implement a sandbox as the main game play aspect. If you let me know how you think this could be done I may be able to implement it or at least borrow ideas from it. As for skirmishes, you can play the AI on any map, even custom created ones. At present I don't plan to have a world view where you can place bases etc. Instead you have one base at a set location and the missions would be presented to you. (There is another project by someone else doing an x-com clone with base management, etc.) I think a campaign is the easiest way although I'll look into the idea of semi-randomly generated episodes. Your idea would take longer to develop but would be much better in regards to re-playability. I could create a random pool of missions and vary the AI difficulty... I'll give it some thought. I've already sank a fair bit of money into the project and plenty of time so I figure I'll keep going forward and will pray things shape up. I plan to allow plenty of game testers so hopefully people will be able to tell me what I'm doing well and what I'm not. Considering it's a turn based game, I think it would be easy for me to include co-operative play. Map sizes aren't limited to any set size so I would just need to think of a way to keep both players engaged. If I take the co-op route I need to make it feel like as if the the second player is needed and not just tagging along. The base game engine is about 70% complete (maps, movement, combat) although I'm yet to tough the AI. It will take a while but I'll try to keep updates more frequent.
  2. Trowar

    X-Com Reborn

    Ah, perhaps I should have been more clear. The project was initially intended t be a remake but has since changed to be an independant game. It will therefore use it's own graphics, sounds and code but the gameplay, mechanics and game theme will be similar to those of e-mail x-com. For now I am using e-mail x-com's sprites but as soon as I am happy that the gameplay is running as intended then I will comission an artist to create seperate spritesheets (Just incase things don't go as planned!). For this reason the final product will not contian any e-mail x-com assets although PC users will have the ability to easily import them and create/share maps using them.
  3. Trowar

    X-Com Reborn

    Believe it or not after all this time my project didn't die. I had to place it on hold for about seven months due to IRL work commitments but since then things have been ticking along. My aim is to release the multi-player part of the game first (as a free beta) and I will then later add a single player campaign as a paid release (at a cheap price). Could I ask if people here think there would be demand for a single player game which uses the e-mail x-com graphics style as opposed to isometric? The theme would remain the same (aliens vs humans) although like e-mail x-com players will not have the ability to kneel and the game will be on one floor level (no elevation). Items would be in the game to assist players (smoke grenades, etc). The reason for the above approach is I want the game to be easy to play on an iPad, also the simpler I keep it the higher the chances this game will reach completion. Please post and comments, feature requests, etc here. Thanks.
  4. Trowar

    X-Com Reborn

    About two months ago I decided to start from scratch. I had ran into a lot of problems and knowing what the problems were, I figured out the best way was to redesign the application to prevent them occurring. An ETA is hard as my work is keeping me so busy I sometimes can't touch the project for a week. In a couple of months I should be able to give an ETA once I know what new problems await me with the new system.
  5. Trowar

    X-Com Reborn

    It's still going... just slooooooooowly, Stupid work keep slowing me down
  6. Trowar

    X-Com Reborn

    Okay, I'm currently re-writting my map editor as now the game imports the sprites form a spritesheet my old system has been deemed obsolete. Does anyone know where I can download the e-mail x-com map editor? I never used it myself but it would be good to take a look to help design the layout on my map editor which I will bundle with the game itself. Also, any ideas on what game modes I should include? At present I think I will use a system whereby the game client posts data to a site via the POST command where it is stored in a SQL database, the other players client will then be able to download the turn by viewing a php script on the server (server will usually hold moves for about six months or until a game is finished.). I will also add an e-mail option where by you get a block of code and you copy and paste it into the client to play the move. Any ideas are welcome. Progress is slow but steady at the moment, I'm aiming for a straight remake with very few new features so hopefully it will only take a few months.
  7. Trowar

    X-Com Reborn

    That's a good idea, I've just tested a method to import the x-com sprite sheets and it appears to work like a charm. It going to take forever to re-write the level files but thankfully I won't need to edit any other existing code beyond the level loading stuff. Now it's a matter of time... I'll update every month or two with any progress.
  8. Hiya all. I have a question and as someone here previously worked on a remake of this game, I figured its worth asking here. Were I able to remake e-mail X-com (no promises) using ripped sprites/sounds what would be the likely legal implications of my actions? Should I seek permission from any particular company? Basically many years ago I began a remake using The games factory and it got shelved as software limitations meant that completion was highly unlikely. Anyway, I recently upgraded to Clickteams latest software and converted everything across. I'm now trying to figure out if its worth my while investing time into this project or not as the new software does not have the limitations which previously forced me to shelf the project meaning that given enough time it should be possible. Any comments/ideas/suggestions? Below: Current build... I know a LOT is wrong, but its not a release... far from it! http://www.instantfail.com/Images/reborn1.jpg
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