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Fishmachine

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Fishmachine last won the day on January 25 2014

Fishmachine had the most liked content!

About Fishmachine

  • Birthday 03/06/1980

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    Male
  • Location
    Poland

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  1. It's quite obvious to say, that this mod is vaporware for now. But it's quite worrying that we haven't heard anything from Blunter for some time now.
  2. Aaaarg... all the wasted potential! I'd really love to see all your hard work getting into a shape of full-feature game.
  3. Speaking of those games - haven't you got a thought about kickstarting it and doing a separate game instead of a mod that will be only played by a few people still willing to run and mod a 10+ year old game?
  4. Well, the in-game world is not exactly the real world, so in-game there can be deposits conveniently placed in plot related places
  5. Or just go with quite obvious material for projectiles - tungsten (Wolfram - it would even go well with the Wolf-something name ). And yes, there was quite a shortage of tungsten in the Third Reich, that crippled the subcaliber AP rounds production.
  6. Nope, freshly installed Steam version of S2/S3 Gold (english locale) without any other mods. http://i.imgur.com/goJHhHz.png Maybe you should just release it as a standalone mod to be put in strategycore mod section? I used the one from there, as I think the weapon degradation effect was way overdone in S3. He just sat there hidden all the time, even with my troops running right under the ridge and engaged only when my grenadier literally stepped on him. Maybe change his positioning a bit or increase his sight range? Well, that MIGTH have something to do with the fact that I somehow managed to send my team to the bank, while opening shop window with the weapons merchant (misclick on one soldier and sending him to the door, while switching to other and talking to the merchant in between).
  7. The only modification besides your mod is the anti-durability routine, but that shouldn't interfere with the loot screen. The loot screen didn't appear after Danilov's mission as well. Ah yes, I've found him eventually. There should be some script attached to him making him a little more aggresive when everyone on the map is dead, because this was confusing as hell. On the other hand, I think I broke the bank somehow, because after the mission all of the dialog option with the cashier are gone (i can only exit pressing Esc) - save file attached: https://anonfiles.com/file/84b733b659119f94431101ab52a3ed6b
  8. Nope, no other mods. I'm quite sure I've killed anything thad moves and even some things that weren't mobile But I'll check all the corners again.
  9. Prologue, Test of Loyalty, Saving Sentinel and Shade RE. Though, I remember at least Saving Sentinel having the after mission loot screen in vanilla - it just blinked for a second after the first or secon mission (just to show in-game tip about loot screens) and then went right to mission report. Another question about the Bodies Found (Counterfeit?) mission:
  10. Hey, it's just me, or the loot screen after mission doesn't work with 2.4?
  11. Welcome back Blunter! Sorry for your loss, but it's nice to see that you're back in the saddle. You're doing an awesome work and I plan to test the new version of your mod shortly.
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